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  3. [ZM-Script] Double Jump When You Have Quick Revive.

[ZM-Script] Double Jump When You Have Quick Revive.

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  • AndreTOQU3undefined Offline
    AndreTOQU3undefined Offline
    AndreTOQU3
    wrote last edited by
    #1

    imagem_2025-06-24_005800708.png

    imagem_2025-06-24_010006799.png

    This script adds a double jump mechanic, but it only works if the player has the Quick Revive perk.

    A simple way to make gameplay more dynamic by giving Quick Revive an extra ability.

    This isn't perfect, but it works. I'm working on a project with improvements to bring together several scripts that improve the gameplay and make it more fun. Thanks for reading this.

    install: 1 - create a file in .gsc and paste the script below. (sorry, i can't use link)
    2 - Place the .gsc file in your scripts folder.

    SCRIPT:

    init()
    {
        for(;;)
        {
            level waittill("connected", player);
            player thread double_jump();
        }
    }
    
    double_jump()
    {
        self endon("disconnect");
    
        self notifyOnPlayerCommand("jump_button_pressed", "+gostand");
    
        self.jumps_left = 2;
    
        self thread reset_pulo_timer();
    
        for(;;)
        {
            self waittill("jump_button_pressed");
    
            //  Verifica se tem o perk revive
            if(self HasPerk("specialty_quickrevive"))
            {
                if(self.jumps_left > 0)
                {
                    self SetVelocity(self GetVelocity() + (0, 0, 300));
                    self.jumps_left--;
                }
            }
        }
    }
    
    reset_pulo_timer()
    {
        self endon("disconnect");
    
        for(;;)
        {
            wait 1.8; // time to reset
            self.jumps_left = 2;
        }
    }
    

    Thanks again!!

    1 Reply Last reply
    3
    • GhostRider0125undefined Offline
      GhostRider0125undefined Offline
      GhostRider0125
      wrote last edited by GhostRider0125
      #2

      Cool idea dude! Love it! i think you should bump the price for it too since it could be really useful i say 1500 for solo and 2000 with others😁

      Also you could just rename the .gsc extinction to .iwd then upload it here and tell others in the post to just rename it back to .gsc😆

      AndreTOQU3undefined 1 Reply Last reply
      0
      • GhostRider0125undefined Offline
        GhostRider0125undefined Offline
        GhostRider0125
        wrote last edited by GhostRider0125
        #3

        Do you think it would be possible to merge the tombstone and whos who ability together? So when you down you get two button options

        Either you press F to not feed the zombies and the other one like press C to go in whos who mode and try to save yourself?

        i think that would make both of them better and bit more useful😆

        if not then could you make a script that adds Mule kick wirh tombstone machine model in town ( maybe even in pap room just to be a B*tch😂😂😂) or even in the original location in bo1 nacht der untoten i think that would be perfect👌🔥

        PHD with jug machine model in power station or in corn filed under the Electric Tower

        and if you had time for it Deadshot daiquiri with Quick Revive model in the cabinet 🙏

        1 Reply Last reply
        0
        • AndreTOQU3undefined Offline
          AndreTOQU3undefined Offline
          AndreTOQU3
          wrote last edited by
          #4

          I'm not that good at creating a complex mod to combine whos whos with another perk. I use a mod to add other perks to the map -> sehteria created this mod: https://forum.plutonium.pw/topic/38256/release-zm-mod-zm_perks-adding-all-perks-to-maps

          1 Reply Last reply
          1
          • GhostRider0125undefined Offline
            GhostRider0125undefined Offline
            GhostRider0125
            wrote last edited by
            #5

            its cool and yeah i know about it! But i also use the gun mod and cant have them both at the same time
            if you could atleast add other 2 or 3 perks to tranzit that would be awesome 😁🙏

            Decundefined 1 Reply Last reply
            1
            • GhostRider0125undefined GhostRider0125

              its cool and yeah i know about it! But i also use the gun mod and cant have them both at the same time
              if you could atleast add other 2 or 3 perks to tranzit that would be awesome 😁🙏

              Decundefined Offline
              Decundefined Offline
              Dec
              Contributor
              wrote last edited by
              #6

              GhostRider0125 I thought you could merge mods together?, pretty sure lots of servers merged sehterias gun mod and perk mod together, If im correct not totally sure but i have played a server with them both!

              GhostRider0125undefined 1 Reply Last reply
              1
              • Decundefined Dec

                GhostRider0125 I thought you could merge mods together?, pretty sure lots of servers merged sehterias gun mod and perk mod together, If im correct not totally sure but i have played a server with them both!

                GhostRider0125undefined Offline
                GhostRider0125undefined Offline
                GhostRider0125
                wrote last edited by
                #7

                Dec what? How?! Are you sure it wasnt the gun mod with .gsc script to add the abilitys in with the default perk machine models of the map?!

                Decundefined 1 Reply Last reply
                0
                • GhostRider0125undefined GhostRider0125

                  Dec what? How?! Are you sure it wasnt the gun mod with .gsc script to add the abilitys in with the default perk machine models of the map?!

                  Decundefined Offline
                  Decundefined Offline
                  Dec
                  Contributor
                  wrote last edited by
                  #8

                  GhostRider0125 You can merge the gsc's and the mod information together im pretty sure sehteria said to do that also somewhere on his post i could be wrong but i do recall reading that at some point, There is a file where you need to include the files for both those mods if you merge those and just add the assets and rebuild the mod im sure it should work perfectly fine. Again i could be wrong!

                  1 Reply Last reply
                  1
                  • GhostRider0125undefined GhostRider0125

                    Cool idea dude! Love it! i think you should bump the price for it too since it could be really useful i say 1500 for solo and 2000 with others😁

                    Also you could just rename the .gsc extinction to .iwd then upload it here and tell others in the post to just rename it back to .gsc😆

                    AndreTOQU3undefined Offline
                    AndreTOQU3undefined Offline
                    AndreTOQU3
                    wrote last edited by
                    #9

                    GhostRider0125 It would be a good idea, if you want you can modify the script and publish it your way.

                    GhostRider0125undefined 1 Reply Last reply
                    1
                    • AndreTOQU3undefined Offline
                      AndreTOQU3undefined Offline
                      AndreTOQU3
                      wrote last edited by
                      #10

                      Plutonium need load multimods

                      1 Reply Last reply
                      1
                      • AndreTOQU3undefined AndreTOQU3

                        GhostRider0125 It would be a good idea, if you want you can modify the script and publish it your way.

                        GhostRider0125undefined Offline
                        GhostRider0125undefined Offline
                        GhostRider0125
                        wrote last edited by
                        #11

                        AndreTOQU3 yeah but the thing is i dunno how to code or even how the commands of the game work with the .gsc script thats why i was asking😅😂

                        1 Reply Last reply
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