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  3. [Release][ZM] Solo and Any Player Easter Egg Mods

[Release][ZM] Solo and Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
easter eggsascensionshangri-lamoonsolocoop
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  • Hadi77KSAundefined Hadi77KSA

    NKCGAMER115 tested today, all 3 mods on all maps work as intended with different numbers of players. If Ascension’s pressing the buttons step on v2 is not working even in solo, then either you don’t have the script loaded that contains my modifications for the Ascension Easter Egg or you have something overriding it. Refer to the installation and FAQ for how a correctly installed and loaded mod should look like. If everything looks correct according to those sections but you’re still facing issues, send the host’s console.log file that contains the logs of the match you tried the mod on from %localappdata%\Plutonium\storage\t5\main so I could check if the mod is loaded and if its scripts are being overridden.

    NKCGAMER115undefined Offline
    NKCGAMER115undefined Offline
    NKCGAMER115
    wrote on last edited by NKCGAMER115
    #56

    Hadi77KSA This is the console log i did with my friends i think and the part that sounds like the problem: - Common Initialization Complete ---
    Unknown command "t5sp"
    Overridden rawfile: configure.cfg from zone patch
    Loading fastfile 'frontend_patch'
    used 2.31 MB memory in DB alloc
    Loading fastfile 'en_plutonium_ui'
    used 0.00 MB memory in DB alloc
    Loading fastfile 'plutonium_ui'
    used 0.39 MB memory in DB alloc
    Error: Could not load material "menu_mp_lobby_scrollbar_main".
    Error: Could not load material "menu_mp_lobby_scrollbar_block".
    Error: Could not load material "playlist_sp_recr".
    Error: Could not load material "playlist_sp_reg".
    Error: Could not load material "playlist_sp_hard".
    Error: Could not load material "playlist_sp_vet".
    FS_GetModList: failed to open BO1-Eggs-mod/description.txt
    FS_GetModList: failed to open T5-Any-Player-EE-Scripts-current/description.txt
    Timestamp: SV_SpawnServer 1754024862
    g_gametype cmp is not a valid gametype, defaulting to cmp
    Huffman Took 1 Milliseconds
    Save Message First Frame Shown: 2468
    ------ Server Initialization ------
    Server: frontend
    ----- R_Init -----
    Video memory for device: 3072 MB.
    Rounded video memory size: 2048 MB.
    DirectX reports 2048 MB of video memory and 3959 MB of available texture memory.
    Using video memory size to cap used texture memory at 2032 MB.
    Picmip is set manually.
    Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
    Cmd_AddCommand: setClanName already defined
    Cmd_AddCommand: checkClanName already defined
    Cmd_AddCommand: loadMaps already defined
    Cmd_AddCommand: refresh_filter already defined
    FS_GetModList: failed to open BO1-Eggs-mod/description.txt
    FS_GetModList: failed to open T5-Any-Player-EE-Scripts-current/description.txt
    Error: Could not load material "loadscreen_frontend".
    Adding fastfile 'patch_ui' to queue
    Adding fastfile 'en_frontend' to queue
    Adding fastfile 'frontend' to queue
    Adding fastfile 'frontend_patch_override' to queue
    WARNING: Could not find zone 'C:\Users\NKCGa\Downloads\plutonium\BO1\pluto_t5_full_game\zone\english\patch_ui.ff'
    Loading fastfile 'en_frontend'
    used 0.50 MB memory in DB alloc
    Loading fastfile 'frontend'
    used 51.84 MB memory in DB alloc
    WARNING: Could not find zone 'C:\Users\NKCGa\Downloads\plutonium\BO1\pluto_t5_full_game\zone\english\frontend_patch_override.ff'
    Overridden rawfile: configure_mp.cfg from zone code_pre_gfx
    Overridden rawfile: safemode.cfg from zone code_pre_gfx
    Overridden rawfile: buttons_default.cfg from zone code_pre_gfx
    Overridden rawfile: buttons_experimental.cfg from zone code_pre_gfx
    Overridden rawfile: buttons_lefty.cfg from zone code_pre_gfx
    Overridden rawfile: buttons_nomad.cfg from zone code_pre_gfx
    Overridden rawfile: default_controller.cfg from zone code_pre_gfx
    Overridden rawfile: default_options.cfg from zone code_pre_gfx

    If this isn't it and you need the whole file could you tell me how to get it to you?

    Hadi77KSAundefined 1 Reply Last reply
    0
    • NKCGAMER115undefined NKCGAMER115

      Hadi77KSA This is the console log i did with my friends i think and the part that sounds like the problem: - Common Initialization Complete ---
      Unknown command "t5sp"
      Overridden rawfile: configure.cfg from zone patch
      Loading fastfile 'frontend_patch'
      used 2.31 MB memory in DB alloc
      Loading fastfile 'en_plutonium_ui'
      used 0.00 MB memory in DB alloc
      Loading fastfile 'plutonium_ui'
      used 0.39 MB memory in DB alloc
      Error: Could not load material "menu_mp_lobby_scrollbar_main".
      Error: Could not load material "menu_mp_lobby_scrollbar_block".
      Error: Could not load material "playlist_sp_recr".
      Error: Could not load material "playlist_sp_reg".
      Error: Could not load material "playlist_sp_hard".
      Error: Could not load material "playlist_sp_vet".
      FS_GetModList: failed to open BO1-Eggs-mod/description.txt
      FS_GetModList: failed to open T5-Any-Player-EE-Scripts-current/description.txt
      Timestamp: SV_SpawnServer 1754024862
      g_gametype cmp is not a valid gametype, defaulting to cmp
      Huffman Took 1 Milliseconds
      Save Message First Frame Shown: 2468
      ------ Server Initialization ------
      Server: frontend
      ----- R_Init -----
      Video memory for device: 3072 MB.
      Rounded video memory size: 2048 MB.
      DirectX reports 2048 MB of video memory and 3959 MB of available texture memory.
      Using video memory size to cap used texture memory at 2032 MB.
      Picmip is set manually.
      Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
      Cmd_AddCommand: setClanName already defined
      Cmd_AddCommand: checkClanName already defined
      Cmd_AddCommand: loadMaps already defined
      Cmd_AddCommand: refresh_filter already defined
      FS_GetModList: failed to open BO1-Eggs-mod/description.txt
      FS_GetModList: failed to open T5-Any-Player-EE-Scripts-current/description.txt
      Error: Could not load material "loadscreen_frontend".
      Adding fastfile 'patch_ui' to queue
      Adding fastfile 'en_frontend' to queue
      Adding fastfile 'frontend' to queue
      Adding fastfile 'frontend_patch_override' to queue
      WARNING: Could not find zone 'C:\Users\NKCGa\Downloads\plutonium\BO1\pluto_t5_full_game\zone\english\patch_ui.ff'
      Loading fastfile 'en_frontend'
      used 0.50 MB memory in DB alloc
      Loading fastfile 'frontend'
      used 51.84 MB memory in DB alloc
      WARNING: Could not find zone 'C:\Users\NKCGa\Downloads\plutonium\BO1\pluto_t5_full_game\zone\english\frontend_patch_override.ff'
      Overridden rawfile: configure_mp.cfg from zone code_pre_gfx
      Overridden rawfile: safemode.cfg from zone code_pre_gfx
      Overridden rawfile: buttons_default.cfg from zone code_pre_gfx
      Overridden rawfile: buttons_experimental.cfg from zone code_pre_gfx
      Overridden rawfile: buttons_lefty.cfg from zone code_pre_gfx
      Overridden rawfile: buttons_nomad.cfg from zone code_pre_gfx
      Overridden rawfile: default_controller.cfg from zone code_pre_gfx
      Overridden rawfile: default_options.cfg from zone code_pre_gfx

      If this isn't it and you need the whole file could you tell me how to get it to you?

      Hadi77KSAundefined Online
      Hadi77KSAundefined Online
      Hadi77KSA
      Contributor
      wrote on last edited by
      #57

      NKCGAMER115 I would’ve liked to see the whole file, but what you’ve provided shows you didn’t follow the installation steps properly, specifically the step about extracting the correct mod folder named exactly and only any_player_ee. Uninstall the mod and follow the installation again starting from the first step.

      NKCGAMER115undefined 1 Reply Last reply
      0
      • Hadi77KSAundefined Hadi77KSA

        NKCGAMER115 I would’ve liked to see the whole file, but what you’ve provided shows you didn’t follow the installation steps properly, specifically the step about extracting the correct mod folder named exactly and only any_player_ee. Uninstall the mod and follow the installation again starting from the first step.

        NKCGAMER115undefined Offline
        NKCGAMER115undefined Offline
        NKCGAMER115
        wrote on last edited by
        #58

        Hadi77KSA i redownloaded and it seems to be working, i will test later but i think it works. Thank you for helping and sorry for the confusion.

        1 Reply Last reply
        0
        • lucizzundefined lucizz

          hello, trying to do ascension and on the final step of freeing gersch, i throw the device, the orb is there but i keep getting the voice line where 'there isnt enough power', i have zeus cannon and papped raygun, what do i do

          stabbygirl275undefined Offline
          stabbygirl275undefined Offline
          stabbygirl275
          wrote on last edited by
          #59

          lucizz i am also having the same problem.
          have you found a solution to it yet beacuase im on that step right now

          Hadi77KSAundefined 1 Reply Last reply
          0
          • stabbygirl275undefined stabbygirl275

            lucizz i am also having the same problem.
            have you found a solution to it yet beacuase im on that step right now

            Hadi77KSAundefined Online
            Hadi77KSAundefined Online
            Hadi77KSA
            Contributor
            wrote on last edited by
            #60

            stabbygirl275 refer to comment #21.

            1 Reply Last reply
            0
            • stabbygirl275undefined Offline
              stabbygirl275undefined Offline
              stabbygirl275
              wrote on last edited by
              #61

              for some reason the step on shangri-la where you have to knife all the tiles then throw a grenade at the tent isnt working for me despide me looking at sevral guides to conferm that i have all tiles knifed. however it worked the first time i did this easter egg and hasnt worked sense.

              does anyone know why this is happening or how to fix it (im using v1 mod)

              Hadi77KSAundefined 1 Reply Last reply
              0
              • stabbygirl275undefined stabbygirl275

                for some reason the step on shangri-la where you have to knife all the tiles then throw a grenade at the tent isnt working for me despide me looking at sevral guides to conferm that i have all tiles knifed. however it worked the first time i did this easter egg and hasnt worked sense.

                does anyone know why this is happening or how to fix it (im using v1 mod)

                Hadi77KSAundefined Online
                Hadi77KSAundefined Online
                Hadi77KSA
                Contributor
                wrote on last edited by
                #62

                stabbygirl275 none of the provided mods modifies that step. Make sure all 12 tiles (count them) are activated.

                1 Reply Last reply
                0
                • IvoGACHAundefined Offline
                  IvoGACHAundefined Offline
                  IvoGACHA
                  wrote on last edited by
                  #63

                  Buenas, cuando intento jugarlo con amigos la pantalla de carga se queda en: Waiting players, que podra ser?

                  Hadi77KSAundefined 1 Reply Last reply
                  0
                  • IvoGACHAundefined IvoGACHA

                    Buenas, cuando intento jugarlo con amigos la pantalla de carga se queda en: Waiting players, que podra ser?

                    Hadi77KSAundefined Online
                    Hadi77KSAundefined Online
                    Hadi77KSA
                    Contributor
                    wrote on last edited by
                    #64

                    IvoGACHA I would need the console.log file which contains the logs of the session you experienced the problem on from %localappdata%\Plutonium\storage\t5\main in order to determine the problem.

                    1 Reply Last reply
                    0
                    • iRockstarundefined Offline
                      iRockstarundefined Offline
                      iRockstar
                      wrote last edited by
                      #65

                      Is there a way to get rid of the message showing the mod when loading into a map or no?

                      Hadi77KSAundefined 1 Reply Last reply
                      0
                      • iRockstarundefined iRockstar

                        Is there a way to get rid of the message showing the mod when loading into a map or no?

                        Hadi77KSAundefined Online
                        Hadi77KSAundefined Online
                        Hadi77KSA
                        Contributor
                        wrote last edited by
                        #66

                        iRockstar only through editing the scripts.

                        1 Reply Last reply
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