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  3. [Script] BO2DD (Black Ops 2 Draw Distance Fix)

[Script] BO2DD (Black Ops 2 Draw Distance Fix)

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Angry Cat Offline
    Angry Cat Offline
    Angry Cat
    wrote on last edited by
    #2

    very nice

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    • one dollar one dollar
      [[topic:post-is-deleted]]
      LKurama Offline
      LKurama Offline
      LKurama
      wrote on last edited by
      #3

      one dollar Awesome and useful !

      Thanks for that

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      • Xerxes Online
        Xerxes Online
        Xerxes
        Plutonium Staff
        wrote on last edited by
        #4

        Please provide the source code as per our guide lines or we will nuke this post.

        one dollar 2 Replies Last reply
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        • Xerxes Xerxes

          Please provide the source code as per our guide lines or we will nuke this post.

          one dollar Offline
          one dollar Offline
          one dollar
          wrote on last edited by
          #5
          This post is deleted!
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          • Xerxes Xerxes

            Please provide the source code as per our guide lines or we will nuke this post.

            one dollar Offline
            one dollar Offline
            one dollar
            wrote on last edited by
            #6
            This post is deleted!
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            • one dollar one dollar
              [[topic:post-is-deleted]]
              JezuzLizard Offline
              JezuzLizard Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #7

              one dollar Currently because your mod only uses setdvar() instead of player setclientdvar() this only works for the host and won't apply to other players in a coop.

              one dollar 1 Reply Last reply
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              • JezuzLizard JezuzLizard

                one dollar Currently because your mod only uses setdvar() instead of player setclientdvar() this only works for the host and won't apply to other players in a coop.

                one dollar Offline
                one dollar Offline
                one dollar
                wrote on last edited by
                #8
                This post is deleted!
                JezuzLizard 1 Reply Last reply
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                • one dollar one dollar
                  [[topic:post-is-deleted]]
                  JezuzLizard Offline
                  JezuzLizard Offline
                  JezuzLizard
                  Plutonium Staff
                  wrote on last edited by
                  #9

                  one dollar I think you misunderstand me. If you host a match with this mod and other players join your hosted lobby they WILL NOT have mod's effects applied to them.

                  one dollar 1 Reply Last reply
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                  • JezuzLizard JezuzLizard

                    one dollar I think you misunderstand me. If you host a match with this mod and other players join your hosted lobby they WILL NOT have mod's effects applied to them.

                    one dollar Offline
                    one dollar Offline
                    one dollar
                    wrote on last edited by one dollar
                    #10
                    This post is deleted!
                    JezuzLizard 1 Reply Last reply
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                    • one dollar one dollar
                      [[topic:post-is-deleted]]
                      JezuzLizard Offline
                      JezuzLizard Offline
                      JezuzLizard
                      Plutonium Staff
                      wrote on last edited by
                      #11

                      one dollar Ok but it's literally changing setdvar() to player setclientdvar() and then it works for all players in the match. I don't understand why you wouldn't want to make this change to improve the mod.

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                      • one dollar Offline
                        one dollar Offline
                        one dollar
                        wrote on last edited by
                        #12
                        This post is deleted!
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                        • Xerxes Online
                          Xerxes Online
                          Xerxes
                          Plutonium Staff
                          wrote on last edited by
                          #13

                          I yeeted the second thread as the github link didn't change.

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