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Origins soul boxes

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
zombiesoriginst6z
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  • Biscoffiiundefined Offline
    Biscoffiiundefined Offline
    Biscoffii
    wrote on last edited by
    #1

    Has anyone made a coding to decrease the amount of souls required to fill each soul box in origins? I have been looking everywhere for a coding for this and cant seem to find one.

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    • Aranellaundefined Offline
      Aranellaundefined Offline
      Aranella
      wrote on last edited by
      #2

      I've seen this one somewhere I think it was called bo2 remix apart of the map changes for origins in that script

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      • JuiceTrailer62undefined Offline
        JuiceTrailer62undefined Offline
        JuiceTrailer62
        wrote on last edited by
        #3

        not too sure if you still looking into this but you can replace the function that notify the box completion and just keep track the amount of souls going in <box>.n_souls_absorbed and when it hits the amount of souls you want <box> notify( "soul_absorbed", self );

        to get the boxes:
        <box> = getentarray( "foot_box", "targetname" );

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