T5/T6 Start at round x
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Trying to recreate some YouTube videos where people start on round 100 as a challenge.
I created a simple .gsc script to start on round 100 which works for the amount of zombies and the zombie health but the zombies are all walking like round 1. Is there a way to change the move speed/everything else to match round 100?
main()
{
level.round_number = 100;
} -
Trying to recreate some YouTube videos where people start on round 100 as a challenge.
I created a simple .gsc script to start on round 100 which works for the amount of zombies and the zombie health but the zombies are all walking like round 1. Is there a way to change the move speed/everything else to match round 100?
main()
{
level.round_number = 100;
}Nibbler Doo hmm i think the function is
self.zombie_move_speed = "walk/run/sprint/super_sprint"; -
Is there a file or constant I need to import for this to work?
level.zombie_move_speed = 71; // works level.zombie_move_speed = "super_sprint"; // doesn't self.zombie_move_speed = "super_sprint"; // doesn'tgsc script. I copied constants from another post not sure how accurate they are for round 100
#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; init(){ level.round_number = 100; level.zombie_move_speed = 71; // sprinters - not sure how fast zombies on round 100 are. I assume super sprinters by then level.zombie_vars["zombie_spawn_delay"] = 0.08; }EDIT: Thanks for the help. After setting the round number manually I am able to adjust the move speed to the appropriate value with:
level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
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