"Unable to join game session" on T6
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Please do not tell me to follow the plutonium guide, I've already followed it.
Please do not tell me to join an empty server, we already did and we had horrible connection.
And no, I'm not going to set up a dedicated server just to play some BO2 for a short period of time.
Please answer the 3 questions, you can find the questions by searching for "?", please use the Ctrl + F shortcut. Furthermore, they're italiced.In short, I want 2 things:
1- Help setting up custom games without "Unable to join game session".
2- I want a reasonable answer as to why "Friends list", "Network", and "Help" section are removed with only "Server list" section being left.1- Me and my friend can't play with each other even though I've followed the guide: https://plutonium.pw/docs/custom-games
If we were to use a virtual lan software such as Radmin VPN, will it fix our issue?
Does having a custom reticle cause the issue?2- Strange enough, back in 2020 there was a section for helping you play custom games, here's the link to the proof: https://youtu.be/jWEyQouCDjg?t=69
Now, there's only "server list" section left.
My question is, why did they/you remove them? -
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Unkn0wnSniper said in "Unable to join game session" on T6:
2- I want a reasonable answer as to why "Friends list", "Network", and "Help" section are removed with only "Server list" section being left.
Because we now use the built-in friendlist of bo2.
If we were to use a virtual lan software such as Radmin VPN, will it fix our issue?
Possibly yes.
Does having a custom reticle cause the issue?
No
My question is, why did they/you remove them?
Answered above, it should work without that now just as it does on steam. However port forwarding may be required, also the host of the match has to start the match before anyone can connect.
Can you (or whoever hosts the match) post a screenshot of their port forwarding settings? -
Dss0 Thank you for your explanation, I might've not fully set up port forwarding correctly, we were in a hurry. Although it has moved my curiosity, I will certainly read on this subject fully.
I will post on this topic again within 2 weeks, if using virtual lan software helps.
In the meantime, is there a console command to check my IP and port? -
Dss0 Resxt and anyone who is reading this:
Zombies without UPnP and port forwarding somehow works. But even with UPnP and port forwarding set up (correctly), multiplayer couldn't get to work. But why is this the case?
Now, we tried Zerotier, and it works! Although I must say the connection isn't great, he is rubber banding all over the place, ping is very high. I'll see if I can host my own network. I've come to the conclusion, using Hamachi or Radmin is much better for the average person. As if you want to get better connection, you have to set up a VM. Although I make this claim without trying them out.One more question, can't we run the Steam original BO2 exe and not connect to any public lobbies? Just connect to each other?
I've also found a console command site: https://gmzorz.com/bo2dvars.html#dvars -
In the meantime, is there a console command to check my IP and port?
Open windows command prompt and run
ipconfig
will show you the local addresses of all your network adapters. However it won't show you your external ip, for that you need to go to sites such as whatsmyip.org.
Zombies without UPnP and port forwarding somehow works. But even with UPnP and port forwarding set up (correctly), multiplayer couldn't get to work. But why is this the case?
No idea.
One more question, can't we run the Steam original BO2 exe and not connect to any public lobbies? Just connect to each other?
You can run vanilla bo2 via steam if you own it ofc and play private match with your friends yes. There is no connect command in vanilla bo2, that was added by pluto so you need to do it the traditional way via the friendlist.
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For now both T6 multiplayer and zombies work fine with 5 UDP ports open, being 3074, 4976, 4977, 28960, and 28961. Further testing will take place within the future.
Note for future readers: The ports in the above may not work for the other games such as T5.
Note for future readers: If you have enabled port forwards correctly and custom games do not work, please give your router 10 mins, then restart both your computer and your router.(Not necessary to read) Within the future, I will remove all of the port forwards, then add them once again one by one, with tests being taken per port added within 1 hour duration each, as to see which ports are responsible for T6 custom games, I may perform tests on T5, although that is not a priority for me now. (Not necessary to read)
Dss0 I made the claim that zombies worked without UPnP nor port forwards, this claim is false as I've discovered.
(Explanation, reading is optional) The previous tests I mentioned before, such as the successful zombies test was taken after the unsuccessful multiplayer test, thus a duration of time had passed in between them. I suspect within this duration of time, my router made port forwarding changes I had made within the UI before the unsuccessful multiplayer test. I bring forth this suspicion because we use an older router than what our ISP provides today, and older routers take a surprising amount of time to make simple changes. I may not speak for newer routers, as I've not experienced one first hand. (Explanation, reading is optional)