Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Resource][Release][ZM] T5 Moon Hacker Equipment Port to T6

[Resource][Release][ZM] T5 Moon Hacker Equipment Port to T6

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
zombiesmod
3 Posts 3 Posters 199 Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Hadi77KSAundefined Offline
    Hadi77KSAundefined Offline
    Hadi77KSA
    Contributor
    wrote last edited by
    #1

    This mod ports the Hacker equipment from BO1 Moon to BO2.

    Installation

    1. Download the latest release.
    2. Extract the zm_wpn_hacker folder.
    3. Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then pressing OK, and open the mods folder. If the mods folder does not exist, create it.

    run window

    1. Move the zm_wpn_hacker folder to inside the mods folder.
    2. Start the game and load the mod through the in-game Mods menu.

    Previews

    hacker on ground
    hacked wallbuy
    hacked mystery box weapon

    Credits

    • EthanC: Jekyll
    • Laupetin: OpenAssetTools
    • plutoniummod: t6-scripts
    • Scobalula: Greyhound, HydraX
    • shiversoftdev: t7-source
    • xensik: gsc-tool
    1 Reply Last reply
    3
    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote last edited by
      #2

      I have no idea what this does because I'm that clueless when it comes to zombies but congrats, seems like a really cool addition

      AdrX003undefined 1 Reply Last reply
      1
      • Resxtundefined Resxt

        I have no idea what this does because I'm that clueless when it comes to zombies but congrats, seems like a really cool addition

        AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote last edited by
        #3

        Resxt dunno if we can call it a pretty "script heavy" equipment so yea it was probly hard to make sure it would work in everything it can interact with

        1 Reply Last reply
        0
        Reply
        • Reply as topic
        Log in to reply
        • Oldest to Newest
        • Newest to Oldest
        • Most Votes


        • Login

        • Don't have an account? Register

        • Login or register to search.
        • First post
          Last post
        0
        • Recent
        • Tags
        • Popular
        • Users
        • Groups
        • Donate