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Plutonium

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[DELETED] Ports

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • Cawldwinkundefined Away
    Cawldwinkundefined Away
    Cawldwink
    wrote on last edited by Cawldwink
    #1
    This post is deleted!
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    • FaZe Flickundefined Offline
      FaZe Flickundefined Offline
      FaZe Flick
      wrote on last edited by
      #2

      shit looks wack af. good work

      1 Reply Last reply
      1
      • Cawldwinkundefined Away
        Cawldwinkundefined Away
        Cawldwink
        wrote on last edited by
        #3

        Looks clonky cuz I haven't practiced it as much, like the new modding features. I literally alocated all my modding time into the Qooyak Guide that the Tacticia mod was left waiting for me to pick it up.
        Welp that ain't happeining now, got a new goal

        FaZe Flickundefined 1 Reply Last reply
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        • Cawldwinkundefined Cawldwink

          Looks clonky cuz I haven't practiced it as much, like the new modding features. I literally alocated all my modding time into the Qooyak Guide that the Tacticia mod was left waiting for me to pick it up.
          Welp that ain't happeining now, got a new goal

          FaZe Flickundefined Offline
          FaZe Flickundefined Offline
          FaZe Flick
          wrote on last edited by
          #4

          Cawldwink yea I was abouta say as well it does look a bit clunky. It uses the M14 anims as well as the model; Maybe just the anims. Are you porting this within the box for origins or was this some sort of port test in general?

          Cawldwinkundefined 1 Reply Last reply
          0
          • FaZe Flickundefined FaZe Flick

            Cawldwink yea I was abouta say as well it does look a bit clunky. It uses the M14 anims as well as the model; Maybe just the anims. Are you porting this within the box for origins or was this some sort of port test in general?

            Cawldwinkundefined Away
            Cawldwinkundefined Away
            Cawldwink
            wrote on last edited by
            #5

            FaZe Flick Just a general test, I intend to use the buried's subwoofer Thunder gun ability on the finished build. I won't be releasing it as a stand alone mod cuz lets be honest, there's no fun with stand alone mods in normal gameplay...

            It'll be an example mod in the Qooyak Guide Chapter 5 where I show examples of ports from other games and how they can be made

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            • Cawldwinkundefined Away
              Cawldwinkundefined Away
              Cawldwink
              wrote on last edited by
              #6

              I am also currently changing the anims with a donor weapon anims, that being a launcher from Campaign FYI. Will be tweaking the model positions abit to make it a bit lowered but I doubt that is possible without having the hands clip in the weapon, those are the best model positions I could get

              Took me ~10 trys just fixing the model positions and 24-25 trys in total to get this working, getting anims and etc. And dayum I was doing mods on try 1 not too long ago lmao

              Laupetin provided a great mod example for custom models (🍌 🔫) and Laupetin himself helped me understand model porting in blender so considerable reduction in the amount of tries

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              • GhostRider0125undefined Offline
                GhostRider0125undefined Offline
                GhostRider0125
                wrote on last edited by GhostRider0125
                #7

                cool bruh now wind staff has hes big brother in the map😆😂
                takes the whole screen tho🤣

                Cawldwinkundefined 1 Reply Last reply
                1
                • GhostRider0125undefined GhostRider0125

                  cool bruh now wind staff has hes big brother in the map😆😂
                  takes the whole screen tho🤣

                  Cawldwinkundefined Away
                  Cawldwinkundefined Away
                  Cawldwink
                  wrote on last edited by
                  #8

                  GhostRider0125 You should've seen how big it was during early stages. It was 2 times bigger! I could move it aside and downscale it further but then it would not align with the animations all too well...

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                  • LKuramaundefined Online
                    LKuramaundefined Online
                    LKurama
                    wrote on last edited by
                    #9

                    Dude I've got so much questions right f now

                    Can I add you in discord maybe ?

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