[bo2 weapon pack] upscaled textures
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description:
this is a pack is where i upscale weapon textures with aidownload link: https://www.mediafire.com/file/mz954wfh37kv98q/weapon_pack_upscaled.zip/file
screenshots:
![zmshot0011.jpg}(/assets/uploads/files/1735174445902-zmshot0011.jpg)
last thing to say:
if theres any bugs or somthing i missed fill free to comment on this post -
"Nice mod bro! But I have a question — did you use Blender to recreate those reflections or what did you use? I'd like to know how you did it. I have the weapon textures, but I don't really know how to recreate those reflections."
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"Nice mod bro! But I have a question — did you use Blender to recreate those reflections or what did you use? I'd like to know how you did it. I have the weapon textures, but I don't really know how to recreate those reflections."
CryoMask its been a minute so i don't really remember everything, but from looking through the textures I've used paint.net to recreate the normal map and i upscaled the spec map and it gave me that result, i need to fix some of the spec maps because when i saved it as a dds file it doesn't like it when its transparent its mostly why the galils and mtars spec look abit weird in the screenshots so i would have to make them a png and convert the png to fix that issue but yeah it works, also i mostly made my own spec map for the raygun mk2.
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Are these all the weapons, or just the ones shown in the images? Are you thinking of making a mod to improve the HUD/menu to HD, or even the game textures? This looks pretty good, bro.
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"Nice mod bro! But I have a question — did you use Blender to recreate those reflections or what did you use? I'd like to know how you did it. I have the weapon textures, but I don't really know how to recreate those reflections."
I'd also like to add that are because the textures for each weapon and image is layered differently.
If you don't know what I mean then this is what I can say:
mtl_t6_wpn_ar_x95l_col
means you're editing the base weapon texturemtl_t6_wpn_ar_x95l_spc-rg~#######
means you're editing the weapon texture in a "nacreous" kind of way.These 2 files layer into each other with the second one being like an overlay technique that doesn't fully change the model itself.
As far as I can tell editing the second file
mtl_t6_wpn_ar_x95l_spc-rg~#######
at all causes this reflection thing to occur, probably because you're resetting the alpha line on it, but I barely have any clue what alpha is right now so that's my guess.