[ZM-Script] Double Jump When You Have Quick Revive.
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This script adds a double jump mechanic, but it only works if the player has the Quick Revive perk.
A simple way to make gameplay more dynamic by giving Quick Revive an extra ability.
This isn't perfect, but it works. I'm working on a project with improvements to bring together several scripts that improve the gameplay and make it more fun. Thanks for reading this.
install: 1 - create a file in .gsc and paste the script below. (sorry, i can't use link)
2 - Place the .gsc file in your scripts folder.SCRIPT:
init() { for(;;) { level waittill("connected", player); player thread double_jump(); } } double_jump() { self endon("disconnect"); self notifyOnPlayerCommand("jump_button_pressed", "+gostand"); self.jumps_left = 2; self thread reset_pulo_timer(); for(;;) { self waittill("jump_button_pressed"); // Verifica se tem o perk revive if(self HasPerk("specialty_quickrevive")) { if(self.jumps_left > 0) { self SetVelocity(self GetVelocity() + (0, 0, 300)); self.jumps_left--; } } } } reset_pulo_timer() { self endon("disconnect"); for(;;) { wait 1.8; // time to reset self.jumps_left = 2; } }
Thanks again!!
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Cool idea dude! Love it! i think you should bump the price for it too since it could be really useful i say 1500 for solo and 2000 with others
Also you could just rename the .gsc extinction to .iwd then upload it here and tell others in the post to just rename it back to .gsc
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Do you think it would be possible to merge the tombstone and whos who ability together? So when you down you get two button options
Either you press F to not feed the zombies and the other one like press C to go in whos who mode and try to save yourself?
i think that would make both of them better and bit more useful
if not then could you make a script that adds Mule kick wirh tombstone machine model in town ( maybe even in pap room just to be a B*tch
) or even in the original location in bo1 nacht der untoten i think that would be perfect
PHD with jug machine model in power station or in corn filed under the Electric Tower
and if you had time for it Deadshot daiquiri with Quick Revive model in the cabinet
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I'm not that good at creating a complex mod to combine whos whos with another perk. I use a mod to add other perks to the map -> sehteria created this mod: https://forum.plutonium.pw/topic/38256/release-zm-mod-zm_perks-adding-all-perks-to-maps
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its cool and yeah i know about it! But i also use the gun mod and cant have them both at the same time
if you could atleast add other 2 or 3 perks to tranzit that would be awesome -
its cool and yeah i know about it! But i also use the gun mod and cant have them both at the same time
if you could atleast add other 2 or 3 perks to tranzit that would be awesomeGhostRider0125 I thought you could merge mods together?, pretty sure lots of servers merged sehterias gun mod and perk mod together, If im correct not totally sure but i have played a server with them both!
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GhostRider0125 I thought you could merge mods together?, pretty sure lots of servers merged sehterias gun mod and perk mod together, If im correct not totally sure but i have played a server with them both!
Dec what? How?! Are you sure it wasnt the gun mod with .gsc script to add the abilitys in with the default perk machine models of the map?!
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Dec what? How?! Are you sure it wasnt the gun mod with .gsc script to add the abilitys in with the default perk machine models of the map?!
GhostRider0125 You can merge the gsc's and the mod information together im pretty sure sehteria said to do that also somewhere on his post i could be wrong but i do recall reading that at some point, There is a file where you need to include the files for both those mods if you merge those and just add the assets and rebuild the mod im sure it should work perfectly fine. Again i could be wrong!
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Cool idea dude! Love it! i think you should bump the price for it too since it could be really useful i say 1500 for solo and 2000 with others
Also you could just rename the .gsc extinction to .iwd then upload it here and tell others in the post to just rename it back to .gsc
GhostRider0125 It would be a good idea, if you want you can modify the script and publish it your way.
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Plutonium need load multimods
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GhostRider0125 It would be a good idea, if you want you can modify the script and publish it your way.
AndreTOQU3 yeah but the thing is i dunno how to code or even how the commands of the game work with the .gsc script thats why i was asking