[Release] [ZM] TechnoOps Collection
-
TechnoOps Collection
I've been posting a bunch of small scripts over the past few months that add fun little things to Zombies on Black Ops 2. So I decided to combine all of them along with improvements to those and adding in some additional things that I felt wouldn't work as a separate script.
This mod idea was heavily inspired by Reapers Collection on Black Ops 3.
The mod includes:
- Exfil - Allow players to end the match in a proper way.
- Rampage Statue - Similar to Rampage Inducer but is more of a challenge with the reward of the maps wonder weapon. Must be activated within the first 5 rounds.
- Vanguard Perk Animation - A fun little icon animation whenever you grab a perk. Inspired from Vanguard.
- Instant Pack A Punch - Remove the ability to wait for your weapon to be upgraded.
- Bonus Points Perk Machine - Gain points when proning underneath perk machines.
- Zone Notifier - Shows the area you enter in as a big text. Similar to games like Apex Legends.
- Compass - Show the degree angle, more in-depth area names, and direction you are facing.
- Bo4 Max Ammo - Fills your current magazine aswell as giving you full ammo.
- Useful Nuke - Gains points per zombie when you pickup a nuke.
- Upgraded Perks - Additional abilities and functionalities for some perks.
- Global ATM - Deposit and Withdraw points from a global bank that anyone in the match can use. Perfect for boosting up a respawned player or a late-joiner. Inspired by the ATM in Zombies in Spaceland.
- Infected - After a certain round, there would be a chance where a player could get infected every time a zombie hits them, race to the cure skull before the timer runs out.
- Grabbable Starter Weapon - The ability to have to pick up the starter weapon to replicate a realistic survival situation.
Features
The mod also includes some lightweight additions like:
- Health Bar - A bar showing your health.
- Shield Bar - A bar showing your shields durability.
- Enemy Counter - A counter of how many zombies are left in the whole round (not currently in the map).
- Changeable Perk Limit - Be able to change the perk limit.
- Spawn Early - If there are about 5 zombies left, players can spawn in early.
- Hitmarker - Cool little hitmarker. Can also choose between multiple sounds, MW2019, Cold War, Black Ops 4, and Overwatch
- Secret Music in Survival - Have the three teddy bears in Bus Depot, Town, and Farm where they were not present.
- Buildable that require power will turn on automatically if power is on
- zm_weapons and zm_perks integration from sehteria
There are also SOME map specific things aswell! (Not alot)
Tranzit:
- Fast Travel - Quickly teleport around the map.
- Better Power - When the power turns on it will open Pack A Punch along with any other power required doors.
- Toggleable fog and denizens - Be able to remove or keep the infamous fog and denizens.
- Jetgun has unlimited ammo - Jetgun doesn't go kaboom. Making it more fun to use.
- Ability to remove Lava damage
- Wall Weapon present in Town
- A ladder to travel from Town to between Diner and Farm
- Additional ladder placed in Diner to galvaknuckles
- Jetgun can be picked up by everyone
- A bunch of secrets
Origins:
- Toggleable Mud effects - Change whether you want to keep the mud movement or not.
- Removal of early voice lines from Samantha
- Right foot of Robot always open regardless if the hatch is opened or not
- Removal of recapture rounds
Nuketown:
- Perks Management - Choose how you want the perks to drop, from its normal behavior, every round, every time the bell chimes, or even all at once!
Mob of the Dead:
- Cat has 9 lives integration
- Afterlife doesnt down when mana expires, similar to the Beast from Shadows of Evil
Want a little fun? Try out our four gamemodes!
- Gun Game = Advance through the gun ladder by getting a certain amount of kills to progress, be the first to go through the entire ladder to win. Downs will demote you.
- Cranked = Survive as long as possible with a ticking time bomb that resets with every zombie kill, as the rounds progress, the max timer will being to shrink.
- Mystery Guns = Guns randomize after every round.
- Dead Light Green Light = Based off the Black Ops 6 LTM, players get double points during green light, upon red light you have to freeze aswell as getting no points, if you move, you get a punishment.
In order to play these maps all you gotta do is make sure the gamemode dvar is set to either 0 (no gamemode), 1 (Gun Game), or 2 (Cranked).
As of v3.0, this is no longer needed as the gamemodes can be chosen through the Custom Games menu!Configuration
The mod by default has preset settings but important settings can be changed via the Custom Games menu. All other settings are also configurable via the console. Both methods will save the choice for the next time you relaunch the mod.
Try before you download!
Want to see how this script is played before downloading it? We have servers that host the script along with some extra features and maybe even early access to future updates! Just look up TechnoOps Collection on Plutonium T6 Zombie's server browser!
Download
How to install:
Mod (Recommended)
- Download the zm_technoopscollection.zip from the latest release via https://github.com/techboy04/TechnoOps-Collection/releases
- Place the .zip inside your
%localappdata%/Plutonium/storage/t6/mods/
If the folders dont exist, create them. - Extract the zip, MAKE SURE that the zm_technoopscollection FOLDER is in the mods folder so the structure should be
mods/zm_technoopscollection/mod.ff
- Go to the Mods section on T6 Zombies and select the mod!
Scripts only! This is an older method but here incase you use a v1.X of the mod!
- Place the compiled or source script (along with the zm_transit folder if you want Solo Tombstone) in your scripts folder!
%localappdata%/Plutonium\storage\t6\scripts\zm
Wiki
Discord Server (Support and Discussion)
Website Page
Please do not redistribute the mod entirely!
Feel free to modify the mod! If there is a fix or optimization that you think would benefit the mod, I am more than welcome to add that change!
Credits
Logical Reaper - Mod Inspiration from Reaper Collection
Resxt, Bandit, afluffyofox, hinder, ZECxR3ap3r, Jezuz, and 2 Millimeter - Helping me throughout development of this mod and the other mods
JBleezy - Helped with Lua related stuff -
Fok yeh more script mods to play with and cold war features is here awesome release dude
-
great release
-
undefined techboy04gaming referenced this topic on
-
undefined techboy04gaming referenced this topic on
-
undefined techboy04gaming referenced this topic on
-
undefined techboy04gaming referenced this topic on
-
undefined techboy04gaming referenced this topic on
-
undefined techboy04gaming referenced this topic on
-
Noice one man, was going for a high round in a very long time with this one
-
i dont see the config file, is this an old feature?
-
well, scratch that, I generated the config, but I don't see where I can put it
-
Bickylotheboist try copy all of configs & paste to plutonium_zm.cfg
-
How do i set the gun game like how do i type it like this "set_dvar1"?
-
I dont see the health bar or zombie counter even though I have them both enabled?
-
multiplayer seemingly doesnt work with the mod either, i made sure everyone downloaded and enabled it, but still we cant play multiplayer, everyone times out while loading in.
-
Damn that's insane, installing it right now
-
hi, how can i use only the script that open the PaP when energy is on?