Stairway to hell (BO1 Remake) Update V2.1
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Stairway to Hell (BO1 Remake) V2.1
Some of you may or may not be familiar with the map "stairway to hell" made in waw, and I decided to remake this map in bo1. I tried to make this as accurate to the original one as I could, but if you're familiar with that one you'll know that it's very very basic anyway. That's why it took me less than 3 days to make this map. anyway, even though it's basic I still think it's a cool map which is why I wanted to remake this in bo1
Also, I wasn't able to implement the anti-gravity perk... so instead there's a switch that lowers the gravity for 4k pointsV1.1: every perk machine gives 100 points when proning in front of it instead of just some. Also made a few minor adjustments
V1.1.1: minor changes to the spawns
V1.2 (Final): there was no volume in the small area with the ppsh wallbuy, causing zombies to spawn in the start area when standing there. Also made some weapon stats adjustments that I had meant to do before releasing this map. (there shouldn't be anymore updates to this map)
V1.2.1: there was an issue specific to the plutonium version where zombies wouldn't move whatsoever.... so that's fixed
V1.2.2: removed the m14 and olympia (since they didn't have wallbuys or was in the box) and put in the ks23 & suppressed ak47
V1.2.3: fixed sounds for scavengerV2.0:
- fixed an issue where the box would still move for some people, however this may be an issue because some server owners who run this map modify the _zombiemode.gsc and remove the dvar to prevent the box from moving, but that is now done through the map script, there is now no longer a box spot outside the map too
- scavenger and wavegun are now ripped straight from cotd and moon
- phd, deadshot, and stamin-up now have jingles and use the models and materials from moon
- removed vulture-aid and replaced it with point crusher, I did this because the script I had used for vulture-aid was janky and didn't fully work
- electric cherry uses a new script that isn't as janky and actually shocks zombies everytime you reload rather than sometimes
- changed the weapons arsenal and made the pap camo the gold camo from mp
- doubletap 2 is now added
V2.1: fixed an issue where zombies would sit and place and do a void animation
Credits:
Ping998 - the creator of the original stairway to hell
shippuden1592 - for the MW2 and BO2 weapons
oJubby - for the scavenger and the wavegun
Jbleezy - for the stoner and ppsh from the bo1 reimagined mod
NGcaudle - buyable endingImages:




If there are any bugs feel free to let me know, I ran into a lot of issues when making this which is all fixed but since I don't trust this game I feel like something may occur, plus with the way I put together the anti-gravity I wouldn't be surprised if it had some bug that I couldn't find, but I tried my best.
(if you want to play this map on plutonium, load it into your mods folder through your plutonium directory, not in the base game directory or else some things wont work properly)
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Nice we're getting to bo3 customs now

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Got this issue while trying to load the mod
ERROR: image 'images/3_cursor3.iwi is version 13 but should be version 6
I could not find a solution for this
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Got this issue while trying to load the mod
ERROR: image 'images/3_cursor3.iwi is version 13 but should be version 6
I could not find a solution for this
GOPUMA I removed the 3_cursor3.iwi from the mod since it's not necessary whatsoever, so you shouldn't have this issue anymore. If you still have this problem it's more than most likely an issue on your end