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  3. [Release] Zombies Mapvote Menu

[Release] Zombies Mapvote Menu

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  • MetalThunderundefined MetalThunder

    Sorex This was rare. I didnt have any of this .cfg files (the ones inside the red box) in the gamesettings folder. The map vote works excellent now (was my fault ofcourse).

    ssdsdssd.jpg
    The server rotates to the voted map without problem! 🤗 Town still appearing in the map voting, but Whatever! Im enjoying your work anyways!!! 😍
    PD: Its normal that when we are 1+ players, when someone votes a map, the vote sound repeats itself until the vote its over?

    GamerActualundefined Offline
    GamerActualundefined Offline
    GamerActual
    wrote on last edited by
    #10
    This post is deleted!
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    • BrewMyTeaundefined Offline
      BrewMyTeaundefined Offline
      BrewMyTea
      wrote on last edited by BrewMyTea
      #11

      I'm really late to this party, so no worries if this is no longer supported.

      Maybe it's the way servers are built now, but I don't appear to have a "data" folder. I have a placed the plugin "C:\Users*USER*\AppData\Local\Plutonium\storage\t6\scripts\zm"

      It does show on the server, however, voting does not do anything. Once the server rotates to the map Alcatraz. The plugin stops allowing voting and we're just stuck on the voting screen.

      Any help would be appreciated.

      EDIT: I added the folders "(t6r\data\maps\mp\gametypes_zm_scoreboard.gsc)" directly to the server and the plugin is enabled here also, however, the same issue persist. I am able to select a map, but the server does not change to that map upon game end, it follows the map rotation.

      Once the rotation gets to alcatraz, the plugin does not allow me to select a map and I am stuck. on map voting

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      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex
        Contributor
        wrote on last edited by
        #12

        BrewMyTea Yea, the mod is old and need a fix, the fixed version is already done but never relased because we did not find any tester that can test the mod before release.

        andpla563undefined BrewMyTeaundefined 2 Replies Last reply
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        • Sorexundefined Sorex

          BrewMyTea Yea, the mod is old and need a fix, the fixed version is already done but never relased because we did not find any tester that can test the mod before release.

          andpla563undefined Offline
          andpla563undefined Offline
          andpla563
          wrote on last edited by
          #13

          Sorex just stumbled across this right now, as I was going to install in my dedicated server. Ill be willing to test it today if u post updated files.

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          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex
            Contributor
            wrote on last edited by
            #14

            andpla563 yea sure

            Ghaliundefined 1 Reply Last reply
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            • Sorexundefined Sorex

              BrewMyTea Yea, the mod is old and need a fix, the fixed version is already done but never relased because we did not find any tester that can test the mod before release.

              BrewMyTeaundefined Offline
              BrewMyTeaundefined Offline
              BrewMyTea
              wrote on last edited by
              #15

              Sorex More than happy too test for you also.

              Do you have a link at all?

              I have the old one installed, and it works absolutely fine if only one map is selected within the map rotation list. As example: "sv_maprotation "exec zm_classic_tomb.cfg map zm_tomb"

              Still get a few hiccups on Alcatraz as the voting does not work for that map. Also survival maps such as Farm, town, Transit and diner appear regardless of config files.

              Either way, this is a great mod and I really appreciate you making it! Great work buddy!

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              • Sorexundefined Sorex

                andpla563 yea sure

                Ghaliundefined Offline
                Ghaliundefined Offline
                Ghali
                wrote on last edited by
                #16

                Sorex I'm now trying to setup a server and found your menu. Any updates on the new version?

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                • Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex
                  Contributor
                  wrote on last edited by
                  #17

                  Ghali

                  This is the correct mapvote link. This post have only outdated info and files
                  https://forum.plutonium.pw/topic/2582/release-black-ops-ii-mapvote-for-zombies-and-multiplayer?_=1650392641766

                  Ghaliundefined 1 Reply Last reply
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                  • Sorexundefined Sorex

                    Ghali

                    This is the correct mapvote link. This post have only outdated info and files
                    https://forum.plutonium.pw/topic/2582/release-black-ops-ii-mapvote-for-zombies-and-multiplayer?_=1650392641766

                    Ghaliundefined Offline
                    Ghaliundefined Offline
                    Ghali
                    wrote on last edited by
                    #18

                    Sorex Thank you

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                    • Sorexundefined Sorex

                      New Zombies Mapvote Menu

                      Developed by DoktorSAS & JezuzLizard
                      Version 1.0.0
                      Of course can't miss a mapvote for the zombies mode too. I decided to go back and work on it. I don't know if I'll take the old design but I think it's an interesting design. The goal is to make a drag and drop file.

                      In fact, thanks to one of the new Plutonium updates it is possible to perform map rotation. This feature that the devs have implemented is wonderful because it provides excellent functionality for a mapvote of this kind.

                      Obviously I want to thank all those who have donated to allow us to implement this feature and I want to thank the Plutonium team that has worked on it.
                      Another very interesting bounty/feature is about some dvar, if you are interested pass on this link. If you have the willingness to support the project do it, Plutonium does everything for free and in my opinion we must support the project

                      Insallation Guide

                      • Download the file Zombies Mapvote from the github
                      • Move the file in your gametypes_zm folder (t6r\data\maps\mp\gametypes_zm\_scoreboard.gsc)
                      • Add on your dedicated.cfg file all the this lines and configure your mapvote menu
                      • Once loaded the written everything in the cfg and set everything you can start the server and play

                      Configuration Lines

                      Most of the configuration lines need to be implemented. Without these lines the mapvote menu will not work the way you want it to, but will work in default mode.

                      ////////////////////////////////////////////////////////////////////////////////////////////////////
                      //  DoktorSAS & JezuzLizard Zombies Mapvote Menu
                      //  Twitter: @DoktorSAS
                      //  Report any bugs under the right post on the forum
                      ////////////////////////////////////////////////////////////////////////////////////////////////////
                      
                      set mv_IsMapvoteEnable 1 // 1 to mapvote on and 0 for mapvote off
                      set mv_NoCurrentMap 1 // The current map will not get chosed in the mapvote
                      set mv_TimetoVote 25 // Time to vote
                      set mv_IsGriefEnable 0 // Enable Grief gamemode maps in the map rotation
                      set mv_Borough 0 // Enable Borough gamemode maps in the map rotation
                      set blur 1.6 // Background blur strength 
                      
                      set mv_ShowSocial 1 // 1 to show socials and 0 to don't show socials
                      set mv_ServerSentence "Thanks for Playing on this Server" // Sentence on bottom left screen
                      set mv_SocialNane "Discord" // The name of the social of the server if you have it
                      set mv_SocialLink "Discord.gg/Plutonium" // Link of the server social if you have it
                      
                      /////////////////////////////////////////////////////
                      //                                                                    
                      // List of valid colors:                                      
                      //                                                                  
                      /////////////////////////////////////////////////////
                      //    1. "red"                                                 
                      //    2. "orange"                                            
                      //    3. "yellow"                                              
                      //    4. "purple"                                              
                      //    5. "pink"                                                
                      //    6. "cyan"                                                
                      //    7. "blue"                                                 
                      //    8. "light blue"                                     
                      //    9. "green"                                                
                      //    10. "light green"                                       
                      //    11. "black"    
                      //    12. "white"                                          
                      /////////////////////////////////////////////////////
                      
                      set mv_SelectColor "light green" // Select color
                      set mv_ScrollColor "purple" // Scroll color 
                      set mv_ArrowColor "white" // Arrows color
                      
                      /////////////////////////////////////////////////////
                      //                                                                    
                      // List of The Maps, 1 for Enable and 0 for Disable:                               
                      //                                                                  
                      /////////////////////////////////////////////////////
                      
                      set mv_Origin 1
                      set mv_Buried 1
                      set mv_Transit 1
                      set mv_DieRise 1
                      set mv_Motd 1
                      set mv_Town 1
                      set mv_Farm 1
                      set mv_Deposit 1 
                      set mv_Nuketown 1
                      set mv_Diner 1
                      set mv_BusDepot 1
                      

                      Preview

                      1168c7f4-9f80-4d8d-ab01-f4f5835818b6-image.png

                      Download

                      Press on this to download the mod

                      Source Code

                      Press on this to see the source code

                      Copyright:

                      The script was created by DoktorSAS & JezuzLizard and no one else can say they created it. The script is free and accessible to everyone, it is not possible to sell the script. The script has been created to allow everyone to use it and I would like it to be used in the proper way.

                      Echostarsundefined Offline
                      Echostarsundefined Offline
                      Echostars
                      wrote on last edited by
                      #19

                      Sorex Links are broken 😞

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                      • Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex
                        Contributor
                        wrote on last edited by
                        #20

                        Echostars
                        The new link is here https://forum.plutonium.pw/topic/2582/release-black-ops-ii-mapvote-for-zombies-and-multiplayer?_=1688325273061

                        Now its a project all in one. So both mp and zombies are on the same git page.

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