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  3. Using the mods folder in bo2 plutonium.

Using the mods folder in bo2 plutonium.

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • Xerxesundefined Offline
    Xerxesundefined Offline
    Xerxes Plutonium Staff
    wrote on last edited by
    #4

    No idea, its working the same way as in other call of duty titles, give the folder a valid name, treat it like your storage/t6 folder. If you need an example of a working mod look at the last release of https://github.com/Jbleezy/BO2-Reimagined

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    • FuNrEaLtOp1undefined Offline
      FuNrEaLtOp1undefined Offline
      FuNrEaLtOp1
      wrote on last edited by
      #5

      thank you a lot! I will try to understand further how the t6 and t6r folder works.

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      • FuNrEaLtOp1undefined Offline
        FuNrEaLtOp1undefined Offline
        FuNrEaLtOp1
        wrote on last edited by
        #6

        image.png

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        • FuNrEaLtOp1undefined Offline
          FuNrEaLtOp1undefined Offline
          FuNrEaLtOp1
          wrote on last edited by
          #7

          man no help is crazy

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          • Xerxesundefined Offline
            Xerxesundefined Offline
            Xerxes Plutonium Staff
            wrote on last edited by
            #8

            Man its your own fault. If you have concrete questions I'm happy to help but since it looks like you did not put in any more work than click on 2 links I'm not exactly ecstatic about writing a wall of text you most likely won't read.
            As said tread it like a separate storage/t6 folder, it can do a bit more like loading custom fast files, iwds and sound banks but that doesn't matter for what you want to do. Why you screenshot instructions from an version so ancient it predates mod support even though you literally have been told to look at the latest release is beyond me.

            russandrOundefined 1 Reply Last reply
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            • russandrOundefined Offline
              russandrOundefined Offline
              russandrO
              replied to Xerxes on last edited by
              #9

              Xerxes, bruh why be so rude...
              I'm having the same "ick" FuNrEaLtOp1's having.
              The guy, for what he knew, I think tried to do what he could.
              On the other hand.. What you said here:

              "give the folder a valid name, treat it like your storage/t6 folder"

              I think doesn't work, cuz it's the same logic that came to my mind when approaching this so-called "mod" folder (having previous experience modding other games too - like GTA: SA for example...) which however has not been revealed to be correct (since I couldn't load the mod for whatever reason).

              russandrOundefined 1 Reply Last reply
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              • russandrOundefined Offline
                russandrOundefined Offline
                russandrO
                replied to russandrO on last edited by
                #10

                And oh, actually, just figured out that for whatever reason the functioning at the base of this mod loader requires the mods to have unspaced names (unlike CoD: WaW/t4). And since I acknowledged that... nothing has changed since: yes, the client actually tries to load the mod (in this case a GerardS0406's mod called "BO2-Cold-War-Mod"), but no, unfortunately not flawlessly.
                Textures all over the place when starting a game and bugged-out HUD elements appear on the screen...

                Btw.. yes, all I did was I think done in the correct way. (Since the contents of the mod that should replace the og ones are inside a folder and under storage\t6\mods\Cold_War_Mod)

                Hadi77KSAundefined 1 Reply Last reply
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                • russandrOundefined Offline
                  russandrOundefined Offline
                  russandrO
                  wrote on last edited by
                  #11

                  Btw.. (pt.2)

                  Off-Topic Comment

                  Props to the plutonium stuff and the guys that made this forum. it's really well made. Like a lot how the "typing" area is made and how all is nicely placed. Really neat forum.
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                  • Hadi77KSAundefined Online
                    Hadi77KSAundefined Online
                    Hadi77KSA Contributor
                    replied to russandrO on last edited by
                    #12

                    russandrO the mod you mentioned requires applying texture replacements before starting the game or as it’s starting due to the way Pluto BO2 handles mod loading. Launching with a mod loaded is easily possible to achieve in LAN mode using command line launch parameters, but it’s not as easy for online mode. It comes with a drawback of having those texture replacements persist even after unloading them or unloading the mod containing them. So, it’s simpler to just follow beforehand the old method of applying those texture replacements when planning to play with that mod.

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                    • russandrOundefined Offline
                      russandrOundefined Offline
                      russandrO
                      wrote on last edited by
                      #13

                      Hadi77KSA I understand... 😕
                      That's so weird tho.. (and unconvenient)

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