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Remove Zombie Dying by Himself

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • SC Kielsundefined Offline
    SC Kielsundefined Offline
    SC Kiels
    wrote on last edited by
    #41

    ivo ftw 🙂

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    • Ivobardolfundefined Ivobardolf

      Izi selva good to know, the folders are like this:
      MapFolders.PNG

      zm_transit --> Tranzit
      zm_nuked --> Nuketown
      zm_highrise --> Die Rise
      zm_prison --> Mob of the Dead
      zm_buried --> Buried
      zm_tomb --> Origins

      Izi selvaundefined Offline
      Izi selvaundefined Offline
      Izi selva
      wrote on last edited by
      #42

      Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

      Ivobardolfundefined 1 Reply Last reply
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      • Izi selvaundefined Izi selva

        Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

        Ivobardolfundefined Offline
        Ivobardolfundefined Offline
        Ivobardolf
        wrote on last edited by
        #43

        Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

        use OAT tools for that:
        https://github.com/Laupetin/OpenAssetTools

        Izi selvaundefined 1 Reply Last reply
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        • Ivobardolfundefined Ivobardolf

          Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

          use OAT tools for that:
          https://github.com/Laupetin/OpenAssetTools

          Izi selvaundefined Offline
          Izi selvaundefined Offline
          Izi selva
          wrote on last edited by
          #44

          Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

          Ivobardolfundefined 1 Reply Last reply
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          • Izi selvaundefined Izi selva

            Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

            Ivobardolfundefined Offline
            Ivobardolfundefined Offline
            Ivobardolf
            wrote on last edited by
            #45

            Izi selva I'll think about it, since it will need more things and I didn't plan for that

            Izi selvaundefined 1 Reply Last reply
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            • Ivobardolfundefined Ivobardolf

              Izi selva I'll think about it, since it will need more things and I didn't plan for that

              Izi selvaundefined Offline
              Izi selvaundefined Offline
              Izi selva
              wrote on last edited by Izi selva
              #46

              Ivobardolf thanks bro, I wait for it, I know you can , if you try the zombie regenerate health else is injured for some time? So they wouldn't die

              Ivobardolfundefined 1 Reply Last reply
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              • Izi selvaundefined Izi selva

                Ivobardolf thanks bro, I wait for it, I know you can , if you try the zombie regenerate health else is injured for some time? So they wouldn't die

                Ivobardolfundefined Offline
                Ivobardolfundefined Offline
                Ivobardolf
                wrote on last edited by
                #47

                Izi selva they never die, even if injured, no need to add regeneration

                Izi selvaundefined 1 Reply Last reply
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                • Ivobardolfundefined Ivobardolf

                  Izi selva they never die, even if injured, no need to add regeneration

                  Izi selvaundefined Offline
                  Izi selvaundefined Offline
                  Izi selva
                  wrote on last edited by
                  #48

                  Ivobardolf is for the zombies continue keep you being in crazy place or plane in mob, if the zombie regenerate life, he can respawn normally, sorry I don't know about this, is just my think

                  Ivobardolfundefined 1 Reply Last reply
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                  • Izi selvaundefined Izi selva

                    Ivobardolf is for the zombies continue keep you being in crazy place or plane in mob, if the zombie regenerate life, he can respawn normally, sorry I don't know about this, is just my think

                    Ivobardolfundefined Offline
                    Ivobardolfundefined Offline
                    Ivobardolf
                    wrote on last edited by
                    #49

                    Izi selva the zombie function that kills them is disabled, they never regenerate HP even in normal play without scripts.

                    How about I add a function that if you hold jump button for 5 seconds it respawn all zombies in the map? that way when you travel you can use it so zombies respawn again with?

                    Izi selvaundefined 1 Reply Last reply
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                    • Ivobardolfundefined Ivobardolf

                      Izi selva the zombie function that kills them is disabled, they never regenerate HP even in normal play without scripts.

                      How about I add a function that if you hold jump button for 5 seconds it respawn all zombies in the map? that way when you travel you can use it so zombies respawn again with?

                      Izi selvaundefined Offline
                      Izi selvaundefined Offline
                      Izi selva
                      wrote on last edited by
                      #50

                      Ivobardolf
                      It would be a great idea. The only bad thing is that the zombies get stuck in certain areas and don't respawn near you.

                      Ivobardolfundefined 1 Reply Last reply
                      0
                      • Izi selvaundefined Izi selva

                        Ivobardolf
                        It would be a great idea. The only bad thing is that the zombies get stuck in certain areas and don't respawn near you.

                        Ivobardolfundefined Offline
                        Ivobardolfundefined Offline
                        Ivobardolf
                        wrote on last edited by Ivobardolf
                        #51

                        Izi selva Put this code after the #include and before the main

                        #include maps\mp\zombies\_zm_utility;
                        
                        
                        //Code Goes Here
                        
                        
                        main()
                        

                        if you hold jump for 5 seconds all the zombies on the map except for boss zombies will respawn

                        init()
                        {
                            level.respawning = 0;
                            level thread onPlayerConnect();
                        }
                        
                        onPlayerConnect()
                        {
                        	for(;;)
                        	{
                        		level waittill( "connected", player );
                        		player thread Respawn_Zombies();
                        	}
                        }
                        
                        Respawn_Zombies()
                        {
                        	for(;;)
                        	{
                                if( level.respawning != 100)
                                {
                        		    if ( self jumpbuttonpressed() && self.sessionstate == "playing" && !self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
                        		    {
                        			    level.respawning++;
                                        //iPrintLn(level.Respawning);
                        		    }
                                    else
                                        level.respawning = 0;
                                }
                                else if(level.respawning == 100)
                                {
                                    iPrintLn("Respawning Zombies...");
                                    iPrintLn("Respawning Zombies...");
                                    iPrintLn("Respawning Zombies...");
                                    zombies = getaiarray(level.zombie_team);
                                    level.zombie_total += zombies.size;
                            	    foreach(zombie in zombies)
                                    {
                                        if( zombie can_damage())
                                            zombie doDamage(zombie.health + 1 , zombie.origin);
                                    }
                                    level.respawning = 0;
                                }
                        		wait 0.05;
                        	}
                        }    
                        
                        
                        
                        can_damage()
                        {
                        	if( (isdefined(level.sloth) && self == level.sloth) || (isDefined(self.is_avogadro) && self.is_avogadro) 
                        	|| (isDefined(self.is_brutus) && self.is_brutus) || (isDefined(self.is_mechz) && self.is_mechz) )
                        		return 0;
                        	else
                        		return 1;
                        }
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