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Zombies Starter Weapons and weapon IDs

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • AmadeusHuskyundefined Offline
    AmadeusHuskyundefined Offline
    AmadeusHusky
    wrote on last edited by
    #1

    How would you change the starting weapons in buried? also is there a list of weapon IDs?

    JezuzLizardundefined 1 Reply Last reply
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    • AmadeusHuskyundefined AmadeusHusky

      How would you change the starting weapons in buried? also is there a list of weapon IDs?

      JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard
      Plutonium Staff
      wrote on last edited by
      #2

      @AmadeusWolf You can use this resource as a reference: https://github.com/JezuzLizard/Public-BO2-Mods/blob/master/Configuration Mod/black ops 2 weapon names.md for the weapon names.

      As for setting the start weapon you can use level.start_weapon = "weapon_name"; in your _clientids.gsc init().

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      • AmadeusHuskyundefined Offline
        AmadeusHuskyundefined Offline
        AmadeusHusky
        wrote on last edited by
        #3

        Thank you

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        • Sadwhickundefined Offline
          Sadwhickundefined Offline
          Sadwhick
          wrote on last edited by
          #4

          does this work in bo1? JezuzLizard

          JezuzLizardundefined 1 Reply Last reply
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          • Sadwhickundefined Sadwhick

            does this work in bo1? JezuzLizard

            JezuzLizardundefined Offline
            JezuzLizardundefined Offline
            JezuzLizard
            Plutonium Staff
            wrote on last edited by
            #5

            Sadwhick These weapon names were determined by seeing what weapons are loaded on the map and used in the mystery box by looking at the scripts.

            https://github.com/plutoniummod/t5-scripts/tree/main/ZM/Maps

            Search the scripts for add_zombie_weapon and see what weapons they add to the box to know what the weapon names are for each map.

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