I can't get the ballista from the locker
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Here is the script I am using ( I wanted to get the upgraded ballista but I go to the locker and it makes a noise and there's nothing in the locker ) :
//Decompiled with SeriousHD-'s GSC Decompiler #include common_scripts/utility; #include maps/mp/_demo; #include maps/mp/_utility; #include maps/mp/_visionset_mgr; #include maps/mp/gametypes_zm/_hud_util; #include maps/mp/gametypes_zm/_weapons; #include maps/mp/gametypes_zm/_zm_gametype; #include maps/mp/zombies/_zm; #include maps/mp/zombies/_zm_ai_basic; #include maps/mp/zombies/_zm_ai_dogs; #include maps/mp/zombies/_zm_audio; #include maps/mp/zombies/_zm_audio_announcer; #include maps/mp/zombies/_zm_blockers; #include maps/mp/zombies/_zm_bot; #include maps/mp/zombies/_zm_buildables; #include maps/mp/zombies/_zm_clone; #include maps/mp/zombies/_zm_devgui; #include maps/mp/zombies/_zm_equipment; #include maps/mp/zombies/_zm_ffotd; #include maps/mp/zombies/_zm_game_module; #include maps/mp/zombies/_zm_gump; #include maps/mp/zombies/_zm_laststand; #include maps/mp/zombies/_zm_magicbox; #include maps/mp/zombies/_zm_melee_weapon; #include maps/mp/zombies/_zm_perks; #include maps/mp/zombies/_zm_pers_upgrades; #include maps/mp/zombies/_zm_pers_upgrades_system; #include maps/mp/zombies/_zm_pers_upgrades_functions; #include maps/mp/zombies/_zm_playerhealth; #include maps/mp/zombies/_zm_powerups; #include maps/mp/zombies/_zm_power; #include maps/mp/zombies/_zm_score; #include maps/mp/zombies/_zm_sidequests; #include maps/mp/zombies/_zm_spawner; #include maps/mp/zombies/_zm_stats; #include maps/mp/zombies/_zm_timer; #include maps/mp/zombies/_zm_tombstone; #include maps/mp/zombies/_zm_traps; #include maps/mp/zombies/_zm_unitrigger; #include maps/mp/zombies/_zm_utility; #include maps/mp/zombies/_zm_weapons; #include maps/mp/zombies/_zm_zonemgr; init() { setdvar( "player_backSpeedScale", 1 ); setdvar( "player_strafeSpeedScale", 1 ); setdvar( "player_sprintStrafeSpeedScale", 1 ); level thread zombie_health(); level thread onplayerconnect(); } zombie_health() { for(;;) { level waittill( "start_of_round" ); if( level.zombie_health > ai_zombie_health( 155 ) ) { level.zombie_health = ai_zombie_health( 155 ); } } } onplayerconnect() { for(;;) { level waittill( "connected", player ); player thread onplayerspawned(); } } onplayerspawned() { self endon( "disconnect" ); self.zm_fix = 1; for(;;) { self waittill( "spawned_player" ); if( self.zm_fix == 1 ) { self.zm_fix = 0; self thread stats(); } } } stats() { flag_wait( "initial_blackscreen_passed" ); self.account_value = 250; self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "name", "knife_ballistic_upgraded_zm" ); self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "clip", 1023 ); self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "stock", 1023 ); self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "lh_clip", 1023 ); self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "alt_clip", 1023 ); self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "alt_stock", 1023 ); self set_client_stat( "pers_boarding", 74 ); self set_client_stat( "pers_revivenoperk", 17 ); self set_client_stat( "pers_multikill_headshots", 5 ); self set_client_stat( "pers_cash_back_bought", 50 ); self set_client_stat( "pers_cash_back_prone", 15 ); self set_client_stat( "pers_insta_kill", 2 ); self set_client_stat( "pers_jugg", 3 ); self set_client_stat( "pers_flopper_counter", 1 ); self set_client_stat( "pers_pistol_points_counter", 1 ); self set_client_stat( "pers_double_points_counter", 1 ); self set_client_stat( "pers_perk_lose_counter", 3 ); self set_client_stat( "pers_sniper_counter", 1 ); self set_client_stat( "pers_box_weapon_counter", 5 ); self set_client_stat( "pers_nube_counter", 1 ); } -
Here is the script I am using ( I wanted to get the upgraded ballista but I go to the locker and it makes a noise and there's nothing in the locker ) :
//Decompiled with SeriousHD-'s GSC Decompiler #include common_scripts/utility; #include maps/mp/_demo; #include maps/mp/_utility; #include maps/mp/_visionset_mgr; #include maps/mp/gametypes_zm/_hud_util; #include maps/mp/gametypes_zm/_weapons; #include maps/mp/gametypes_zm/_zm_gametype; #include maps/mp/zombies/_zm; #include maps/mp/zombies/_zm_ai_basic; #include maps/mp/zombies/_zm_ai_dogs; #include maps/mp/zombies/_zm_audio; #include maps/mp/zombies/_zm_audio_announcer; #include maps/mp/zombies/_zm_blockers; #include maps/mp/zombies/_zm_bot; #include maps/mp/zombies/_zm_buildables; #include maps/mp/zombies/_zm_clone; #include maps/mp/zombies/_zm_devgui; #include maps/mp/zombies/_zm_equipment; #include maps/mp/zombies/_zm_ffotd; #include maps/mp/zombies/_zm_game_module; #include maps/mp/zombies/_zm_gump; #include maps/mp/zombies/_zm_laststand; #include maps/mp/zombies/_zm_magicbox; #include maps/mp/zombies/_zm_melee_weapon; #include maps/mp/zombies/_zm_perks; #include maps/mp/zombies/_zm_pers_upgrades; #include maps/mp/zombies/_zm_pers_upgrades_system; #include maps/mp/zombies/_zm_pers_upgrades_functions; #include maps/mp/zombies/_zm_playerhealth; #include maps/mp/zombies/_zm_powerups; #include maps/mp/zombies/_zm_power; #include maps/mp/zombies/_zm_score; #include maps/mp/zombies/_zm_sidequests; #include maps/mp/zombies/_zm_spawner; #include maps/mp/zombies/_zm_stats; #include maps/mp/zombies/_zm_timer; #include maps/mp/zombies/_zm_tombstone; #include maps/mp/zombies/_zm_traps; #include maps/mp/zombies/_zm_unitrigger; #include maps/mp/zombies/_zm_utility; #include maps/mp/zombies/_zm_weapons; #include maps/mp/zombies/_zm_zonemgr; init() { setdvar( "player_backSpeedScale", 1 ); setdvar( "player_strafeSpeedScale", 1 ); setdvar( "player_sprintStrafeSpeedScale", 1 ); level thread zombie_health(); level thread onplayerconnect(); } zombie_health() { for(;;) { level waittill( "start_of_round" ); if( level.zombie_health > ai_zombie_health( 155 ) ) { level.zombie_health = ai_zombie_health( 155 ); } } } onplayerconnect() { for(;;) { level waittill( "connected", player ); player thread onplayerspawned(); } } onplayerspawned() { self endon( "disconnect" ); self.zm_fix = 1; for(;;) { self waittill( "spawned_player" ); if( self.zm_fix == 1 ) { self.zm_fix = 0; self thread stats(); } } } stats() { flag_wait( "initial_blackscreen_passed" ); self.account_value = 250; self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "name", "knife_ballistic_upgraded_zm" ); self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "clip", 1023 ); self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "stock", 1023 ); self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "lh_clip", 1023 ); self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "alt_clip", 1023 ); self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "alt_stock", 1023 ); self set_client_stat( "pers_boarding", 74 ); self set_client_stat( "pers_revivenoperk", 17 ); self set_client_stat( "pers_multikill_headshots", 5 ); self set_client_stat( "pers_cash_back_bought", 50 ); self set_client_stat( "pers_cash_back_prone", 15 ); self set_client_stat( "pers_insta_kill", 2 ); self set_client_stat( "pers_jugg", 3 ); self set_client_stat( "pers_flopper_counter", 1 ); self set_client_stat( "pers_pistol_points_counter", 1 ); self set_client_stat( "pers_double_points_counter", 1 ); self set_client_stat( "pers_perk_lose_counter", 3 ); self set_client_stat( "pers_sniper_counter", 1 ); self set_client_stat( "pers_box_weapon_counter", 5 ); self set_client_stat( "pers_nube_counter", 1 ); }First of all, the Ballista is only available on Origins unless you import it.
Second of all:
"knife_ballistic_upgraded_zm"
that’s not the Ballista, that’s the upgraded Ballistic Knife. The Ballistic Knife is a limited weapon, i.e. it can only be obtained by a specific number of players. Limited weapons cannot be stored nor retrieved from the weapon locker. -
Hadi77KSA I want the ballista knife from Buried, do you know it?
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Harukk use a different method for obtaining the Ballistic Knife then. You can use a box patch for example: https://github.com/B2ORG/T6-B2OP-PATCH#overriding-box-weapon
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