Origins soul boxes
-
Has anyone made a coding to decrease the amount of souls required to fill each soul box in origins? I have been looking everywhere for a coding for this and cant seem to find one.
-
I've seen this one somewhere I think it was called bo2 remix apart of the map changes for origins in that script
-
not too sure if you still looking into this but you can replace the function that notify the box completion and just keep track the amount of souls going in
<box>.n_souls_absorbed
and when it hits the amount of souls you want<box> notify( "soul_absorbed", self );
to get the boxes:
<box> = getentarray( "foot_box", "targetname" );