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  3. [RELEASE][ZM] [BETA] New bo2 hud system

[RELEASE][ZM] [BETA] New bo2 hud system

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    Cawldwink
    wrote on Sep 18, 2024, 5:35 PM last edited by
    #3

    The ammo counter is my biggest complaint even in the Modern Warfare series. Nonetheless, it fits modern theme while maintaining the "BO2 Look".

    Luv this mod ❤

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      Lemon Contributor
      replied to dontknowletspl on Sep 18, 2024, 5:58 PM last edited by
      #4

      dontknowletspl nice one

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        LKurama
        wrote on Sep 19, 2024, 10:04 AM last edited by
        #5

        That's freaking nice dude well done

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          Wigglep Contributor
          wrote on Sep 19, 2024, 1:11 PM last edited by
          #6

          yeah thats cleannn nice stuff

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            AdrX003
            wrote on Sep 19, 2024, 7:15 PM last edited by
            #7

            Interesting thought on the ammo counter since we only saw this style back in WaW.

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              GhostRider0125
              wrote on Sep 19, 2024, 7:33 PM last edited by
              #8

              modern MW hud eh nice👌😆

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                xNando
                replied to dontknowletspl on Sep 20, 2024, 8:08 AM last edited by
                #9

                dontknowletspl that's a cool looking script!! I wanna ask you if you can share the part of the source code to center the perks icons, thanks!

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                  dontknowletspl
                  replied to xNando on Sep 20, 2024, 8:37 AM last edited by
                  #10

                  xNando You do not need it since there is already similar shared on the forums. https://forum.plutonium.pw/topic/19445/resource-zm-center-perks-script

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                    dontknowletspl
                    wrote on Sep 20, 2024, 8:39 AM last edited by
                    #11

                    The script has issues like missing certain weapon names, some hud elements like spade, helm on origins.

                    Looking for users to test the actual script and find out what still need fixing.

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                      dontknowletspl
                      wrote on Sep 20, 2024, 12:17 PM last edited by
                      #12

                      Xerxes Would be nice if you delete something from post to explain why you do it. Is discord links not allowed anymore? If so i got the link in all my posts.

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                        AdrX003
                        replied to dontknowletspl on Sep 20, 2024, 12:52 PM last edited by AdrX003 Sep 20, 2024, 3:53 PM
                        #13

                        dontknowletspl what about a snippet of the drops/powerups positioning?

                        or you could say its "easy" for someone kinda new to GSC would know were to find it in JezuzzLizzard's stock scripts?
                        if you could at least tell wich file exactly has something to identify them/how to "pick" them in the code to them join it in the script that will be changing positions that would help a ton...

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                          dontknowletspl
                          replied to AdrX003 on Sep 20, 2024, 1:30 PM last edited by
                          #14

                          AdrX003 Doing it in gsc has few ways i guess. The way i did it was by removing the original powerups from the include array etc and added them back as custom powerups so i could set the new location for shader.

                          Example:

                          arrayremoveindex(level.zombie_include_powerups, "double_points");
                          arrayremoveindex(level.zombie_powerups, "double_points");
                          arrayremovevalue(level.zombie_powerup_array, "double_points");
                          

                          Easier way would be doing it in lua. I think there is decompiled lua dump in plutonium discord pins. You can find powerup file in there and adjust the Y little higher.

                          I guess some of my post show how to add custom powerups if you decide to go that way.

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                            DaSoundwave
                            wrote on Sep 20, 2024, 10:22 PM last edited by
                            #15

                            This is something I've been looking for

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                              _shiro_foxy_
                              wrote on Sep 21, 2024, 5:08 PM last edited by
                              #16

                              Crash for me
                              Exception Code: 0xC0000005
                              Exception Address: 0x008F4772

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                                JezuzLizard Plutonium Staff
                                replied to dontknowletspl on Sep 21, 2024, 10:43 PM last edited by
                                #17

                                dontknowletspl Hi, I noticed that your script is obfuscated using a modified version of the Irony compiler. This obfuscation was causing crashes due to erroneous application of your obfuscation methodology.

                                We do not appreciate posting poor quality scripts, especially if they cannot be fixed by their users. As such I have decompiled the script such that it can be compiled using our gsc-tool compiler integrated into Plutonium. As gsc-tool is a quality compiler that produces correct output the likelihood that users will experience crashes due to bad modding practices is minimal.

                                Here is the decompiled script that will compile from raw in the same path as OP provided:
                                https://mega.nz/file/hlYCTKLR#y17ghZa0Tp8rOKJmvIWimq0MaKltUM5coM2Chhysnyk

                                undefined 1 Reply Last reply Sep 22, 2024, 9:05 AM
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                                  Iabiche
                                  wrote on Sep 21, 2024, 11:41 PM last edited by
                                  #18
                                  This post is deleted!
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                                    dontknowletspl
                                    replied to JezuzLizard on Sep 22, 2024, 9:05 AM last edited by dontknowletspl Sep 22, 2024, 12:08 PM
                                    #19

                                    JezuzLizard Idea was to keep it compiled until its ready to be posted. But since you love to share shit code lets leave it there.

                                    undefined 1 Reply Last reply Sep 23, 2024, 6:28 AM
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                                      JezuzLizard Plutonium Staff
                                      replied to dontknowletspl on Sep 23, 2024, 6:28 AM last edited by
                                      #20

                                      dontknowletspl I don't understand why you didn't even test for more than 11 minutes, and 6 seconds since the crash is deterministic. Posting an obfuscated script that causes the game to crash creates more work for developers to investigate to know whether the cause of the crash exists under normal circumstances. Since we can't control the output of an unknown fork of the old compiler we won't bother fixing issues relating to it.

                                      I recommend not posting obfuscated scripts anymore as the obfuscation makes investigation into actual legitimate issues harder.

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                                      Sep 20, 2024, 12:17 PM

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