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[Snippet] Correct way to do welcome messages

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  • Scullyundefined Offline
    Scullyundefined Offline
    Scully
    Contributor
    wrote on last edited by
    #1

    I've seen plenty of examples of those trying to do animated welcome messages by attempting to mimic the games' default effect rather than just using an existing function which already does the effect they're trying to mimic. These bad attempts usually consist of spamming setText without an overflow fix. Here is a function below which you can add to your projects:

    displayWelcomeMessage()
    {
        welcome_message_data = spawnstruct();
        welcome_message_data.titleText = "Welcome ^3" + self.name + "^7!";
        welcome_message_data.glowColor = (0, 0, 0);
        welcome_message_data.duration = 7;
        welcome_message_data.font = "hudbig";
        welcome_message_data.foreground = 1;
        welcome_message_data.hideWhenInMenu = 1;
        welcome_message_data.archived = 0;
    
        maps\mp\gametypes\_hud_message::notifyMessage(welcome_message_data);
    }
    
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