Mod Menus - Visability
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Hey,
just wondering if there is anyway to make mod menus only visible to host as my friends complain it clogs up there screen whilst I use it.
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This is specific to the menu you're using. Mod menus don't do that. You would have to edit the code, if what you say is true, or use another one
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Resxt I was using a basic trickshot one and one on zombies. not using a server just normal private game. it also does it on black ops one zombies when using the encore menu. if you know of any that dont show on other peoples screens could you please link some for bo2 multiplayer and zombies and also bo1 zombies if you dont mind
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ManLikeNep mod menus don't do that. Unless you mean the banner at the bottom with instructions, they do that yeah
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Resxt no so not that but the best example is the encore menu for bo1 zombies. not sure if because its a ff file and not gsc but when i open the menu they can all see it on their screens too and watch me scroll through etc
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There is a variable in text & HUD's created called "archive". If you set this to "false" it will be invisible to everyone but you, that is only possible if the creator has already done this or added in a stealth option. You can also add this in yourself if you have the source code to the menus you are using as it is very easy.
For example (NOT stealthed and can be seen by other players):
drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort) { hud = self createFontString(font, fontScale); hud SetText(text); hud.x = x; hud.y = y; hud.color = color; hud.alpha = alpha; hud.glowColor = glowColor; hud.glowAlpha = glowAlpha; hud.sort = sort; hud.alpha = alpha; return hud; }
This is hidden for everyone except for you:
drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort) { hud = self createFontString(font, fontScale); hud SetText(text); hud.x = x; hud.y = y; hud.color = color; hud.alpha = alpha; hud.archived = false; //Hides all text this function creates hud.glowColor = glowColor; hud.glowAlpha = glowAlpha; hud.sort = sort; hud.alpha = alpha; return hud; }
Just do the same for your shaders and you're done. If you do not have the source code for the menus you are using or you don't want to do this, I'm afraid there is no way.