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In Need of a Developer for an upcoming T6 Zombies Mod

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • GillMartundefined Offline
    GillMartundefined Offline
    GillMart
    wrote on last edited by
    #1

    Title summarizes it well. This is a 'TFF/Cursed Zombies' mod as played by MrTLexify, this time for Mob of the Dead and featuring 4 YouTubers as playable characters along one as Brutus. Prior mods were strictly audio & texture edits, but since this is the biggest of the 3 others by far I thought gameplay changes would be a great addition. The script should implement 3 relatively small and simple Easter Eggs, a map lighting change, custom jumpscares, and some other small changes. There is incomplete code at the moment by wi3rrr that can be built off of that implements one of the Easter Eggs mentioned prior and the lighting change. You can DM me on discord (same name used here) for more info/to name your price. Thanks for considering.

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    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by
      #2

      I suggest to open source the code and report patches and features needed.

      I could help in this case.

      custom jumpscares: Those could be done with some basic GSC script. It will not take much to make it indeed. Its possible to display shaders so its possible to use images

      GillMartundefined 1 Reply Last reply
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      • Sorexundefined Sorex

        I suggest to open source the code and report patches and features needed.

        I could help in this case.

        custom jumpscares: Those could be done with some basic GSC script. It will not take much to make it indeed. Its possible to display shaders so its possible to use images

        GillMartundefined Offline
        GillMartundefined Offline
        GillMart
        wrote on last edited by
        #3

        Sorex I don't know about making it 100% open source right now, but if we can get a bunch of people who want to contribute in a discord group chat or something alike I feel that could work well. I don't want to reveal all of the secrets of the map too soon in a public space as that is a big draw to most of the releases, especially with this one with how long it's taken to release. Not completely shooting that down though, just would rather test other methods first

        Sorexundefined 1 Reply Last reply
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        • GillMartundefined GillMart

          Sorex I don't know about making it 100% open source right now, but if we can get a bunch of people who want to contribute in a discord group chat or something alike I feel that could work well. I don't want to reveal all of the secrets of the map too soon in a public space as that is a big draw to most of the releases, especially with this one with how long it's taken to release. Not completely shooting that down though, just would rather test other methods first

          Sorexundefined Offline
          Sorexundefined Offline
          Sorex
          Contributor
          wrote on last edited by
          #4

          GillMart
          You can make it private source on github untill a week after the release of the content creators video and then make it public.

          I don't like to contribute to private source projects. I like more to work on open source or on code that have the intent to be relased to the public.

          If you look at my github every code i made is open source so everyone can access it, use it and improve it.

          GillMartundefined 1 Reply Last reply
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          • Sorexundefined Sorex

            GillMart
            You can make it private source on github untill a week after the release of the content creators video and then make it public.

            I don't like to contribute to private source projects. I like more to work on open source or on code that have the intent to be relased to the public.

            If you look at my github every code i made is open source so everyone can access it, use it and improve it.

            GillMartundefined Offline
            GillMartundefined Offline
            GillMart
            wrote on last edited by
            #5

            Sorex Never mind, I agree that is likely the best way to go forward. What's your Github username?

            Sorexundefined 1 Reply Last reply
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            • GillMartundefined GillMart

              Sorex Never mind, I agree that is likely the best way to go forward. What's your Github username?

              Sorexundefined Offline
              Sorexundefined Offline
              Sorex
              Contributor
              wrote on last edited by
              #6

              GillMart
              DoktorSAS is my github username

              https://github.com/DoktorSAS

              GillMartundefined 1 Reply Last reply
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              • Sorexundefined Sorex

                GillMart
                DoktorSAS is my github username

                https://github.com/DoktorSAS

                GillMartundefined Offline
                GillMartundefined Offline
                GillMart
                wrote on last edited by
                #7

                Sorex okay I've invited you to the repository, it's called CurseoftheDead by TheFinalFellowship

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