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  3. [Support] On-Screen Player Health Information. GSC Code

[Support] On-Screen Player Health Information. GSC Code

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  • Gangorraundefined Offline
    Gangorraundefined Offline
    Gangorra
    wrote on last edited by Gangorra
    #7

    I threw in some hud imports and utils, but I believe it's supposed to be zombies specific utils, right?
    (I dont have em now because I was exploring scripts and already changed everything :P)

    Base 115undefined 1 Reply Last reply
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    • Ojotaundefined Offline
      Ojotaundefined Offline
      Ojota
      wrote on last edited by
      #8

      Hey dude you got the include for the thing to work?

      1 Reply Last reply
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      • Base 115undefined Offline
        Base 115undefined Offline
        Base 115
        replied to Gangorra on last edited by
        #9

        @GangorraAidetica Hi 👋, did you get it fixed?

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        • Dempsey_undefined Offline
          Dempsey_undefined Offline
          Dempsey_
          replied to Kalitos on last edited by
          #10

          Kalitos i don’t understand how can i use this? Im new

          AdrX003undefined 1 Reply Last reply
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          • AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            replied to Dempsey_ on last edited by
            #11

            Allmeta Its a file that will mod the game to show something else on the screen, a mod. we usually put them in the correct folder and they do what theyre written to do.

            Dempsey_undefined 1 Reply Last reply
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            • Dempsey_undefined Offline
              Dempsey_undefined Offline
              Dempsey_
              replied to AdrX003 on last edited by
              #12

              AdrX003 for me it doesnt work do i need the main GSC and this GSC for it to work or what?

              AdrX003undefined 1 Reply Last reply
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              • AdrX003undefined Offline
                AdrX003undefined Offline
                AdrX003
                replied to Dempsey_ on last edited by AdrX003
                #13

                Allmeta this is not really a thread for users who just wanna use these stuff, but actually to teach new programmers on using the game code, so nothing here is ready to use.

                Dempsey_undefined 1 Reply Last reply
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                • Dempsey_undefined Offline
                  Dempsey_undefined Offline
                  Dempsey_
                  replied to AdrX003 on last edited by
                  #14

                  AdrX003 ty

                  AdrX003undefined 1 Reply Last reply
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                  • AdrX003undefined Offline
                    AdrX003undefined Offline
                    AdrX003
                    replied to Dempsey_ on last edited by
                    #15

                    Allmeta In your case you might wanna look for for the "compiled" GSCs wich are converted to a format that the plutonium will read and load into COD. if you need to know if something is compiled to play or not heres an example:
                    "open code" on left and compiled in the right (but usually most posts will contain both and the uploader also tells us wich is wich, etc )
                    74376c60-9b30-4819-8613-aed84b1fed83-image.png

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                    • lampikudoundefined Offline
                      lampikudoundefined Offline
                      lampikudo
                      replied to Kalitos on last edited by
                      #16
                      This post is deleted!
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                      • Mr_Miksundefined Offline
                        Mr_Miksundefined Offline
                        Mr_Miks
                        replied to Kalitos on last edited by
                        #17

                        Kalitos Hi, I know it's an old and probably solved topic, but in my case I was moding for BO1 zombies and found the same problem with a code very much like yours.

                        But this:

                        createFontString("Objective" , 1.7);
                        

                        Doesn't work for me (·__·) ...

                        My work around, tested for BO1 zombies (T6):

                        on_player_spawned()
                        {
                        	self endon("disconnect");
                        	self endon("death");
                        	
                        	while( true )
                        	{
                        		self waittill("spawned_player");
                        		
                        		
                        		if( !isdefined(self.myHealthTextHud) )
                        		{
                        			self.myHealthTextHud = newclientHudElem( self );	
                        		}
                        		
                        
                        		self.myHealthTextHud.alignX = "center";
                        		self.myHealthTextHud.alignY = "middle";
                        		self.myHealthTextHud.horzAlign = "center";
                        		self.myHealthTextHud.vertAlign = "bottom";
                        		self.myHealthTextHud.y = -20;
                        		self.myHealthTextHud.x = 0;
                        
                        		self.myHealthTextHud.foreground = true;
                        		self.myHealthTextHud.font = "default";
                        		self.myHealthTextHud.fontScale = 1.8;
                        		self.myHealthTextHud.alpha = 1;
                        		self.myHealthTextHud.color = ( 1.0, 0.0, 0.0 );
                        		self.myHealthTextHud setText( "HEALTH: "+self.health );
                        		
                        		self thread printHealth();
                        	}
                        }
                        
                        printHealth()
                        {
                        	self endon( "death" );
                        	self endon( "disconnect" );
                        
                        	while( true )
                        	{
                        		wait(1.5);
                        		self.myHealthTextHud setText( "HEALTH :"+self.health );
                        
                        	}
                        }
                        
                        
                        JezuzLizardundefined 1 Reply Last reply
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                        • JezuzLizardundefined Offline
                          JezuzLizardundefined Offline
                          JezuzLizard Plutonium Staff
                          replied to Mr_Miks on last edited by
                          #18

                          Mr_Miks I wouldn't recommend using setText() without an overflow fix because it eventually causes configstrings to overflow and error the game. Instead you should use .label for a static string, and setValue() for the health updating. Also "death" doesn't trigger in zombies so what will happen after running this code long enough you'll run out of script variables if players respawn. You would need to use "bled_out" instead.

                          Mr_Miksundefined 1 Reply Last reply
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                          • Mr_Miksundefined Offline
                            Mr_Miksundefined Offline
                            Mr_Miks
                            replied to JezuzLizard on last edited by
                            #19

                            JezuzLizard Thanks alot for the feedback! I really appreciate it!

                            For those interested:

                            Initialization:

                            on_player_spawned()
                            {
                            	self endon("disconnect");
                            	self endon("bled_out");
                            
                            	while( true )
                            	{
                            		self waittill("spawned_player");
                            		
                            		
                            		if( !isdefined(self.myHealthTextHud) )
                            		{
                            			x = 0;
                            			y = -20;
                            			value = self.health;
                            			self.myHealthTextHud = create_health_hud( x, y, value );	
                            			// self.myHealthTextHud = newclientHudElem( self );	
                            		}
                            		
                            		self thread printHealth();
                            	}
                            }
                            

                            Update loop:

                            printHealth()
                            {
                            	self endon( "bled_out" );
                            	self endon( "disconnect" );
                            
                            	while( true )
                            	{
                            		wait(1.5);
                            		self.myHealthTextHud SetValue( self.health );
                            
                            	}
                            }
                            

                            And HUD creation:

                            // This is a modified version of:
                            //common_zombie\maps\_zombiemode_score.gsc:584:	hud = self create_highlight_hud( x, y, value ); 
                            create_health_hud( x, y, value )
                            {
                            	font_size = 1.8; 
                            
                            	hud = create_simple_hud( self ); //common_zombie_patch\maps\_zombiemode_utility.gsc:111
                            	
                            	level.hudelem_count++; 
                            
                            	hud.foreground = true; 
                            	hud.sort = 0.5; 
                            	hud.x = x; 
                            	hud.y = y; 
                            	hud.fontScale = font_size; 
                            	
                            	hud.alignX = "center"; 
                            	hud.alignY = "middle"; 
                            	hud.horzAlign = "center";
                            	hud.vertAlign = "bottom";
                            
                            	hud.color = ( 0.9, 0.9, 0.0 );
                            	
                            	hud.alpha = 1;
                            	hud.color = ( 1.0, 0.0, 0.0 );
                            
                            	//	hud.glowColor = ( 0.3, 0.6, 0.3 );
                            	//	hud.glowAlpha = 1; 
                            	
                            	hud.hidewheninmenu = true; 
                            	hud.hidewheninmenu = false; 
                            	
                            	hud.label = "HEALTH: ";
                            
                            	hud SetValue( value ); 
                            
                            	return hud; 	
                            }
                            
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