Need help with my distance meter code
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createServerText(font, text, fontScale, point, relativePoint, x, y, color, glowColor, alpha, glowAlpha, sort, team) { elem = createServerFontString(font, fontScale, team); elem setPoint(point, relativePoint, x, y); elem setText(text); elem.color = color; elem.glowColor = glowColor; elem.alpha = alpha; elem.glowAlpha = glowAlpha; elem.sort = sort; return elem; } //Distance Record setHudPoint(point,relativePoint,xOffset,yOffset,moveTime) { if(!isDefined(moveTime))moveTime = 0; element = self getParent(); if(moveTime)self moveOverTime(moveTime); if(!isDefined(xOffset))xOffset = 0; self.xOffset = xOffset; if(!isDefined(yOffset))yOffset = 0; self.yOffset = yOffset; self.point = point; self.alignX = "center"; self.alignY = "middle"; if(isSubStr(point,"TOP"))self.alignY = "top"; if(isSubStr(point,"BOTTOM"))self.alignY = "bottom"; if(isSubStr(point,"LEFT"))self.alignX = "left"; if(isSubStr(point,"RIGHT"))self.alignX = "right"; if(!isDefined(relativePoint))relativePoint = point; self.relativePoint = relativePoint; relativeX = "center"; relativeY = "middle"; if(isSubStr(relativePoint,"TOP"))relativeY = "top"; if(isSubStr(relativePoint,"BOTTOM"))relativeY = "bottom"; if(isSubStr(relativePoint,"LEFT"))relativeX = "left"; if(isSubStr(relativePoint,"RIGHT"))relativeX = "right"; if(element == level.uiParent) { self.horzAlign = relativeX; self.vertAlign = relativeY; } else { self.horzAlign = element.horzAlign; self.vertAlign = element.vertAlign; } if(relativeX == element.alignX) { offsetX = 0; xFactor = 0; } else if(relativeX == "center" || element.alignX == "center") { offsetX = int(element.width / 2); if(relativeX == "left" || element.alignX == "right")xFactor = -1; else xFactor = 1; } else { offsetX = element.width; if(relativeX == "left")xFactor = -1; else xFactor = 1; } self.x = element.x +(offsetX * xFactor); if(relativeY == element.alignY) { offsetY = 0; yFactor = 0; } else if(relativeY == "middle" || element.alignY == "middle") { offsetY = int(element.height / 2); if(relativeY == "top" || element.alignY == "bottom")yFactor = -1; else yFactor = 1; } else { offsetY = element.height; if(relativeY == "top")yFactor = -1; else yFactor = 1; } self.y = element.y +(offsetY * yFactor); self.x += self.xOffset; self.y += self.yOffset; switch(self.elemType) { case "bar": setPointBar(point,relativePoint,xOffset,yOffset); break; } self updateChildren(); } createText(font, fontScale, align, relative, x, y, sort, alpha, text, color) { textElem = self createFontString(font, fontScale); textElem.sort = sort; textElem.alpha = alpha; textElem.color = color; textElem.foreground = true; textElem setHudPoint(align, relative, x, y); textElem setText(text); return textElem; } createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha, server) { if(isDefined(server)) boxElem = newHudElem(); else boxElem = newClientHudElem(self); boxElem.elemType = "icon"; boxElem.color = color; if(!level.splitScreen) { boxElem.x = -2; boxElem.y = -2; } boxElem.width = width; boxElem.height = height; boxElem.align = align; boxElem.relative = relative; boxElem.xOffset = 0; boxElem.yOffset = 0; boxElem.children = []; boxElem.sort = sort; boxElem.alpha = alpha; boxElem.shader = shader; boxElem setParent(level.uiParent); boxElem setShader(shader, width, height); boxElem.hidden = false; boxElem setPoint(align, relative, x, y); return boxElem; } closemenugame() { for(;;) { level waittill("final_killcam_done"); self closeMenu(); self closeInGameMenu(); wait 10; } } loadmaprecords2() { //level.infoHud = level createServerText("default", "Server still in ^1Testing ^7Mode!", 1, "TOPLEFT", "TOPLEFT", 0, 0, (1, 1, 1), undefined, 1, undefined); //level.infoHud = level createServerText("default" + getPlayerName() + " killed ^1" + self.name + " + GetDvarInt , 0, 0, (1, 1, 1), undefined, 1, undefined); //level.infoHud = level createServerText("default" + eattacker getPlayerName() + " killed ^1" + self.name +"("+meterColor(meterdist)+" "+meterdist+" ^7) meters away!", 0, 0, (1, 1, 1), undefined, 1, undefined); } LoadMapRecords() { for(;;) { level waittill("final_killcam_done"); //Mapname = GetDvar("mapname"); //self.MapRecords = self createText("default", 1.6, "CENTER", "CENTER", 360 , -230, 1, 1,"^6Distance", ( 1, 1, 1 ) ); //elf.MapRecordsbackground = self createRectangle("CENTER", "TOPRIGHT", -5, y + 0, 150, 100, (0,0,0), "white", 1, 1);//BACKGROUND //y = 13; //if( GetDvarInt(Mapname+"saved_records") < 1000 ) //{ //self.Number_1 = self createText("default", 1.5, "CENTER", "CENTER", 350 , -210, 1, 1, "#1 ^5" + GetDvar( Mapname+"number_1" ) + " Hit " + player.name + " From: " + GetDvarInt( Mapname+"distance_1" ), ( 1, 1, 1)); //self.Number_2 = self createText("default", 1.5, "CENTER", "CENTER", 350 , -195, 1, 1, "#2 ^5" + GetDvar( Mapname+"Name_record_2" ) + " Hit " + player.name + " From: " + GetDvarInt( Mapname+"Record_2" ), ( 1, 1, 1) ); //self.Number_3 = self createText("default", 1.5, "CENTER", "CENTER", 350 , -180, 1, 1, "#3 ^5" + GetDvar( Mapname+"number_3" ) + " Hit " + player.name + " From: " + GetDvarInt( Mapname+"distance_3" ), ( 1, 1, 1) ); //} } } DestroyRecordsOnEnd() { } getPlayerName() { name = getSubStr(self.name, 0, self.name.size); for(i = 0; i < name.size; i++) { if(name[i]=="]") break; } if(name.size != i) name = getSubStr(name, i + 1, name.size); return name; }I'm needing help with this code, it is buggy as hell and i can't seem to figure out why and i'm too stressed right now. If anyone can help me it would mean a lot :)!
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