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gsc

Scheduled Pinned Locked Moved BO2 Client Support
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  • xsfbfbundefined Offline
    xsfbfbundefined Offline
    xsfbfb
    wrote on last edited by
    #1

    I have seen a couple of people say you don't need to compile scripts anymore but I still have to. Is there something I'm doing wrong? do I need to male a new scripts folder?

    JezuzLizardundefined 1 Reply Last reply
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    • xsfbfbundefined xsfbfb

      I have seen a couple of people say you don't need to compile scripts anymore but I still have to. Is there something I'm doing wrong? do I need to male a new scripts folder?

      JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard
      Plutonium Staff
      wrote on last edited by
      #2

      xsfbfb You need to be on at least Plutonium version r3408 or higher because this is when the compiler was integrated to Plutonium.

      xsfbfbundefined 1 Reply Last reply
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      • JezuzLizardundefined JezuzLizard

        xsfbfb You need to be on at least Plutonium version r3408 or higher because this is when the compiler was integrated to Plutonium.

        xsfbfbundefined Offline
        xsfbfbundefined Offline
        xsfbfb
        wrote on last edited by
        #3

        JezuzLizard I'm on r3553 but some of the mods I downloaded wouldn't work unless I compiled it.

        JezuzLizardundefined 1 Reply Last reply
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        • xsfbfbundefined xsfbfb

          JezuzLizard I'm on r3553 but some of the mods I downloaded wouldn't work unless I compiled it.

          JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard
          Plutonium Staff
          wrote on last edited by
          #4

          xsfbfb What mods don't work unless you manually compile?

          xsfbfbundefined 1 Reply Last reply
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          • JezuzLizardundefined JezuzLizard

            xsfbfb What mods don't work unless you manually compile?

            xsfbfbundefined Offline
            xsfbfbundefined Offline
            xsfbfb
            wrote on last edited by
            #5

            JezuzLizard Total zombies counter and max health boost and the black ops 2 zombies reimagined, the bo2 reimagined cant be compiled because of his code. I get a error message if I don't compile it and it wont let me play any maps unless I do so.

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            • Xerxesundefined Online
              Xerxesundefined Online
              Xerxes
              Plutonium Staff
              wrote on last edited by
              #6

              What exact error message do you get?

              xsfbfbundefined 1 Reply Last reply
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              • Xerxesundefined Xerxes

                What exact error message do you get?

                xsfbfbundefined Offline
                xsfbfbundefined Offline
                xsfbfb
                wrote on last edited by
                #7

                Xerxes 108 script error(s):
                unresolved external : "struct_class_init" with 0 parameters in "scripts/zm/_zm_reimagined.gsc" at line 1
                unresolved external : "meleecombat" with 0 parameters in "scripts/zm/_zm_reimagined.gsc at line 1

                **** unresolved external: "

                JezuzLizardundefined 1 Reply Last reply
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                • xsfbfbundefined xsfbfb

                  Xerxes 108 script error(s):
                  unresolved external : "struct_class_init" with 0 parameters in "scripts/zm/_zm_reimagined.gsc" at line 1
                  unresolved external : "meleecombat" with 0 parameters in "scripts/zm/_zm_reimagined.gsc at line 1

                  **** unresolved external: "

                  JezuzLizardundefined Offline
                  JezuzLizardundefined Offline
                  JezuzLizard
                  Plutonium Staff
                  wrote on last edited by
                  #8

                  xsfbfb That isn't a compile error that happens post compilation if the functions cannot be resolved. You are probably not installing the mods properly if this is happening. Remember if the mod is made up of multiple scripts you need every script it uses in the exact folders it uses.

                  xsfbfbundefined 1 Reply Last reply
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                  • JezuzLizardundefined JezuzLizard

                    xsfbfb That isn't a compile error that happens post compilation if the functions cannot be resolved. You are probably not installing the mods properly if this is happening. Remember if the mod is made up of multiple scripts you need every script it uses in the exact folders it uses.

                    xsfbfbundefined Offline
                    xsfbfbundefined Offline
                    xsfbfb
                    wrote on last edited by
                    #9

                    JezuzLizard that error code was from a non compiled mod and the error code was from bo2 my bad I didn't say it was but when i try to compile bo2 rei it says bad syntax in line 685 I have tried some of the other scripts in the bo2 rei mod and they say the same thing just a different line. Also i just download the release that he provided in GitHub, should i just copy the code and paste it into a gsc file. [ I know how to make a gsc file btw]

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