Super sprinters wont go threw barricades
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I looked everywhere for a fix for this but I couldn't find any fix. could someone please help
#include maps\mp\gametypes\_hud_util; #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\gametypes\_hud_message; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_perks; init() { level thread onPlayerConnect(); } onPlayerConnect() { for (;;) { level waittill("connected", player); level thread levelMain(); player thread onPlayerSpawned(); player thread playerHud(); } } onPlayerSpawned() { for (;;) { self waittill("spawned_player"); self thread clientMain(); } } playerHud() { self endon("disconnect"); level endon("game_ended"); flag_wait( "initial_blackscreen_passed" ); rampage_text = create_simple_hud(self); //rampage text rampage_text.horzAlign = "left"; rampage_text.vertAlign = "top"; rampage_text.alignX = "left"; rampage_text.alignY = "top"; rampage_text.y = 5; rampage_text.x = -1; rampage_text.foreground = 1; rampage_text.fontscale = 1; rampage_text.alpha = 1; for(;;) { if (level.on) { rampage_text SetText("Rampage Inducer: On"); } else { rampage_text SetText("Rampage Inducer: Off"); } wait 0.025; } } levelMain() { level.on = false; recent = false; change = false; for(;;) { zombies = getAiArray(level.zombie_team); if (level.on != recent) { recent = level.on; change = true; if (level.on != true) { IPrintLnBold("false"); } else { IPrintLnBold("true"); } } foreach (zombie in zombies) { if (level.on) { zombie.zombie_move_speed = "super_sprint"; } else { zombie.zombie_move_speed = "sprint"; } } wait 0.25; } } clientMain() { level endon("end_game"); self endon("disconnect"); on = false; for (;;) { while (self AdsButtonPressed()) { if (self MeleeButtonPressed()) { duration = 0; while (self MeleeButtonPressed()) { duration += 1; if (duration == 5) { if (level.on == true) { level.on = false; } else { level.on = true; } } wait 0.5; } } wait 0.5; } wait 0.5; } }
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