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  3. [MP/ZM] Black Ops II Mapvote

[MP/ZM] Black Ops II Mapvote

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  • Ghost420_undefined Offline
    Ghost420_undefined Offline
    Ghost420_
    replied to Ghost420_ on last edited by
    #47
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    • YANK Oceanundefined Offline
      YANK Oceanundefined Offline
      YANK Ocean
      wrote on last edited by
      #48
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      • Resxtundefined Offline
        Resxtundefined Offline
        Resxt Plutonium Staff
        wrote on last edited by
        #49

        Just pushed a small update (2.1.2):

        • Makes the mapvote enabled by default to make it easier to use for beginners. Instead of enabling the script per server you now disable it per server, if you want if off on certain servers
        • The default rotation system now has a new dvar dedicated to turning it on off which makes it clearer if it's on or off and also now allows you to have the default rotation only rotate for 0 human players
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        • Ghy54-undefined Offline
          Ghy54-undefined Offline
          Ghy54-
          wrote on last edited by
          #50

          Hello, one question. How do I stop the map from appearing to vote? ..only the modes to vote appear ..the server is only "Nuketown" and I don't need "Nuketown" to appear in the vote .. I read in "notes" ..(image) .. that if there is only one mode or map hides it ..but it keeps appearing to me ..=( https://i.ibb.co/NVKySr5/2023-08-16-09-01-46-Window.jpg
          https://i.ibb.co/B2cbmrH/mpshot0015.jpg

          set mapvote_enable 1
          set mapvote_maps "Nuketown"
          set mapvote_modes "Team Deathmatch,tdm1:Domination,dom1:Capture the Flag,ctf1:Free-for-all,dm1:Kill Confirmed,conf1"
          set mapvote_colors_selected "blue"
          set mapvote_colors_unselected "white"
          set mapvote_colors_timer "blue"
          set mapvote_colors_timer_low "red"
          set mapvote_colors_help_text "white"
          set mapvote_colors_help_accent "blue"
          set mapvote_colors_help_accent_mode "standard"
          set mapvote_vote_time 15
          set mapvote_blur_level 4.5
          set mapvote_blur_fade_in_time 2
          set mapvote_horizontal_spacing 75

          Resxtundefined 1 Reply Last reply
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          • Resxtundefined Offline
            Resxtundefined Offline
            Resxt Plutonium Staff
            replied to Ghy54- on last edited by
            #51

            Ghy54- what you did is correct. The issue does not come from you.
            I tested it and it produces the result you've shown, I messed up something.
            I'll try to update that whenever I have some time, it worked last time I tried it so idk what happened

            Ghy54-undefined 1 Reply Last reply
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            • Ghy54-undefined Offline
              Ghy54-undefined Offline
              Ghy54-
              replied to Resxt on last edited by
              #52

              Resxt ha if imagine something like that .. well .. thank you very much! very nice your mapvote ..

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              • Resxtundefined Offline
                Resxtundefined Offline
                Resxt Plutonium Staff
                replied to Ghy54- on last edited by Resxt
                #53

                Ghy54- okay so I found and fixed the issue, I implemented what we talked about for modes only and forgot to do it for when you only have one map 🤦

                I just pushed mapvote 2.1.3 which fixes this issue. Feel free to download it and let me know how it goes.
                I did a good amount of tests and everything works fine on my side with only one map or only one mode

                Thank you for your feedback which helped me fix an issue 🙂

                Ghy54-undefined 1 Reply Last reply
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                • Ghy54-undefined Offline
                  Ghy54-undefined Offline
                  Ghy54-
                  replied to Resxt on last edited by
                  #54

                  Resxt
                  brilliant ! I'm glad to see I could help someone like you .. 😃 .. we guys really enjoy being able to choose the maps we want to play .. eternally grateful .. I think I speak on behalf of all those who join my server and the they use their mapvote..!

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                  • Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt Plutonium Staff
                    wrote on last edited by
                    #55

                    Just pushed mapvote 2.1.4 that fixes a bug introduced in 2.1.2 where the very first game wouldn't have the mapvote running. This bug might not have been noticed by server owners since it only happened on the first game so I recommend updating to the latest version that fixes this

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                    • PanDaemonAeonundefined Offline
                      PanDaemonAeonundefined Offline
                      PanDaemonAeon
                      wrote on last edited by PanDaemonAeon
                      #56
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                      • Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt Plutonium Staff
                        replied to PanDaemonAeon on last edited by
                        #57
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                        • PanDaemonAeonundefined Offline
                          PanDaemonAeonundefined Offline
                          PanDaemonAeon
                          replied to Resxt on last edited by
                          #58
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                          • Bkilla03undefined Offline
                            Bkilla03undefined Offline
                            Bkilla03
                            wrote on last edited by
                            #59

                            Anyway to add more modes and maps?

                            Resxtundefined 1 Reply Last reply
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                            • Resxtundefined Offline
                              Resxtundefined Offline
                              Resxt Plutonium Staff
                              replied to Bkilla03 on last edited by
                              #60

                              Bkilla03 more than what? Dvars are documented

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                              • Smudge62undefined Offline
                                Smudge62undefined Offline
                                Smudge62
                                wrote on last edited by
                                #61

                                Awesome script, so thank you for that. Just wondered if there is any way to randomize the first map/mode? Upon loading the server, the first map under sv_maprotation in the .cfg is loaded, which for me is exec tdm.cfg map mp_hijacked.

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                                • Resxtundefined Offline
                                  Resxtundefined Offline
                                  Resxt Plutonium Staff
                                  replied to Smudge62 on last edited by Resxt
                                  #62

                                  Smudge62 thanks. Yeah that's how the game/servers handle it. I never bothered trying to override this.
                                  I don't have time to look into it but it's either possible by writing a Powershell script that would replace this line and then run the .bat for you or have something in the game that detects first boot and starts the mapvote for example

                                  I wrote this Powershell script for myself back when I was hosting servers for that purpose
                                  It doesn't run the bat after changing the dvar but this could easily be edited to do that too

                                  $modes = @('dem',
                                  'dom',
                                  'koth')
                                  
                                  $maps = @('mp_la',
                                          'mp_dockside',
                                          'mp_carrier',
                                          'mp_drone',
                                          'mp_express',
                                          'mp_hijacked',
                                          'mp_meltdown',
                                          'mp_overflow',
                                          'mp_nightclub',
                                          'mp_raid',
                                          'mp_slums',
                                          'mp_village',
                                          'mp_turbine',
                                          'mp_socotra',
                                          'mp_nuketown_2020',
                                          'mp_downhill',
                                          'mp_mirage',
                                          'mp_hydro',
                                          'mp_skate',
                                          'mp_concert',
                                          'mp_magma',
                                          'mp_vertigo',
                                          'mp_studio',
                                          'mp_uplink',
                                          'mp_bridge',
                                          'mp_castaway',
                                          'mp_paintball',
                                          'mp_dig',
                                          'mp_frostbite',
                                          'mp_pod',
                                          'mp_takeoff')
                                  
                                  
                                  $config_file_path = 'C:\Users\Resxt\AppData\Local\Plutonium\storage\t6\dedicated.cfg'
                                  
                                  $random_mode = Get-Random -InputObject $modes
                                  $random_map = Get-Random -InputObject $maps
                                  $maprotation = 'sv_maprotation "exec '+$random_mode+'.cfg map '+$random_map+'"'
                                  
                                  (Get-Content $config_file_path) -replace '^(sv_maprotation.*)$', $maprotation | Out-File $config_file_path
                                  
                                  Smudge62undefined 1 Reply Last reply
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                                  • Smudge62undefined Offline
                                    Smudge62undefined Offline
                                    Smudge62
                                    replied to Resxt on last edited by
                                    #63

                                    Resxt thanks for that. I'll have a play around with it and see if I can come up with something.

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                                    • IH8Gays05undefined Offline
                                      IH8Gays05undefined Offline
                                      IH8Gays05
                                      wrote on last edited by
                                      #64
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                                      • Ghy54-undefined Offline
                                        Ghy54-undefined Offline
                                        Ghy54-
                                        wrote on last edited by
                                        #65
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