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  3. looking for decompiled or compiled jetgun mods

looking for decompiled or compiled jetgun mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Dead073Poolundefined Offline
    Dead073Poolundefined Offline
    Dead073Pool
    wrote on last edited by
    #1

    looking for jetgun scripts that remove explosion or have increased cooldown

    m7574zundefined 1 Reply Last reply
    0
    • m7574zundefined Offline
      m7574zundefined Offline
      m7574z
      wrote on last edited by m7574z
      #2
      
      infinitejetgunscript()
      {
      	self endon("disconnect");
      	self endon("stop_infinite_jg");
      	
      	if(!isDefined(self.infjetg))
      	{
      		self.infjetg = true;
      		self iprintln("Unbreakable Jet Gun Active");
      		for(;;)
      		{
      			if(self getCurrentWeapon() == "jetgun_zm")
      			self setWeaponOverHeating(0, 0);
      		
      			wait .05;
      		}
      	}
      	else 
      		self iprintln("Unbreakable Jet Gun Already Active");
      }
      
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      • Dead073Poolundefined Dead073Pool

        looking for jetgun scripts that remove explosion or have increased cooldown

        m7574zundefined Offline
        m7574zundefined Offline
        m7574z
        wrote on last edited by m7574z
        #3

        Dead073Pool try this one you can do whatever you want with it, main thing you want to look at tho is the setWeaponOverHeating(0,0); im sure this also works for the Paralyzer too on buried but you would either need to change the name for that weapon or simply add in the weapon checker

        example: if(self getCurrentWeapon() == "jetgun_zm" || self getCurrentWeapon() == "slowgun_zm" || self getCurrentWeapon() == "slowgun_upgraded_zm");

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        • Coronavirus-19undefined Offline
          Coronavirus-19undefined Offline
          Coronavirus-19
          wrote on last edited by
          #4

          Where would this go?

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