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  3. Is it possible to patch these mods for doing any player easter eggs in to the Ps3 version of bo2 for Tranzit,die rise and buried using PS3HEN (a way to hombrew the ps3)?????

Is it possible to patch these mods for doing any player easter eggs in to the Ps3 version of bo2 for Tranzit,die rise and buried using PS3HEN (a way to hombrew the ps3)?????

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  • Samiullah258mundefined Offline
    Samiullah258mundefined Offline
    Samiullah258m
    wrote on last edited by
    #1

    Re: [Release][ZM] Any Player Easter Egg Mods

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    • AdrX003undefined Offline
      AdrX003undefined Offline
      AdrX003
      wrote on last edited by
      #2

      Probably adapting everything you need to use and compile using SeriousHD's Console Compiler and injecting but i dunno if anybody here would know how to deal with PS3 code if its any different. all if know of this is it uses alot of code that plutonium doesnt support anymore and the code would look more like a Redacted port.

      Also someone here will surely wanna comment this is not a question to be made here or even delete my message if i tell you you could go for CabCon's site for this.

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      • Xerxesundefined Xerxes moved this topic from BO2 Modding Releases & Resources on

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