[OAT] Custom maps are actually, finally, POSSIBLE??? (Nacht Port)
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https://youtu.be/l6e2fYPyA6g
Felt like showing off bit of possibilities to public. This vid right here shows Nacht Der Untoten from WAW ported to BO2. However, there are a few catches.This has been placed in a barren section of Nuked-town Zombies using GSC. It's just the map mesh, no collisions, no Zombie AI paths. The collsions can be given thru GSC, but not the complex ones, only simple ones. I am not sure about Zombie AI paths workarounds. I haven't given it proper materials/textures yet, but that's 100% possible and ez
Also I left working on this, may pick it up again in 2025 or in between but I am too busy to work on it :3
Short answer: We have along way to go before proper custom maps. And in case you think of Nuketown2025=>NuketownT5, then sry, no, it won't work. I've tried...
Anyways, cya pple <:
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Furthermore, I left this cuz it ain't worth working on, especially if there's no way to give it the best collsions and ZMB AI paths. Dunno about barriers at all either
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Nacht be taking trip around the world lol -
pog pluh
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Cool!
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now we need hijacked
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Hong Kong Lover Wdym by Hijacked? MP to ZM port? hmmm...
GSC Jezuz already gave the answer to that, MP to ZM map ports are too high level + hard to do, especially for the low-level tools we have, probably not even worth investing time in...
ZM to MP is mostly possible but needs a lot of work as well. I've tried doing that thrice, each time failing but coming back with a relit spark of hope only to fail. I don't plan on doing that anytime soon again.Custom maps are not quite possible either, BUT the least we could do is get the required mesh, materials, images and place it using GSC, maybe even fully make it using GSC. Who knows, I might just do that next year