[ZM-BO2-SCRIPT] Dynamic Hardcore Health System
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This script replaces the default BO2 health with a dynamic perk-based health system.
Base Health: 60
Max Health Cap: 250
Health is recalculated every 0.5 seconds based on perks the player owns.
Health Bonuses:
Juggernog / Armor Vest: +70 HP
Quick Revive: +60 HP
Tombstone: +60 HP
The script automatically updates the player's max health, clamps it to 250, and adjusts current health if needed.
Script:
#include maps\mp\zombies\_zm_utility; #include common_scripts\utility; #include maps\mp\_utility; main() { level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill("connected", player); player thread player_health_system(); } } player_health_system() { self endon("disconnect"); const BASE_HEALTH = 60; const MAX_HEALTH_CAP = 250; self.maxhealth = BASE_HEALTH; self.health = self.maxhealth; for (;;) { wait 0.5; health = BASE_HEALTH; if ( self HasPerk( "specialty_juggernaut_zombies" ) || self HasPerk( "specialty_armorvest" ) ) { health += 70; } if ( self HasPerk( "specialty_quickrevive_zombies" ) || self HasPerk( "specialty_quickrevive" ) ) { health += 60; } if ( self.tombstone_legit && self HasPerk( "specialty_scavenger" ) ) { health += 60; } if (health > MAX_HEALTH_CAP) health = MAX_HEALTH_CAP; if (health != self.maxhealth) { self.maxhealth = health; if (self.health > self.maxhealth) self.health = self.maxhealth; } } }