Factions bugged on custom maps
-
The Inner Circle & SAS factions seemed to have issues when loaded onto ported custom maps.
Whenever I load into a custom map with the SAS as one of the teams, some of the players appear as red FX (or whatever), probably being an error I don't know of.
The gun of a random player is also parented to my head, causing it to move where I go.With the Inner Circle, however, I get an error that says, "AimTarget_GetTagPos: Cannot find tag [j_head] on entity/player" (whether you're on the team or not).
Things to note:
- The error did not appear when playing as the IC in a 4v4, but did when I was not on that team nor when it was a 6v6.
- I got the the faction file names from Nuketown's ARENA file. (since I couldn't find them anywhere else)
- I also get the [j_head] error from the Spetznaz's snow variant.
- The only custom map where the SAS worked fine, was Downpour/mp_farm.
Images/Clip:
-
RedSagex Send a screenshot of the arena file
-
-
RedSagex Have you tried changing the teams? Try using delta_multicam and opforce_air. If that doesn't work, then the map might need rebuilding with team models
-
Bubbles
Delta (delta_multicam) & Spetznaz (opforce_air) are the default teams for the custom maps. I had changed the factions on some of them so that there was more variety with the teams rather than just the same 2 for each one.I'm not entirely sure what you mean by the last statement though, as I'm not the original creator of said custom maps.
-
RedSagex I know the default is Delta and Spetsnaz. But by that last part, I'm saying that the person who ported the map would probably need to include teams into the map fastfile to make the teams you're wanting to use work properly
-
Bubbles
Do you know if I am able to add the teams myself or is that solely on the map porter? -
RedSagex Pluto should have all team models loaded in custom fastfiles. I don't know why they're not working how they should.