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  3. [DELETED] [MP] "Ma Boi AK" - Add AK47 to MP (+1911 addon)

[DELETED] [MP] "Ma Boi AK" - Add AK47 to MP (+1911 addon)

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Cawldwinkundefined Offline
    Cawldwinkundefined Offline
    Cawldwink
    replied to GhostRider0125 on last edited by
    #8

    GhostRider0125 Hey man, sry for the long inactivity, high school giving me hard time with schedule. So I used the BO1 sounds and Cold war texture of mine which is mostly silver and has a brown wooden handle. The problem came with animations.

    The sounds are binded to animations and when I assign the BO1 sounds to the animations of fiveseven, the fiveseven too got them. I replaced them with Browning HP's animations instead, which are very similar to Cold War M1911's firing animations. Have look at them: https://youtu.be/o0TZJ_e2Tnc

    So, are you good with fiveseven animations at the cost of fiveseven getting BO1 M1911 sounds, or Browning HP animations whose reloads look same as TAC45/T6 M1911, but have Cold War like firing animations?

    1 Reply Last reply
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    • GhostRider0125undefined Offline
      GhostRider0125undefined Offline
      GhostRider0125
      wrote on last edited by
      #9

      yeah its cool let it replace five seven soundπŸ˜†
      also you didnt need to rush or anything i would have waited even a month but thank you for puting in your time on itπŸ˜πŸ™

      Cawldwinkundefined 2 Replies Last reply
      0
      • Cawldwinkundefined Offline
        Cawldwinkundefined Offline
        Cawldwink
        replied to GhostRider0125 on last edited by Cawldwink
        #10

        GhostRider0125 With no distraction and lock-on, I can port a one whole weapon within ~15 minutes. I have been working on OAT stuff for quite some while now and I was really close to making a speedrun on porting the M4 (The only port to be success on Take 1). I'll tell you, it's easy for the most part, lack of guides and free time is what made/makes it hard for me.

        Ok now, Fiveseven Animations it is. I'll add download link to this mod post as an addon πŸ‘

        1 Reply Last reply
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        • Cawldwinkundefined Offline
          Cawldwinkundefined Offline
          Cawldwink
          replied to GhostRider0125 on last edited by
          #11

          GhostRider0125 Sry for the delay, wasn't home all day yesterday and was yeeted outta ma room before I could upload this πŸ˜„ . It's here now tho πŸ‘ and I ended up using the Makarov animations. They are Fiveseven enough and Fiveseven also keep the sounds.

          GhostRider0125undefined TahjGaddundefined 2 Replies Last reply
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          • GhostRider0125undefined Offline
            GhostRider0125undefined Offline
            GhostRider0125
            replied to Cawldwink on last edited by
            #12

            not at all man only 3 days is way faster than i expected thanks so much again dude from bottom of my heart these are my fav guns of all time cant thank you enough and puting your time into itπŸ˜πŸ™
            you earned a followπŸ˜†

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            • GhostRider0125undefined Offline
              GhostRider0125undefined Offline
              GhostRider0125
              wrote on last edited by GhostRider0125
              #13

              if anyone wanted it to be gold just open the mod.iwd and go to its image folder and replace its iwi with theseπŸ˜„

              NOTE: WHEN YOU DOWNLOAD THEM RENAME TO BE LIKE THE WAY THEY ARE OR IT WILL NOT MATCH

              AK
              ~~-gmtl_t6_wpn_ar_ak47_spc-rg~9cc4d8bd.iwi

              hud_ak47.iwi

              ~-gmtl_t6_wpn_ar_ak47_col.iwi

              menu_mp_weapons_ak47.iwi

              ~~-gmtl_t6_attach_mag_ak_spc-~36c8ff1d.iwi
              mpshot0008.jpg

              mpshot0010.jpg

              mpshot0014.jpg
              M1911
              ~~-gmtl_t6_wpn_pistol_m1911_s~5546ff61.iwi

              ~-gmtl_t6_wpn_pistol_m1911_col.iwi
              mpshot0012.jpg

              M1911 (7).jpg

              M1911 (8).jpg

              M1911 (10).jpg

              mpshot0018.jpg

              1 Reply Last reply
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              • GhostRider0125undefined Offline
                GhostRider0125undefined Offline
                GhostRider0125
                wrote on last edited by GhostRider0125
                #14

                also man dont you think that 1911 should have 12 or 14 rounds with extended mags? 9 is not enough to call it extendedπŸ˜…πŸ˜‚
                your custom 1911 looks gorgeous! but in the end i prefered my old obsidian goldπŸ₯΄

                Cawldwinkundefined 1 Reply Last reply
                1
                • Cawldwinkundefined Offline
                  Cawldwinkundefined Offline
                  Cawldwink
                  replied to GhostRider0125 on last edited by
                  #15

                  GhostRider0125 About that... the attachments have a seperate file where we can give the weapon special properties like diff animations etc. One thing it does not have is the ammo itself XD. I'll try doing smth tho. I think there is a work around that...

                  GhostRider0125undefined 1 Reply Last reply
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                  • zarbiyundefined Offline
                    zarbiyundefined Offline
                    zarbiy
                    wrote on last edited by
                    #16

                    it doesnt even work

                    GhostRider0125undefined 1 Reply Last reply
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                    • GhostRider0125undefined Offline
                      GhostRider0125undefined Offline
                      GhostRider0125
                      replied to Cawldwink on last edited by GhostRider0125
                      #17

                      oh nah its fine i thought it was simple as changing a number in an .ini file if its to much work than its more than enough😁

                      1 Reply Last reply
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                      • GhostRider0125undefined Offline
                        GhostRider0125undefined Offline
                        GhostRider0125
                        replied to zarbiy on last edited by GhostRider0125
                        #18

                        zarbiy you just need to download the mod extract it and do this

                        at bottom left corner of your screen right click your windows icon and select Run then type : %localappdata%

                        then go to plutonium folder then storage then t6 then put your extractd mod files in mods (if you dont have it create one and rename it to mods) folder
                        and done😁

                        once you open mp click online then go to mods section and load the mod ans play a custom match

                        know this that this is a mod and will not work on servers unless the server it self has the mod tooπŸ˜†

                        1 Reply Last reply
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                        • TahjGaddundefined Offline
                          TahjGaddundefined Offline
                          TahjGadd
                          replied to Cawldwink on last edited by
                          #19

                          Cawldwink hey is it possible to use attachments on zm bo2. example suppressor

                          Cawldwinkundefined 1 Reply Last reply
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                          • Cawldwinkundefined Offline
                            Cawldwinkundefined Offline
                            Cawldwink
                            replied to TahjGadd on last edited by
                            #20

                            TahjGadd Yes, totally. Am working on Flame Thrower AK47 PaP based of BO1's cut PaP'ed AK47, "The Red Mist"

                            1 Reply Last reply
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                            • ZAPlordundefined Offline
                              ZAPlordundefined Offline
                              ZAPlord
                              wrote on last edited by
                              #21

                              will there be any tutorial on how to port weapons like this? cause i wanna port the bo1 m1911 animations to bo2

                              Cawldwinkundefined 1 Reply Last reply
                              0
                              • Cawldwinkundefined Offline
                                Cawldwinkundefined Offline
                                Cawldwink
                                replied to ZAPlord on last edited by
                                #22

                                ZAPlord I made a guide, it's outdated. Made an update but didn't have the will to push the update on Github. I dunno if I still have it but the update wasn't as special.
                                There isn't custom xanim support yet, so you can't do what you're looking forward to do

                                ZAPlordundefined 1 Reply Last reply
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                                • ZAPlordundefined Offline
                                  ZAPlordundefined Offline
                                  ZAPlord
                                  replied to Cawldwink on last edited by
                                  #23

                                  Cawldwink I mean that’s fine I was also looking for on how to do it so I can get some dlc5 porting to plutonium I mean like the model ofc, idk about porting the actual file of the dlc5 maps

                                  1 Reply Last reply
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                                  • GhostRider0125undefined Offline
                                    GhostRider0125undefined Offline
                                    GhostRider0125
                                    wrote on last edited by
                                    #24

                                    hey dude did you get the class menu image figured out?πŸ˜†

                                    Cawldwinkundefined 1 Reply Last reply
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                                    • spyro1256undefined Offline
                                      spyro1256undefined Offline
                                      spyro1256
                                      wrote on last edited by
                                      #25

                                      Hey I Have Two Questions.
                                      One Will You Be Able To Put Camos On The AK47 & M1911 In The Future.
                                      Two Will The AKS74U MP5 But With MW2 Campaign Remastered Animations Galil & The Barret But With MW2 Campaign Remastered Animations.

                                      Cawldwinkundefined 1 Reply Last reply
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                                      • Cawldwinkundefined Offline
                                        Cawldwinkundefined Offline
                                        Cawldwink
                                        replied to GhostRider0125 on last edited by
                                        #26

                                        GhostRider0125 I did, unfortunately I don't have the time to update this mod anymore...
                                        Studies and stuff 😞

                                        1 Reply Last reply
                                        1
                                        • Cawldwinkundefined Offline
                                          Cawldwinkundefined Offline
                                          Cawldwink
                                          replied to spyro1256 on last edited by
                                          #27

                                          spyro1256 Not all camos, but yeah. Some of the iconic ones... Actually idk, but I def know some.
                                          Also we ain't got custom animations support for now.

                                          1 Reply Last reply
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