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Problems with custom camos for BO2

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  • Chickenbob5undefined Offline
    Chickenbob5undefined Offline
    Chickenbob5
    wrote on last edited by
    #1

    So I was trying to make a simple gun camo for plutonium Black Ops 2. I ripped the blue tiger camo files from the game and changed them to this:

    t6_camo_tiger_blue_solid:
    Screenshot 2024-01-23 202958.png

    t6_camo_tiger_blue_pattern:
    Screenshot 2024-01-23 202953.png
    (The menu one is basically the same)

    Then I exported them to dds format. I checked and in dds format they looked the same still. Then I converted them to IWI files.

    This is what I have in my t6 images folder:
    folder.png

    When I go into the game the colours are all messed up for some reason.
    Screenshot 2024-01-23 202307.png
    Screenshot 2024-01-23 202403.png
    Screenshot 2024-01-23 202438.png

    (Don't mind the lines not matching up, it was just a test.)

    Does anyone know what's going on with this?

    LKuramaundefined 1 Reply Last reply
    0
    • Chickenbob5undefined Chickenbob5

      So I was trying to make a simple gun camo for plutonium Black Ops 2. I ripped the blue tiger camo files from the game and changed them to this:

      t6_camo_tiger_blue_solid:
      Screenshot 2024-01-23 202958.png

      t6_camo_tiger_blue_pattern:
      Screenshot 2024-01-23 202953.png
      (The menu one is basically the same)

      Then I exported them to dds format. I checked and in dds format they looked the same still. Then I converted them to IWI files.

      This is what I have in my t6 images folder:
      folder.png

      When I go into the game the colours are all messed up for some reason.
      Screenshot 2024-01-23 202307.png
      Screenshot 2024-01-23 202403.png
      Screenshot 2024-01-23 202438.png

      (Don't mind the lines not matching up, it was just a test.)

      Does anyone know what's going on with this?

      LKuramaundefined Offline
      LKuramaundefined Offline
      LKurama
      wrote on last edited by
      #2

      Chickenbob5 You should try to export as a PNG file and converting it by using XnConvert. It's the best converter to me. Less Normal map compression, less Alpha channel compression for a nice visual.

      GIMP exports DDS files with flipped red and blue channels. Unless you flip'em again before exporting your texture, export as PNG and use XnConvert instead

      1 Reply Last reply
      1
      • Chickenbob5undefined Offline
        Chickenbob5undefined Offline
        Chickenbob5
        wrote on last edited by
        #3

        Thanks it worked right away.
        image_2024-01-24_073103213.png

        LKuramaundefined 1 Reply Last reply
        1
        • Chickenbob5undefined Chickenbob5

          Thanks it worked right away.
          image_2024-01-24_073103213.png

          LKuramaundefined Offline
          LKuramaundefined Offline
          LKurama
          wrote on last edited by
          #4

          Chickenbob5 Np dude

          1 Reply Last reply
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