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I was randomly banned for cheating while playing a trickshot server?

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  • g45635gundefined g45635g

    Eldor Unfortunate... but I understand. As I also told Dirk myself, this is about what I expected, hence why I didn't desperately beg for a solution to this issue myself. Well, that, and the fact that playing on something else is an option for me to hopefully prevent this from happening again.

    That said, thank you for posting this. I do hope though, while you made it clear that as it stands right now it's impossible, that sometime in the future this could actually be something that's possible to look into. Honestly lol, I would even be willing to pay if it meant not having to live in fear of randomly losing access to this project forever 😞

    gore_undefined Offline
    gore_undefined Offline
    gore_
    wrote last edited by
    #41

    g45635g yeah i guess its fuck us lmao sorry brother at least youre able to ban evade i dont have another device to play on

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    • Astroculeundefined Astrocule

      embracenewlife

      you can specifically help by pc checking people who claim to be falsely banned

      A “PC check” is not a solution. It’s not reliable, it’s not verifiable, and staff will not treat it as evidence. Us contributors have zero moderation authority, zero access to ban data, and zero ability to influence a ban decision. Even if we spent hours digging through a stranger’s system, as Dirk said there is no way to confirm what was injected or running before recording, and no way to guarantee the findings aren’t manipulated. That alone makes it a direct attack vector for cheaters trying to slip back in. No community project is going to build its ban decisions on volunteer forensics.

      This is a community run client. No community project has people donating their personal time to audit every person who claims a false ban. Even if we wanted to, we aren’t equipped to. Plutonium supports Windows officially, but people also play on Linux and even macOS through various translation layers and methods. PC checking across multiple OSes would require knowing each system deeply, and no volunteer is realistically going to learn forensic procedures for three environments just to review strangers’ machines. This isn’t infrastructure a small project can maintain.

      false flags happen in other games all the time, plutonium is no exception

      Correct, false flags exist in every anti-cheat. The difference is that major studios have full-time anti-cheat teams, telemetry pipelines, and internal tools for investigating them. Plutonium has a small dev team, a handful of outsourced people, and limited personal time and money. They maintain this project as a hobby. Expecting studio-level investigative support from volunteers working on a free client is unrealistic.

      it actually has flaws in the document

      Agreed. Many docs are outdated. That happens because the team is small and the workload is large. The documentation is being rewritten, but a small project cannot update everything instantly. Outdated docs are one of the most common pain points when helping users, and it’s not an issue of people not caring; it’s an issue of bandwidth and physical ability.

      dont you think whoever made the anti-cheat forum can make it a full list so people know what to avoid

      A full list isn’t realistically possible. This anti-cheat is custom, old, and restricted by the engine it runs on. Detection behavior changes as OS updates, drivers, overlays, recording tools, and injectors evolve. The OBS example is a perfect example: the idea of recording software being bannable would not have been a consideration when the AC was written. Old game, old engine, limited hooks. Detection shifts over time as PCs change. A complete list won’t ever exist.

      And contributors having access to early builds doesn’t mean we are “not normal users.” Early builds are test builds, nothing more. No elevated permissions, no access to ban systems, no internal controls. We’re also kept in the dark on nearly everything outside testing new features, and even that barely happens because people have real lives, there's maybe 3-5 people each testing session before updates come out. It's really hard to catch things within the game, never mind doing that for the AC.

      Every point you listed has already been discussed with higher ups over the years. They’ve acknowledged them, proposed theories, proposed fixes, and adjusted things when possible. The problem isn’t awareness, it’s manpower. There are very few devs with the ability to work on the codebase, and they only have limited time. That’s reality, not negligence.

      Noise from the community doesn’t create new staff. It doesn’t generate new hours in a day. It doesn’t force infrastructure to appear. Tagging a staff member doesn’t give contributors influence over decisions; it just pings someone who responds when they have time.

      Point is, this is a free project run by a small team in their spare time. They have jobs, families, school, and their own lives. Expecting them to provide full investigative tools, PC audits, appeal systems, perfect documentation, or instant anti-cheat fixes is entitlement. Being inconvenienced by a false ban doesn’t create an obligation for volunteers to deliver studio-level support. It’s not how a project of this scale can operate.
      So please, stop being so ignorant and entitled. I understand it sucks, but nothing can be perfect.

      gore_undefined Offline
      gore_undefined Offline
      gore_
      wrote last edited by
      #42

      Astrocule I’m just looking for some help for the problem that happened to me and others. I know it’s not possible for perfection but a response w a solution would be nice. Being told ehh too bad just blows lmao I posted a video showing I was falsely banned lol. Thanks for the response tho

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