[Closed] Black Ops 1: Beamxrz-'s Multiplayer Weapon Patch
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Hello, I’ve been messing around with Mod Tools and UGX and managed to buff the ammo capacity of the SMGs (except for the AK-74u, Uzi, Spectre, & MPL), Shotguns (except for the Olympia & SPAS-12), and the LMGs (except for the M60). I also did a complete overhaul for the Uzi to make it feel as close to the MW2019 Uzi, with a damage buff of a 3-4 shot kill, but with a fire rate of around 600-650 RPM, to compete with the AK-74u.
SMGs (Extended Ammo Capacity):
MAC-11 = Pre-Patch: 20/80 (30/90 with Extended Mags) -> Post-Patch: 30/90 (45/75 with Extended Mags)
PM-63 = Pre-Patch: 20/80 (30/90 with Extended Mags) -> Post-Patch: 36/72 (48/96 with Extended Mags)
Kiparis = Pre-Patch: 20/80 (30/90 with Extended Mags) -> Post-Patch: 30/90 (45/75 with Extended Mags)SMGs (Complete Overhaul):
Uzi (Damage) = 30 -> 45 (Highest Damage SMG, Higher than AK-74u)
Uzi (Fire Rate) = 0.064 (Same Fire Rate as Other SMGs as well as the Famas and Stoner63) -> 0.09 (Now close to accurate depiction of the actual IMI Uzi)Shotguns (Extended Ammo Capacity):
Stakeout = 4/16 -> 7/28
HS-10 (Now Fully Auto): 4/16 -> 10/40LMGs (Extended Ammo Capacity):
HK-21 = 30/90 (60/180 with Extended Mags) -> 100/200 (150/150 with Extended Mags)
RPK = 40/80 (80/160 with Extended Mags) -> 75/150 (125/125 with Extended Mags)
Stoner63 = 30/90 (60/180 with Extended Mags) -> 75/150 (125/125 with Extended Mags)LMGs (Complete Overhaul):
Stoner63 (Fire Rate) = 0.064 -> 0.075Snipers (Idle Sway and Fire Rate) "Work in Progress":
L96A1 (Bolt Rechamber Time) = 1 -> 0.85
L96A1 (Fire Rate) = 2 -> 1.65Additional:
CZ-75 (Full Auto Fire Rate) = 0.112 -> 0.082Here is the file if you want to play with these "buffed" weapons. If there's any problems with the mod, send feedback through this topic or send me a private message.
Download: https://www.mediafire.com/file/niahu294dgn38qf/multiplayer_patch.zip/file
Future Update: I also plan on fixing the terrible default classes when you're at level 1-3, but at the moment, I can't find the file. Here's a Sneak Peek on what I was planning to change on the file.
SMG (renamed to Run n' Gun)
- Primary Weapon: Uzi w/ Suppressor
- Secondary Weapon: M1911 w/ Extended Mag
- Lethal: Semtex
- Tactical: Concussion
- Equipment: C4
- Perk 1: Lightweight
- Perk 2: Steady Aim
- Perk 3: Hacker
CQB (renamed to Demolitionist):
- Primary Weapon: Stakeout or SPAS-12
- Secondary Weapon: Crossbow
- Lethal: Frag
- Tactical: Nova Gas
- Equipment: Jammer
- Perk 1: Scavenger
- Perk 2: Steady Aim
- Perk 3: Tactical Mask
Assault (renamed to Rifleman):
- Primary Weapon: Commando w/ ACOG
- Secondary Weapon: Python w/ Dual Wield
- Lethal: Frag
- Tactical: Flashbang
- Equipment: Motion Sensor
- Perk 1: Hardline
- Perk 2: Hardened
- Perk 3: Second Chance
LMG (renamed to Ground Support):
- Primary Weapon: HK-21 w/ Red Dot (Better with this mod)
- Secondary Weapon: Strela-P
- Lethal: Semtex
- Tactical: Willy Pete
- Equipment: Claymore
- Perk 1: Flak Jacket
- Perk 2: Sleight of Hand
- Perk 3: Marathon
Sniper (renamed to Scout Recon):
- Primary Weapon: PSG-1 w/ Extended Mag
- Secondary Weapon: Makarov w/ Suppressor
- Lethal: Tomahawk
- Tactical: Decoy
- Equipment: Tactical Insertion
- Perk 1: Ghost
- Perk 2: Scout
- Perk 3: Ninja
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why isnt this for zombies too? just saying, you dont gotta do it
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would love to see this in zombies
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This post is deleted!
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i didnt know reimagined had weapon buffs
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Where should I install the downloaded files?
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nerily FaZe Flick JohnStateFarm Hey, this forum is officially closed, as I've made a new forum for this mod. The mod is 100% complete in this forum if you want to check it out!
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