Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] Bo2 Victis Solo Easter Eggs

[Release] [ZM] Bo2 Victis Solo Easter Eggs

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
2 Posts 2 Posters 4.0k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • RiDD_Alexis31undefined Offline
    RiDD_Alexis31undefined Offline
    RiDD_Alexis31
    wrote on last edited by RiDD_Alexis31
    #1

    [THIS IS NOT MINE] This was made by yaboi-zombies on github, i found it on github tested it and thought it should be here.

    Original github page:
    https://github.com/yaboi-zombies/BO2-Full-Solo-Mods

    This is basically a bunch of mods made into one mod.
    DOWNLOAD BELOW

    This mod is only for the map of Tranzit, Die Rise and Buried
    (There is not any modification for Origins and Mob Of The Dead).

    This mod can be used to do any of the victis easter eggs with 1, 2 or 3 players,
    although you can still use it with 4 or more players

    The changes are the following :

    Tranzit :

    • Tranzit-Richtofen-EE-Two-EMPs
      (https://github.com/yaboi-zombies/Tranzit-Richtofen-EE-Two-EMPs)
      Changes the final step of the easter egg to only require two lamp posts to be EMPed.

    • Tranzit-Maxis-EE-Solo, by CCDeroga
      (https://github.com/CCDeroga/Tranzit-Maxis-EE-Solo)
      While EMPing the Avogadro under the tower, only one turbine needs to be placed by the nav card table (some have reported issues with this step, if that's the case consider using his minor edit to CCDeroga's mod :
      (httpas://github.com/yaboi-zombies/Tranzit-Maxis-EE-Solo-Tweak))

      Final step requires only one turbine underneath a lamp post.

    • Tranzit-EE-Lightning-Always-at-Cornfield
      (https://github.com/yaboi-zombies/Tranzit-EE-Lightning-Always-at-Cornfield)
      Stops the thunderstorm from rotating so that it is always present over the cornfield (does not change when the Avogadro will spawn, but prevents the player from having to wait for the lightning to be overhead before ending each round while waiting for the Avogadro to spawn).

    • NavTables-Always-Built
      (https://github.com/yaboi-zombies/NavTables-Always-Built)
      Builds the nav card table for you if not already assembled.

    Die Rise :

    • (Solo Maxis) Die-Rise-Maxis-Solo-yaboi-Edit
      (https://github.com/yaboi-zombies/Die-Rise-Maxis-Solo-yaboi-Edit)
      Any elevator symbol will complete the elevator symbol step
      Number of symbols for the dragon symbol step will scale with the number of players, and does not reset when the wrong symbol is stepped on. Note that there is a correct order to step on the symbols (meaning in solo only one of the four symbols will light up when stepped on) During the orb step any player may pick up the orbs. Trample steams need to be placed at one of the pairs of lion symbols so that the orbs would fling between the two trample steams. You will know you have placed the trample steam in a valid spot when you cannot pick it back up. Note: Don't worry if there is no "steam" coming from the trample steam when placed. If it is locked in place, you're fine. After placing a pair of trample steams on opposite lion symbols correctly you will be able to place an orb on each trample steam (if you have picked one up from the lion statues). Place one orb on each trample steam of the pair. Although the trample steam may not animate, you will be able to see the orb flying between the trample steams once placed.

    • (Solo Richtofen) Highrise Solo by shyperson0
      (https://github.com/shyperson0/highrise-solo/releases/tag/v1.0)
      Any elevator symbol will complete the elevator symbol step
      Number of symbols for the dragon symbol step will scale with the number of players, and does not reset when the wrong symbol is stepped on. Note that there is a correct order to step on the symbols (meaning in solo only one of the four symbols will light up when stepped on)
      Zombies can be launched at the tower with any number of trample steams.

    • NavTables-Always-Built
      (https://github.com/yaboi-zombies/NavTables-Always-Built)
      Builds the nav card table for you if not already assembled.

    Buried :

    • (Solo Maxis) Buried-Maxis-EE-Solo by CCDeroga
      (https://github.com/CCDeroga/Buried-Maxis-EE-Solo)
      Wisp cant disappear during wisp step and does not need to pass through zombies
      Bell step doesn't have a timer anymore and will only reset if you fail. Bells must be completed one at a time, Sharpshooter autocompletes.

    • (Solo Richtofen) Buried Easter Egg QOL V1.0 by Nathan3197 (https://gitlab.com/Nathan3197/stick-gaming-pluto-t6zm-dlc4-ee-patch/-/tree/main)
      Maze Step: After pulling all four levers for the maze step the game will notify the which ones were correct.
      Sharpshooter:
      4 or more players - All targets will need to be shot (Just like vanilla).
      3 players in the lobby - 61 targets will need to be shot (Saloon + outside the candy store + Mystery box area).
      2 players in the lobby - 39 targets will need to be shot (Saloon + outside the candy store).
      1 player in the lobby - 19 targets will need to be shot (Saloon has 19 targets).

    • Solo-Super-EE-No-Nav-Required by WilmeRWubS
      (https://github.com/WilmeRWubS/Solo-Super-EE-No-Nav-Required)
      Lets you complete the super easter egg solo. No need to swipe navcards or build the table on Buried.

    Download : Mediafire | Mega

    If you dont trust any of this websites or myself you can directly download it from the github page by Clicking on "Code" --> "Download ZIP".

    Installation :
    To install it you've got to place "zm" folder in the ".C:\Users\User\AppData\Local\Plutonium\storage\t6\scripts" folder.
    For this mod to work every player in the game should have this mod installed

    All credits to Yaboi-zombies on github and the creators of some of the mods

    If you find any bug or anything report it either here, in the github page or the discord of plutonium and maybe someone will be able to help.

    1 Reply Last reply
    1
    • C0NFU510Nundefined Offline
      C0NFU510Nundefined Offline
      C0NFU510N
      wrote on last edited by
      #2

      it says restart map to have navcard tables built but it doesnt work

      1 Reply Last reply
      0
      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      • Login

      • Don't have an account? Register

      • Login or register to search.
      • First post
        Last post
      0
      • Recent
      • Tags
      • Popular
      • Users
      • Groups
      • Donate