BO2 Victios Easter egs Cheat
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Hello guys, do u know if there is a command to complete all the victis easter eggs without doing nothing? I did them manually but this is not saving (in the menu with the colors on the maps, I did the navcards etc)
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Easter Egg
statsetbyname sq_transit_last_completed 2; statsetbyname sq_highrise_last_completed 2; statsetbyname sq_buried_last_completed 2
Values:
0
: clears the completion.1
: sets the completion to Richtofen.2
: sets the completion to Maxis.
Nav Table
statsetbyname sq_transit_started 1; statsetbyname sq_highrise_started 1; statsetbyname sq_buried_started 1
Values:
0
: marks the Nav Table as unbuilt for the map.1
: marks the Nav Table as built for the map.
Applied Navcard
statsetbyname navcard_applied_zm_transit 1; statsetbyname navcard_applied_zm_highrise 1; statsetbyname navcard_applied_zm_buried 1
Values:
0
: clears the Navcard application status for the map.1
: sets the Navcard application status for the map as applied.
Held Navcard
statsetbyname navcard_held_zm_transit 0; statsetbyname navcard_held_zm_highrise 0; statsetbyname navcard_held_zm_buried 0
Values:
0
: removes the Navcard.1
: gives the Navcard.
Bank
statWriteDDL PlayerStatsByMap zm_transit depositBox 250
Values: anywhere from
0
to2147483647
. Represents the number of thousands in the player’s bank. So,250
is equal to 250,000 points that can be withdrawn, which is equivalent to the max amount the bank allows to be deposited.0
: empty bank.250
: full bank.
Persistent Upgrades (Permaperks)
You have to either copy and paste them line by line, or paste them into the external console.
statSetByName pers_boarding 74; statSetByName pers_revivenoperk 17; statSetByName pers_multikill_headshots 5; statSetByName pers_cash_back_bought 50; statSetByName pers_cash_back_prone 15; statSetByName pers_insta_kill 2; statSetByName pers_jugg 3; statSetByName pers_carpenter 1; statSetByName pers_flopper_counter 1; statSetByName pers_perk_lose_counter 3; statSetByName pers_pistol_points_counter 1; statSetByName pers_double_points_counter 1; statSetByName pers_sniper_counter 1; statSetByName pers_box_weapon_counter 5; statSetByName pers_nube_counter 1; statSetByName pers_max_round_reached 0;
Values:
- As provided: awards the persistent upgrade.
- Note: the value of
pers_max_round_reached
does not affect the ability to be awarded with thenube
persistent upgrade from changing the first dvar, but it needs to be less than 10 to avoid bugs.
- Note: the value of
- Less than what is provided: takes away the persistent upgrade.
Weapon Locker/Fridge
You have to either copy and paste them line by line, or paste them into the external console. Modify weapon name as desired (ammo counts will resolve to their max allowed values once the weapon is taken from the locker/fridge):
statWriteDDL PlayerStatsByMap zm_transit weaponLocker name "weaponCodename"; statWriteDDL PlayerStatsByMap zm_transit weaponLocker clip 2147483647; statWriteDDL PlayerStatsByMap zm_transit weaponLocker stock 2147483647; statWriteDDL PlayerStatsByMap zm_transit weaponLocker lh_clip 2147483647; statWriteDDL PlayerStatsByMap zm_transit weaponLocker alt_clip 2147483647; statWriteDDL PlayerStatsByMap zm_transit weaponLocker alt_stock 2147483647;
Values:
- Weapon codenames: https://github.com/JezuzLizard/T6-Data-Archive/blob/main/ZM/Weapons/WEAPON_NAMES.md
- PaP attachment options: https://github.com/JezuzLizard/T6-Data-Archive/blob/main/ZM/Script/Tables/pap_attach.csv
- For setting a weapon with one of its provided PaP attachment options, write the weapon codename as
"weaponCodename+attachment"
. Example:"galil_upgraded_zm+reflex"
- For setting a weapon with one of its provided PaP attachment options, write the weapon codename as
- Ammo counts: between
0
and2147483647
. Upon picking up the weapon, will resolve to either the set amount or the max allowed amount, whichever is smaller.
Weapons Which Cannot be Placed in the Locker/Fridge
Limited weapons:
m1911_zm knife_ballistic_zm // Ballistic Knife knife_ballistic_upgraded_zm knife_ballistic_bowie_zm knife_ballistic_bowie_upgraded_zm knife_ballistic_no_melee_zm knife_ballistic_no_melee_upgraded_zm ray_gun_zm ray_gun_upgraded_zm raygun_mark2_zm raygun_mark2_upgraded_zm jetgun_zm slipgun_zm // Sliquifier slipgun_upgraded_zm slowgun_zm // Paralyzer slowgun_upgraded_zm time_bomb_zm
Offhand weapons:
// Lethal Grenades frag_grenade_zm sticky_grenade_zm // Semtex // Tactical Grenades cymbal_monkey_zm // Monkey Bombs emp_grenade_zm time_bomb_zm // Place-able Mines claymore_zm // Melee Weapons knife_zm bowie_knife_zm tazer_knuckles_zm // Galvaknuckles // Equipment jetgun_zm riotshield_zm // Zombie Shield slipgun_zm // Sliquifier
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Thanks!
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I can confirm that doing the easter eggs does not save them for me on exit, however with these commands they do save.
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