WaW custom .gsc file for dvar cheat customization
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I am writing some custom .gsc code and placing in the C:\Users<user>\AppData\Local\Plutonium\storage\t4\raw\scripts\sp directory. that gsc then has onConnect and onPlayerSpawned functions that are called from init. I was thinking I would give the host (which would be me) and all others the "sv_cheats", 1 client dvar as well as setting some additional changes that would apply to player that join my game.
Is this acceptable online in my own private match?
It's not part of the mods folder, but other games have the scripts location as acceptable so I'm having trouble figuring out. I did peak at https://forum.plutonium.pw/topic/32440/can-i-use-cheats-and-trainers-in-lan-mode/11 and https://plutonium.pw/docs/anticheat/ which seems to indicate since I am not using an injection program I am not doing something against the rules. But with the script directory not being documented with t4 I want to make sure.
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Just do sv_cheats 1 in the console since you're hosting.
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sv_cheats 1 comes back In console as read only when done outside of a gsc file based on testing i've done. As far as I can tell the 3 dlc zombie maps and nacht do not allow this without using devmap (which I can't do in private match as far as I can tell).
So yeah that's why I'm trying to do it this route and making sure this is not something anti cheat would ban me for.
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Why would you be unable to use devmap?
Last time I check you could use itYou only get banned for using a software to mess with the game while NOT in LAN mode
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AssassinBraun95 Functionally you can start a solo game instead of a private match and other players can still connect to you. Solo mode always has sv_cheats set to 1. Devmap also works because we don't even use the lobby system anyway so all players have to use the connect command regardless.
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I must have missed something in the docs around how connecting between players works and sounds like even if I did use a script like this it's not bannable since I'm not using software to mess with game. I will try the solo/devmap route and if I end up needing or wanting more customization will maybe use a script like initially was going to.
Thank you both for your responses. -
Hello, I'm reviving this thread because the devmap command is kind of a hassle outside of zombie mode.
So far when I tried to use devmap for commands, it always defaults to regular difficulty(I want to play veteran), and when the next campaign mission starts, console commands disable. is there a definite mod, method, or ANYTHING for just enabling console commands for normal campaign without resorting to devmap? literally just a matter of setting sv_cheats to 1 by default