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  3. disabled commands bo1 zombies

disabled commands bo1 zombies

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  • qbdundefined Offline
    qbdundefined Offline
    qbd
    wrote on last edited by
    #1

    when modding got added you guys also added cheat protection for the following commands and possibly more im unaware of

    r_fullbright
    r_fog
    fx_enable

    i think you should remove the cheat protection again for them they didnt affect your gameplay in any way on zombies mode i understand it was needed for multiplayer for whatever reasons but i feel that its not necessary for zombies considering that multiplayer and zombies are 2 different clients i cant speak for everyone when i say it but it benefited me when i was doing high rounds

    r_fullbright (didnt have to deal with shadows/shaders)
    r_fog (cotd fog/shi no numa fog)
    fx_enable (disabled all particles) (i.e mustang and sally explosions when you shot it)

    Hadi77KSAundefined 1 Reply Last reply
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    • qbdundefined qbd

      when modding got added you guys also added cheat protection for the following commands and possibly more im unaware of

      r_fullbright
      r_fog
      fx_enable

      i think you should remove the cheat protection again for them they didnt affect your gameplay in any way on zombies mode i understand it was needed for multiplayer for whatever reasons but i feel that its not necessary for zombies considering that multiplayer and zombies are 2 different clients i cant speak for everyone when i say it but it benefited me when i was doing high rounds

      r_fullbright (didnt have to deal with shadows/shaders)
      r_fog (cotd fog/shi no numa fog)
      fx_enable (disabled all particles) (i.e mustang and sally explosions when you shot it)

      Hadi77KSAundefined Offline
      Hadi77KSAundefined Offline
      Hadi77KSA
      Contributor
      wrote on last edited by
      #2

      You said it yourself:

      … but it benefited me when i was doing high rounds

      r_fullbright (didnt have to deal with shadows/shaders)
      r_fog (cotd fog/shi no numa fog)
      fx_enable (disabled all particles) (i.e mustang and sally explosions when you shot it)

      In the context of high round records taken by for example ZWR, these are considered as unfair advantages over the console versions that are unable to modify these features.

      It’s not like making them cheat protected means they can’t be modified at all. You could use a script to modify them or alternatively use the command sv_cheats 1 to be able to modify them.

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      • qbdundefined Offline
        qbdundefined Offline
        qbd
        wrote on last edited by
        #3

        Hadi77KSA i understand that they arent allowed on zwr but i primary play modded severs with custom plugins such as record plugins

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        • XGAMER1400undefined Offline
          XGAMER1400undefined Offline
          XGAMER1400
          wrote last edited by
          #4

          The gets too high

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