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Plutonium

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BO2/BO1 camo maker.

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  • GhostRider0125undefined Offline
    GhostRider0125undefined Offline
    GhostRider0125
    replied to D.r.o.w.z.y on last edited by
    #9

    @_Drowzy_ you need to have these tools greyhound paint.net iwi fast convertor and photoshop ( i have an old version thats around 240 mb i dont want extra tools and shiat that i dont know how to work with them for 3 gb or somethin plus mine is portable and can convert png to dds pretty well (not working for mw3 though that boi is difrent😝) so yeah😆
    here the links what they do

    greyhound: it extracts the textures from the game in order to do that you open it then press load then you go to your mw3 bo1 or 2 game diractory and for each is difrent for bo2 once your there you go to zone then all and here is all your bo2 textures orginaized in sections but for bo1 an mw3 once your there you go to main then you have to go through all iwd files to find whach yo looking for🤣
    https://github.com/Scobalula/Greyhound/releases/download/1.23.31.0/Greyhound.V.1.23.31.0-release.zip

    paint.net: just for converting your png or jpg to dds you dont really need it if you have my old photoshop for changing bo2 only but if you want to change some of bo1 or mw3 textures i recommend having it
    https://github.com/paintdotnet/release/releases/download/v5.0.10/paint.net.5.0.10.install.anycpu.web.zip

    iwi fast converter: its in the name you just drag your iwi files in it to turn it to dds then you change the texture to whatever you want then you drag the new dds to iwi again type the number version of the cod game you want to covert it to and yeah😝
    https://www.itsmods.com/forum/attachment.php?aid=2433

    photoshop: i mean if you dont know this one then idk what to tell ya man where have you been its your main tool for changing textures thats it there are a lot of tips and tricks you can learn and make your texture changing much faster and less stresful go watch some youtube videos youll thank me later😆😁 (if you want my portable old version just tell me ill send it to ya)
    this is all you need to know to start texture changing animated shit is another can of poop you can see in youtube
    and for changing textures in photoshop watch this
    https://www.youtube.com/watch?v=vqgaPhVmCqA
    https://www.youtube.com/watch?v=WpqMCQ-BlzY

    D.r.o.w.z.yundefined LKuramaundefined 2 Replies Last reply
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    • D.r.o.w.z.yundefined Offline
      D.r.o.w.z.yundefined Offline
      D.r.o.w.z.y
      replied to GhostRider0125 on last edited by
      #10

      GhostRider0125 Thanks for the guide but I probably shoulda been more specific I know how to do all of that. I just am having trouble figuring out how to edit the texture maps well. Idk if its different for bo2 but currently im trying to make waw textures just couldnt find many people posting about them.

      GhostRider0125undefined 1 Reply Last reply
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      • GhostRider0125undefined Offline
        GhostRider0125undefined Offline
        GhostRider0125
        replied to D.r.o.w.z.y on last edited by
        #11

        @_Drowzy_ i say start with bo2 most of the modding community is modding it once your good with it then you can start going for othere games like bo1 or mw3😁

        D.r.o.w.z.yundefined 1 Reply Last reply
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        • D.r.o.w.z.yundefined Offline
          D.r.o.w.z.yundefined Offline
          D.r.o.w.z.y
          replied to GhostRider0125 on last edited by
          #12

          GhostRider0125 Okay ill give it a try thank you

          GhostRider0125undefined 1 Reply Last reply
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          • GhostRider0125undefined Offline
            GhostRider0125undefined Offline
            GhostRider0125
            replied to D.r.o.w.z.y on last edited by
            #13

            @_Drowzy_ np dud😆

            1 Reply Last reply
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            • LKuramaundefined Offline
              LKuramaundefined Offline
              LKurama
              replied to GhostRider0125 on last edited by LKurama
              #14

              GhostRider0125 use XnConvert instead of Paint.net to convert a pic to DDS

              I've seen that this converter renders a better quality than paint.net with Alpha channel (transparency, for specular maps glossness)

              For the normal maps, it doesn't change anything and same for the color maps

              GhostRider0125undefined D.r.o.w.z.yundefined 2 Replies Last reply
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              • GhostRider0125undefined Offline
                GhostRider0125undefined Offline
                GhostRider0125
                replied to LKurama on last edited by
                #15

                LKurama intresting but i dont really care about quality that much i think its pretty good😆

                Knowkasundefined 1 Reply Last reply
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                • D.r.o.w.z.yundefined Offline
                  D.r.o.w.z.yundefined Offline
                  D.r.o.w.z.y
                  replied to LKurama on last edited by
                  #16

                  LKurama Oh thats a good tip. I want to make more realistic looking camos. Thanks

                  LKuramaundefined 1 Reply Last reply
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                  • LKuramaundefined Offline
                    LKuramaundefined Offline
                    LKurama
                    replied to D.r.o.w.z.y on last edited by
                    #17

                    @_Drowzy_ np

                    1 Reply Last reply
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                    • Knowkasundefined Offline
                      Knowkasundefined Offline
                      Knowkas
                      replied to GhostRider0125 on last edited by
                      #18

                      GhostRider0125 on the normal map, Paint.net is better, and on transparency, xconvert is better, but it differs at a few details which is just really useless since we don't need that much detail for a Spec. So I highly recommend Paint.net lol.

                      1 Reply Last reply
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                      • Knowkasundefined Offline
                        Knowkasundefined Offline
                        Knowkas
                        replied to xxGhostiexx on last edited by
                        #19

                        @blxssom_uwu yes, I am inspired by the neo noir on CSGO.

                        1 Reply Last reply
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                        • Knowkasundefined Offline
                          Knowkasundefined Offline
                          Knowkas
                          replied to xxGhostiexx on last edited by
                          #20
                          This post is deleted!
                          xxGhostiexxundefined 1 Reply Last reply
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                          • Xerxesundefined Xerxes moved this topic from BO2 Modding Releases & Resources on
                          • xxGhostiexxundefined Offline
                            xxGhostiexxundefined Offline
                            xxGhostiexx
                            replied to Knowkas on last edited by
                            #21

                            @MagaFeezzDeup do u have links ?

                            Knowkasundefined 1 Reply Last reply
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                            • Knowkasundefined Offline
                              Knowkasundefined Offline
                              Knowkas
                              replied to xxGhostiexx on last edited by Knowkas
                              #22

                              @blxssom_uwu read what I wrote in this post. If you want I can make you a camo, just add me on discord and come with an idea in mind or a design, even if it's a CSGO camo I can reproduce it.

                              D.r.o.w.z.yundefined 1 Reply Last reply
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                              • D.r.o.w.z.yundefined Offline
                                D.r.o.w.z.yundefined Offline
                                D.r.o.w.z.y
                                replied to Knowkas on last edited by
                                #23

                                @MagaFeezzDeup How do you make it easy to test these camos in game. Do you just use a menu

                                Knowkasundefined LKuramaundefined 2 Replies Last reply
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                                • Knowkasundefined Offline
                                  Knowkasundefined Offline
                                  Knowkas
                                  replied to D.r.o.w.z.y on last edited by
                                  #24

                                  @_Drowzy_ i make it with photoshop, then i convert it in DDS files, then i convert it to IWI files then i put it in my files game. you can see a tutorial on youtube how to make camos on plutonium.

                                  1 Reply Last reply
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                                  • LKuramaundefined Offline
                                    LKuramaundefined Offline
                                    LKurama
                                    replied to D.r.o.w.z.y on last edited by
                                    #25

                                    @_Drowzy_ you can do that, that's what I'm doing for Origins HD for instance

                                    1 Reply Last reply
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                                    • AL0NEundefined Offline
                                      AL0NEundefined Offline
                                      AL0NE
                                      wrote on last edited by
                                      #26

                                      Hmm, these camos are really cool. They appear to be very similar to what Kisame made, in fact, they look exactly the same. Hmmm?

                                      LKuramaundefined gregzeeundefined 2 Replies Last reply
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                                      • LKuramaundefined Offline
                                        LKuramaundefined Offline
                                        LKurama
                                        replied to AL0NE on last edited by LKurama
                                        #27

                                        @AloneSweat22 he got caught I guess 😂

                                        1 Reply Last reply
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