make a distance meter hud?
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I'm trying to make a distance meter HUD where when someone hits its says their name plus the player they killed and then their distance. i have this so far O_O
Callback_PlayerDamageHook( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ) { self endon( "disconnect" ); OnGround = eattacker IsOnGround(); IsClose = Distance( self.origin, eattacker.origin ) < 500; meterdist = int( Distance( self.origin, eattacker.origin ) / 39.37 ); if( smeansofdeath != "MOD_TRIGGER_HURT" && smeansofdeath != "MOD_FALLING" && smeansofdeath != "MOD_SUICIDE" ) { if( isDefined(eattacker.dontkill) ) self.health += idamage; else if( !OnGround && isDefined(eattacker.customweapon) && IsSubStr( sweapon, self.customweapon ) && meterdist > 15 ) idamage = 10000000; else if( smeansofdeath == "MOD_MELEE" || IsSubStr( sweapon, "+gl" )) self.health += idamage; else if( einflictor != eattacker && sweapon == "hatchet_mp" ) self.health += idamage; else if( einflictor != eattacker && sweapon == "knife_ballistic_mp" ) self.health += idamage; else if( OnGround ) self.health += idamage; else if( getWeaponClass( sweapon ) == "weapon_sniper" || IsSubStr( sweapon, "sa58" ) || IsSubStr( sweapon, "saritch" ) ) { if( meterdist < 5 ) { self.health += idamage; eattacker iprintln("^5Barrel Stuff Protection! ^1Hitmarkered ^5from ( ^1"+meterdist+" ^5) meters away!" ); } else idamage = 10000000; } else self.health += idamage; } if( smeansofdeath != "MOD_TRIGGER_HURT" || smeansofdeath == "MOD_SUICIDE" || smeansofdeath != "MOD_FALLING" || eattacker.classname == "trigger_hurt" ) self.attackers = undefined; [[level.playerDamageStub]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ); if( idamage == 10000000 && level.scorelimit == eattacker.pers["pointstowin"] ) { if( !isDefined(level.meters) ) { level.meters = true; eattacker.biller = true; foreach( player in level.players ) for(;;) { level waittill("final_killcam_done"); level.infoHud = level createServerText( "default" + getPlayerName() + "Hit:" + self.name + "("+meterColor(meterdist)+" "+meterdist+" ^7) meters away!" ); } } }``` I have 0 clue what to do from this point. -
I'm trying to make a distance meter HUD where when someone hits its says their name plus the player they killed and then their distance. i have this so far O_O
Callback_PlayerDamageHook( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ) { self endon( "disconnect" ); OnGround = eattacker IsOnGround(); IsClose = Distance( self.origin, eattacker.origin ) < 500; meterdist = int( Distance( self.origin, eattacker.origin ) / 39.37 ); if( smeansofdeath != "MOD_TRIGGER_HURT" && smeansofdeath != "MOD_FALLING" && smeansofdeath != "MOD_SUICIDE" ) { if( isDefined(eattacker.dontkill) ) self.health += idamage; else if( !OnGround && isDefined(eattacker.customweapon) && IsSubStr( sweapon, self.customweapon ) && meterdist > 15 ) idamage = 10000000; else if( smeansofdeath == "MOD_MELEE" || IsSubStr( sweapon, "+gl" )) self.health += idamage; else if( einflictor != eattacker && sweapon == "hatchet_mp" ) self.health += idamage; else if( einflictor != eattacker && sweapon == "knife_ballistic_mp" ) self.health += idamage; else if( OnGround ) self.health += idamage; else if( getWeaponClass( sweapon ) == "weapon_sniper" || IsSubStr( sweapon, "sa58" ) || IsSubStr( sweapon, "saritch" ) ) { if( meterdist < 5 ) { self.health += idamage; eattacker iprintln("^5Barrel Stuff Protection! ^1Hitmarkered ^5from ( ^1"+meterdist+" ^5) meters away!" ); } else idamage = 10000000; } else self.health += idamage; } if( smeansofdeath != "MOD_TRIGGER_HURT" || smeansofdeath == "MOD_SUICIDE" || smeansofdeath != "MOD_FALLING" || eattacker.classname == "trigger_hurt" ) self.attackers = undefined; [[level.playerDamageStub]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ); if( idamage == 10000000 && level.scorelimit == eattacker.pers["pointstowin"] ) { if( !isDefined(level.meters) ) { level.meters = true; eattacker.biller = true; foreach( player in level.players ) for(;;) { level waittill("final_killcam_done"); level.infoHud = level createServerText( "default" + getPlayerName() + "Hit:" + self.name + "("+meterColor(meterdist)+" "+meterdist+" ^7) meters away!" ); } } }``` I have 0 clue what to do from this point.@Anti-Scripto how do i set this up to play in-game?
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