Any way to disable specific death streaks from bots? (Bot Warfare mod)
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I've been trying to find a way to disable Final Stand specifically for the bots, attempts to disable it with the in-game custom class restrictions didn't work as they just ignored the restrictions anyway, and disabling "op loadouts" option in the files also disables their use of the SMAW, which is a running gag amongst my friends (seeing people eat a rocket by a jumping bot will never get old).
Final stand is awful since it grants i-frames as they're going down, even letting them tank a MOAB and they love having it on all their classes, so I'd like to just specifically disable that.
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I've been trying to find a way to disable Final Stand specifically for the bots, attempts to disable it with the in-game custom class restrictions didn't work as they just ignored the restrictions anyway, and disabling "op loadouts" option in the files also disables their use of the SMAW, which is a running gag amongst my friends (seeing people eat a rocket by a jumping bot will never get old).
Final stand is awful since it grants i-frames as they're going down, even letting them tank a MOAB and they love having it on all their classes, so I'd like to just specifically disable that.
Okami Amaterasu With this script, you don't restrict what you want, but it won't allow bots to get any deathstreaks.
#include maps\mp\gametypes\_class; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; init() { level thread connect(); } connect() { for(;;){ level waittill("connected", player); if(IsDefined( player.pers[ "isBot" ] ) && player.pers[ "isBot" ] ) player thread onPlayerKilled(); } } onPlayerKilled() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("killed_player"); self.pers["cur_death_streak"] = 0; //Stop deathstreak } }
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Okami Amaterasu With this script, you don't restrict what you want, but it won't allow bots to get any deathstreaks.
#include maps\mp\gametypes\_class; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; init() { level thread connect(); } connect() { for(;;){ level waittill("connected", player); if(IsDefined( player.pers[ "isBot" ] ) && player.pers[ "isBot" ] ) player thread onPlayerKilled(); } } onPlayerKilled() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("killed_player"); self.pers["cur_death_streak"] = 0; //Stop deathstreak } }
Kalitos Oh, thanks! Though where would I put this?
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Kalitos Oh, thanks! Though where would I put this?
Okami Amaterasu https://plutonium.pw/docs/modding/loading-mods/#iw5
Follow the link, copy the above code into a file and save it "restrict.gsc" and then copy where the link tells you. You must do it on your server