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  3. [ZM] WAW Weapons mod for bo1 maps v2.3

[ZM] WAW Weapons mod for bo1 maps v2.3

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  • Brigeezy123undefined Brigeezy123

    HomerJay42 thanks, also im not sure if this is just from a texture on my end but do the stg and trench gun papped look like this for you? when i use cheats to give the guns it looks normal but when i put it in the pap machine it looks like this:
    0b4143d6-d716-41e9-bbb9-a948fe786013-image.png
    4de2d25b-9082-4068-af77-72d76bca946d-image.png

    im like 90% sure its my end

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by HomerJay42
    #6

    Brigeezy123 I accidentally included the camo tables I made that was supposed to apply the bo1 pap camo to all the waw weapons, but part way through making this I changed my mind but forgot to remove it, this caused the pap camo show on parts with no silver etching. I fixed it along with the box rng (at least I'm like 90% it's fixed)

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    • N3m0Ghostundefined Offline
      N3m0Ghostundefined Offline
      N3m0Ghost
      wrote last edited by
      #7

      god ur so tuff

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      • Brigeezy123undefined Offline
        Brigeezy123undefined Offline
        Brigeezy123
        wrote last edited by
        #8

        would you also be able to buff the papped stg and trench gun a bit? they seem a lot more weak than their waw counterparts

        HomerJay42undefined 1 Reply Last reply
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        • Brigeezy123undefined Brigeezy123

          would you also be able to buff the papped stg and trench gun a bit? they seem a lot more weak than their waw counterparts

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote last edited by
          #9

          Brigeezy123 I did for the bo1 maps but realized that they weren't buffed for der riese, so they're buffed now. I also buffed the kar98k, m1carbine and the m1garand

          Brigeezy123undefined 1 Reply Last reply
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          • HomerJay42undefined HomerJay42

            Brigeezy123 I did for the bo1 maps but realized that they weren't buffed for der riese, so they're buffed now. I also buffed the kar98k, m1carbine and the m1garand

            Brigeezy123undefined Offline
            Brigeezy123undefined Offline
            Brigeezy123
            wrote last edited by
            #10

            HomerJay42 thx

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            • Brigeezy123undefined Offline
              Brigeezy123undefined Offline
              Brigeezy123
              wrote last edited by Brigeezy123
              #11

              the next weapon you should add is the m1garand with the grenade launcher.

              and i like the mp40 pap camo update alot, see if u can add those steel parts back onto the papped trench gun and double barrel, maybe even add it to the fg42 lol. would be appreciated.

              and the metal bumps on the papped waffe looks a bit off just letting u know
              be146f7a-2a48-4ace-b1bf-72707020ebe4-image.png

              HomerJay42undefined 1 Reply Last reply
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              • Janio_720undefined Offline
                Janio_720undefined Offline
                Janio_720
                wrote last edited by
                #12

                i know it's offtopic, but can you add the waffe and thundergun to both five and kino? that would be cool

                Brigeezy123undefined HomerJay42undefined 2 Replies Last reply
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                • Brigeezy123undefined Brigeezy123

                  the next weapon you should add is the m1garand with the grenade launcher.

                  and i like the mp40 pap camo update alot, see if u can add those steel parts back onto the papped trench gun and double barrel, maybe even add it to the fg42 lol. would be appreciated.

                  and the metal bumps on the papped waffe looks a bit off just letting u know
                  be146f7a-2a48-4ace-b1bf-72707020ebe4-image.png

                  HomerJay42undefined Offline
                  HomerJay42undefined Offline
                  HomerJay42
                  wrote last edited by
                  #13

                  Brigeezy123 I could try adding that sometime
                  however with the metal bumps on the waffe, idk why it's like that. for some reason when the mod isn't loaded and I use the exact same textures it looks normal, so idk. I'll try figuring it out sometime

                  Brigeezy123undefined 1 Reply Last reply
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                  • Janio_720undefined Janio_720

                    i know it's offtopic, but can you add the waffe and thundergun to both five and kino? that would be cool

                    Brigeezy123undefined Offline
                    Brigeezy123undefined Offline
                    Brigeezy123
                    wrote last edited by
                    #14

                    Janio_720 i think it would be a better idea and more balanced if its just a separate mod that swaps the tgun with the waffe.

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                    • Janio_720undefined Janio_720

                      i know it's offtopic, but can you add the waffe and thundergun to both five and kino? that would be cool

                      HomerJay42undefined Offline
                      HomerJay42undefined Offline
                      HomerJay42
                      wrote last edited by
                      #15

                      Janio_720 possibly, the only reason I didn't bother doing so is because both the thundergun and the waffe need external scripts to function properly, meaning if I put the waffe in kino it would do nothing. I could put the waffe script into kino but I'm not good with that kinda stuff so I'll have to see

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                      • HomerJay42undefined HomerJay42

                        Brigeezy123 I could try adding that sometime
                        however with the metal bumps on the waffe, idk why it's like that. for some reason when the mod isn't loaded and I use the exact same textures it looks normal, so idk. I'll try figuring it out sometime

                        Brigeezy123undefined Offline
                        Brigeezy123undefined Offline
                        Brigeezy123
                        wrote last edited by Brigeezy123
                        #16

                        HomerJay42 i think the script is overlaying the metal_bumps over the one already on it. and i dont think its set to the right settings and resolution in the script. i tried making the texture into a 4x4 and it looked a lot closer but still looked like it was overlaying the original file placement.

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                        • HomerJay42undefined HomerJay42

                          Brigeezy123 all the weapons are obtainable through the box as I've done a lot of testing to make sure of that, however, I've noticed that I'll get the same 3 or 4 weapons 90% of the time and it's a little frustrating since I have no idea why it does that. If I figure out a solution I'll update it

                          CHORIZOTAGEundefined Offline
                          CHORIZOTAGEundefined Offline
                          CHORIZOTAGE
                          wrote last edited by
                          #17

                          HomerJay42 h

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                          • Brigeezy123undefined Brigeezy123 referenced this topic
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                          • Roll_Hikari13undefined Offline
                            Roll_Hikari13undefined Offline
                            Roll_Hikari13
                            wrote last edited by
                            #18

                            This is such a cool mod! I've been thinking about something like this for a while, and like, just straight up recreating waw zombies in bo1 entirely. I was wondering though, Treyarch's ported waw weapons seem to have some sort of new specular maps that the original models didn't have, and I was wondering if it would be possible to make new ones for the weapons you ported. It's kinda jarring going between weapons and seeing the old ones looking so flat

                            HomerJay42undefined 1 Reply Last reply
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                            • Roll_Hikari13undefined Roll_Hikari13

                              This is such a cool mod! I've been thinking about something like this for a while, and like, just straight up recreating waw zombies in bo1 entirely. I was wondering though, Treyarch's ported waw weapons seem to have some sort of new specular maps that the original models didn't have, and I was wondering if it would be possible to make new ones for the weapons you ported. It's kinda jarring going between weapons and seeing the old ones looking so flat

                              HomerJay42undefined Offline
                              HomerJay42undefined Offline
                              HomerJay42
                              wrote last edited by
                              #19

                              Roll_Hikari13 I could try that out. If it's a simple texture swap then I could try using the bo1 m1911 textures (just using a black variant). the mg42 and .357 I'll look into as well, but I'm a little surprised they do look so flat considering the models I used for those weapons were already in the bo1 game files.

                              Brigeezy123undefined Roll_Hikari13undefined 2 Replies Last reply
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                              • HomerJay42undefined HomerJay42

                                Roll_Hikari13 I could try that out. If it's a simple texture swap then I could try using the bo1 m1911 textures (just using a black variant). the mg42 and .357 I'll look into as well, but I'm a little surprised they do look so flat considering the models I used for those weapons were already in the bo1 game files.

                                Brigeezy123undefined Offline
                                Brigeezy123undefined Offline
                                Brigeezy123
                                wrote last edited by Brigeezy123
                                #20

                                HomerJay42 also there seems to be a bit of a bug where the pap camo turns out like this in bo1 maps, ba4f10fd-944d-49ba-a272-e8ea87f622d3-image.png
                                i believe it has to do with the gblackness.iwi not being completely black in base game because of the cubemaps being different on der riese compared to the rest of the maps i guess. drop this in the .iwd and i think it should fix it.
                                https://www.mediafire.com/file/shsfrj8s71b3s00/%257E-gblackness_c.rar/file

                                (nvm its just because i alt tabbed in fullscreen, dw ab putting it in, they left the gblackness as is just because of the engine i guess.)

                                theres also a bug here where javascript couldnt pick up his papped weapon - https://youtu.be/DIV9yDQE7-Q?si=58CZVcWJuMlgTGO9&t=1460

                                and i would recommend changing some of the bo1 map wallbuys and making the kar98k 200 pts. in ascension you should change the m1garand buy to an mp40

                                HomerJay42undefined 1 Reply Last reply
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                                • HomerJay42undefined HomerJay42

                                  Roll_Hikari13 I could try that out. If it's a simple texture swap then I could try using the bo1 m1911 textures (just using a black variant). the mg42 and .357 I'll look into as well, but I'm a little surprised they do look so flat considering the models I used for those weapons were already in the bo1 game files.

                                  Roll_Hikari13undefined Offline
                                  Roll_Hikari13undefined Offline
                                  Roll_Hikari13
                                  wrote last edited by
                                  #21

                                  HomerJay42 If I knew how to check myself I would, but I think the best way to figure it out would be to compare the bo1 version of a weapon like the kar98 and compare the textures with the waw k98. Like my guess is that they auto generated some new specular map for the waw weapons to bring it somewhat on par with the new bo1 weapons, since I don't think waw has specular maps on guns

                                  HomerJay42undefined 1 Reply Last reply
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                                  • Brigeezy123undefined Brigeezy123

                                    HomerJay42 also there seems to be a bit of a bug where the pap camo turns out like this in bo1 maps, ba4f10fd-944d-49ba-a272-e8ea87f622d3-image.png
                                    i believe it has to do with the gblackness.iwi not being completely black in base game because of the cubemaps being different on der riese compared to the rest of the maps i guess. drop this in the .iwd and i think it should fix it.
                                    https://www.mediafire.com/file/shsfrj8s71b3s00/%257E-gblackness_c.rar/file

                                    (nvm its just because i alt tabbed in fullscreen, dw ab putting it in, they left the gblackness as is just because of the engine i guess.)

                                    theres also a bug here where javascript couldnt pick up his papped weapon - https://youtu.be/DIV9yDQE7-Q?si=58CZVcWJuMlgTGO9&t=1460

                                    and i would recommend changing some of the bo1 map wallbuys and making the kar98k 200 pts. in ascension you should change the m1garand buy to an mp40

                                    HomerJay42undefined Offline
                                    HomerJay42undefined Offline
                                    HomerJay42
                                    wrote last edited by HomerJay42
                                    #22

                                    Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

                                    also that bug javascript faced is fixed, I listed it in the update change log at the top

                                    the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
                                    for some reason I couldn't change the price for the kar98 which is why I buffed it

                                    I'll look into fixing the pap camo soon

                                    Brigeezy123undefined 3 Replies Last reply
                                    1
                                    • HomerJay42undefined HomerJay42

                                      Brigeezy123 that bug might be because of the camo table responsible for applying the pap camo to bo1 weapons, I say that because I faced that bug when making the waw pap camo for bo1 weapons and fixed it by removing all weapons from the camo table.

                                      also that bug javascript faced is fixed, I listed it in the update change log at the top

                                      the method I used for changing the wallbuys wouldn't allow me to change the m1 garand to the mp40 or else kino and cotd would have 2 mp40 wallbuys.
                                      for some reason I couldn't change the price for the kar98 which is why I buffed it

                                      I'll look into fixing the pap camo soon

                                      Brigeezy123undefined Offline
                                      Brigeezy123undefined Offline
                                      Brigeezy123
                                      wrote last edited by
                                      #23

                                      i think it was just on my end because when i papped my guns and got the camo it looked fine but when i accidentally alt tabbed and went back it looked like that

                                      HomerJay42undefined 1 Reply Last reply
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                                      • Brigeezy123undefined Brigeezy123

                                        i think it was just on my end because when i papped my guns and got the camo it looked fine but when i accidentally alt tabbed and went back it looked like that

                                        HomerJay42undefined Offline
                                        HomerJay42undefined Offline
                                        HomerJay42
                                        wrote last edited by
                                        #24

                                        Brigeezy123 I attempted to fix it, but I never had the issue to start so I couldn't say for sure

                                        1 Reply Last reply
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                                        • Roll_Hikari13undefined Roll_Hikari13

                                          HomerJay42 If I knew how to check myself I would, but I think the best way to figure it out would be to compare the bo1 version of a weapon like the kar98 and compare the textures with the waw k98. Like my guess is that they auto generated some new specular map for the waw weapons to bring it somewhat on par with the new bo1 weapons, since I don't think waw has specular maps on guns

                                          HomerJay42undefined Offline
                                          HomerJay42undefined Offline
                                          HomerJay42
                                          wrote last edited by
                                          #25

                                          Roll_Hikari13 I added specular map textures for the m1911 and mg42, the 357 however I'll probably have to make myself so I'll look into that some other time

                                          Brigeezy123undefined 1 Reply Last reply
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