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  3. [BO2 Release] Ultimate perks 1.0 [GSC Script]

[BO2 Release] Ultimate perks 1.0 [GSC Script]

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  • AndreTOQU3undefined Offline
    AndreTOQU3undefined Offline
    AndreTOQU3
    wrote on last edited by AndreTOQU3
    #1

    Perk Functions Explained

    This script adds custom abilities to four base BO2 Zombies perks.
    Here is what each perk function does:

    1. Speed Cola – Power-Up Magnet + Hidden Perks

    When the player has Speed Cola (specialty_fastreload), the script grants two extra hidden perks:

    • Fast Weapon Switch(specialty_fastweaponswitch)
    • Fast Grenade Toss (specialty_fasttoss)

    Additionally, the player can pull power-ups toward themselves by pressing the melee button.

    How it works:

    • Every time the player presses melee, the script checks for nearby power-ups.
    • Any power-up within 1500 units moves toward the player over 0.3 seconds.
    • There's a 1-second cooldown between pulls.
    1. PhD Flopper – Automatic Grenade Regeneration

    When the player has PhD Flopper (specialty_flakjacket), they receive:

    • A guaranteed frag grenade loadout
    • Automatic regeneration of grenades over time

    How it works:

    • The script keeps track of the lethal grenade type the player has.
    • Every 30 seconds, if the player has less than 4 grenades, they gain +1 grenade.
    • Works with both frag and semtex (sticky).
    1. Quick Revive – Double Jump / Multi-Jump

    When the player has Quick Revive (specialty_quickrevive), they gain the ability to double jump.

    How it works:

    • The script listens for the jump button press.

    • The player has 2 extra jumps stored.

    • Each jump adds upward velocity:

      self SetVelocity(self GetVelocity() + (0,0,300));
      
    • The jump charges reset automatically every 1.8 seconds.

    1. Double Tap – Cashback (Bonus Points System)

    After the player has had Double Tap active for a few seconds, they enable the Cash Back effect.

    How it works:

    • The script monitors the player’s score in real time.
    • Whenever the player earns points, they get 50% extra points on top.
    • Example: earning 100 points gives +50 bonus points.
    • Only works while the player has Double Tap (specialty_rof).

    :

    #include maps\mp\_utility;
    #include maps\mp\zombies\_zm_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\gametypes_zm\_hud_message;
    #include maps\mp\gametypes_zm\_zm_powerups;
    #include maps\mp\zombies\_zm_weapons;
    
    init()
    {
        level thread onPlayerConnect();
        level thread monitorPoints();
    }
    
    onPlayerConnect()
    {
        for (;;)
        {
            level waittill("connected", player);
            player thread onPlayerSpawned();
        }
    }
    
    onPlayerSpawned()
    {
        self endon("disconnect");
        level endon("game_ended");
    
        for (;;)
        {
            self waittill("spawned_player");
            wait 2;
            
            self thread speedcola();
            self thread phdflopper();
            self thread quickrevive();
            self thread doubletap();
        }
    }
    
    
    
    
    
    
    
    
    
    
    
    
    // -----------------------------
    // 1. SPEED COLA - Magnetic Powerup
    // -----------------------------
    
    speedcola()
    {
        self endon("disconnect");
        self.lastPullTime = 0;
    
        for (;;)
        {
            
            if (self HasPerk("specialty_fastreload"))
            {
                if (!(self HasPerk("specialty_fastweaponswitch")))
                {
                    self SetPerk("specialty_fastweaponswitch");
                    self notify("perk_acquired", "specialty_fastweaponswitch");
                }
    
                if (!(self HasPerk("specialty_fasttoss")))
                {
                    self SetPerk("specialty_fasttoss");
                    self notify("perk_acquired", "specialty_fasttoss");
                }
            }
            else
            {
                if (self HasPerk("specialty_fastweaponswitch"))
                    self UnsetPerk("specialty_fastweaponswitch");
    
                if (self HasPerk("specialty_fasttoss"))
                    self UnsetPerk("specialty_fasttoss");
            }
    
            
            if (getTime() - self.lastPullTime > 1000)
            {
                if (self meleeButtonPressed())
                {
                    if (!self HasPerk("specialty_fastreload"))
                    {
                        wait 0.3;
                        continue;
                    }
    
                    hasPulled = false;
    
                    foreach (powerup in level.active_powerups)
                    {
                        if (!isdefined(powerup)) continue;
    
                        
                        if (distance(self.origin, powerup.origin) <= 1500)
                        {
                            powerup moveto(self.origin, 0.3);
                            hasPulled = true;
                        }
                    }
    
                    if (hasPulled)
                    {
                        self.lastPullTime = getTime();
                    }
                }
            }
    
            wait 0.05;
        }
    }
    
    
    
    
    
    
    
    
    // -----------------------------
    // 2. PHD FLOPPER - Regen de Granadas
    // -----------------------------
    
    phdflopper()
    {
    self endon("disconnect");
    
    
    self takeweapon("frag_grenade_zm");
    self takeweapon("sticky_grenade_zm");
    
    self giveweapon("frag_grenade_zm");
    self set_player_lethal_grenade("frag_grenade_zm");
    self setweaponammoclip("frag_grenade_zm", 4);
    
    if (!isdefined(self.lethal_loop_started))
    {
    
        self.lethal_loop_started = true;
        self thread lethal_grenade_loop();
    }
    }
    
    
    
    lethal_grenade_loop()
    {
    self endon("disconnect");
    
    
    for (;;)
    {
    wait(1);
    
    
    if (!self hasperk("specialty_flakjacket"))
    continue;
    
    
    if (self hasweapon("sticky_grenade_zm"))
    self.lethal_type = "sticky_grenade_zm";
    else if (self hasweapon("frag_grenade_zm"))
    self.lethal_type = "frag_grenade_zm";
    else
    continue;
    
    
    wait(30);
    
    
    if (self hasweapon(self.lethal_type))
    {
    ammo = self getweaponammoclip(self.lethal_type);
    if (ammo < 4)
    {
    self setweaponammoclip(self.lethal_type, ammo + 1);
    }
    }
    }
    }
    
    
    
    
    
    
    
    
    
    
    
    
    // -----------------------------
    // 3. QUICK REVIVE - Multiple jumps
    // -----------------------------
    
    quickrevive()
    {
        self endon("disconnect");
    
        self notifyOnPlayerCommand("jump_button_pressed", "+gostand");
    
        self.jumps_left = 2;
    
        self thread reset_pulo_timer();
    
        for(;;)
        {
            self waittill("jump_button_pressed");
    
            if(self HasPerk("specialty_quickrevive"))
            {
                if(self.jumps_left > 0)
                {
                    self SetVelocity(self GetVelocity() + (0, 0, 300));
                    self.jumps_left--;
                }
            }
        }
    }
    
    reset_pulo_timer()
    {
        self endon("disconnect");
    
        for(;;)
        {
            wait 1.8; // time to reset
            self.jumps_left = 2;
        }
    }
    
    
    
    
    
    
    
    
    
    
    // -----------------------------
    // 4. DOUBLE TAP - Cash Back
    // -----------------------------
    
    doubletap()
    {
        {
        self endon("disconnect");
    
        
        wait 7.5;
    
        self.hasHalfDouble = true;
    }
        
    }
    
    
    monitorPoints()
    {
        for(;;)
        {
            foreach(player in level.players)
            {
                if (!isDefined(player.old_score))
                    player.old_score = player.score;
    
                if (isDefined(player.hasHalfDouble) && player.hasHalfDouble && player HasPerk("specialty_rof"))
                {
                    diff = player.score - player.old_score;
    
                    if (diff > 0)
                    {
                        bonus = int(diff * 0.5);
                        player.score += bonus;
                    }
                }
    
                player.old_score = player.score;
            }
    
            wait 0.2;
        }
    }
    
    
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    • momo7777undefined Offline
      momo7777undefined Offline
      momo7777
      wrote on last edited by
      #2

      ok brio

      1 Reply Last reply
      0

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