Can't load custom maps in my personal custom server
-
Today I tried to see if I could make my own server for WaW zombies in Plutonium, and I managed to get to a point where I could connect to my server using the correct port (server doesnt appear on server list, though) but when I tried to load a custom map, main example: nazi_zombie_hex_tower, I discovered that the server would not start up. However, as soon as I remove the mod I can start up the server again and it works perfectly, but only the original game maps will work, whenever I try to add a modded map into the mix it just does not work, and it gets stuck on ''sending heartbeat...'', but doesnt return 'successful'... Any ideas on why this is happening and how I can fix it so that I can load custom mods / modded maps into my server? Thanks in advance

-

-
Any suggestions?
-
Subbrn first be aware of this
Custom maps are not written with hot-joining in mind, because ZM dedicated servers didn't exist before Plutonium
This means most of the custom maps code are not written with this in mind and therefore they will have bugs on dedicated servers that cannot be fixed without rewriting their code
Now, the issue might be that you didn't update your CFG (map rotation) accordingly.
The map name has to be the result of themapnamedvar in the console, which can also be the correct.fffile's name in the map's folder
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login