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[bo2 weapon pack] upscaled textures

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  • ZAPlordundefined Offline
    ZAPlordundefined Offline
    ZAPlord
    wrote on last edited by ZAPlord
    #1

    description:
    this is a pack is where i upscale weapon textures with ai

    download link: https://www.mediafire.com/file/mz954wfh37kv98q/weapon_pack_upscaled.zip/file

    screenshots:
    zmshot0008.jpg zmshot0000.jpg zmshot0002.jpg zmshot0004.jpg zmshot0006.jpg
    zmshot0018.jpg ![zmshot0011.jpg}(/assets/uploads/files/1735174445902-zmshot0011.jpg) zmshot0013.jpg zmshot0014.jpg zmshot0027.jpg zmshot0020.jpg zmshot0023.jpg zmshot0025.jpg

    last thing to say:
    if theres any bugs or somthing i missed fill free to comment on this post 🙂

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    • CryoMaskundefined Offline
      CryoMaskundefined Offline
      CryoMask
      wrote last edited by
      #2

      "Nice mod bro! But I have a question — did you use Blender to recreate those reflections or what did you use? I'd like to know how you did it. I have the weapon textures, but I don't really know how to recreate those reflections."

      ZAPlordundefined G0LD3N 4RMundefined 2 Replies Last reply
      0
      • CryoMaskundefined CryoMask

        "Nice mod bro! But I have a question — did you use Blender to recreate those reflections or what did you use? I'd like to know how you did it. I have the weapon textures, but I don't really know how to recreate those reflections."

        ZAPlordundefined Offline
        ZAPlordundefined Offline
        ZAPlord
        wrote last edited by
        #3

        CryoMask its been a minute so i don't really remember everything, but from looking through the textures I've used paint.net to recreate the normal map and i upscaled the spec map and it gave me that result, i need to fix some of the spec maps because when i saved it as a dds file it doesn't like it when its transparent its mostly why the galils and mtars spec look abit weird in the screenshots so i would have to make them a png and convert the png to fix that issue but yeah it works, also i mostly made my own spec map for the raygun mk2.

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        • xPrzntundefined Offline
          xPrzntundefined Offline
          xPrznt
          wrote last edited by
          #4

          Are these all the weapons, or just the ones shown in the images? Are you thinking of making a mod to improve the HUD/menu to HD, or even the game textures? This looks pretty good, bro.

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          • CryoMaskundefined CryoMask

            "Nice mod bro! But I have a question — did you use Blender to recreate those reflections or what did you use? I'd like to know how you did it. I have the weapon textures, but I don't really know how to recreate those reflections."

            G0LD3N 4RMundefined Offline
            G0LD3N 4RMundefined Offline
            G0LD3N 4RM
            wrote last edited by G0LD3N 4RM
            #5

            CryoMask

            I'd also like to add that are because the textures for each weapon and image is layered differently.

            If you don't know what I mean then this is what I can say:

            mtl_t6_wpn_ar_x95l_col means you're editing the base weapon texture

            mtl_t6_wpn_ar_x95l_spc-rg~####### means you're editing the weapon texture in a "nacreous" kind of way.

            These 2 files layer into each other with the second one being like an overlay technique that doesn't fully change the model itself.

            As far as I can tell editing the second file mtl_t6_wpn_ar_x95l_spc-rg~####### at all causes this reflection thing to occur, probably because you're resetting the alpha line on it, but I barely have any clue what alpha is right now so that's my guess.

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