Game Mode Idea (T6) - Gunvival
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Intro
This is just my idea of a Game Mode in Black Ops 2 Multiplayer that I've made and thought it would be cool. A mode called Gunvival. Works like this:
Details
4 Players (On the same team, AI or real). The rest, are bots. Everyone can choose a weapon (players can use their own loadouts or presets).
Players are to survive 9 rounds by killing all the AI enemy bots before they kill them! Everyone has only 3 lives so best to play carefully; 2 lives could be gone just like that. To win, you must eradicate all the AI enemies and the enemies lives. Each round, the enemies get smarter and their play style becomes difficult to counter. Your side loses the game when all are eliminated. If you fail on Round 9/9, you would be close, but not quite.
Rules
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Everyone has only 3 lives. The lives count is replenished the beginning of each round.
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Scorestreaks are disabled
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The perks, "Dead Silence" ; "Ghost" ; "Cold Blooded" ; "Hard Wired" ; "Scavenger [on HC]", cannot be used by either side. "Blind Eye" shouldn't be included as it holds no purpose.
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The weapons, "SMAW" ; "RPG" ; "Crossbow" cannot be used by either side.
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Force Respawn disabled to allow users to choose loadouts before entering the game, to avoid a wrong choice being made in a short time period.
Gunvival Concept With "Game Mode" Settings
Right now a Game Mode with exactly the rules and idea above doesn't exist, but the best settings that replicate above, I'll show you now to use in BO2.

GAME MODE
- Team Deathmatch
Time Limit
- Unlimited
Score Limit
- Unlimited
TDM SETTINGS
Points Per Kill
- 1 Point
Points Per Death
- 25 Points
Number of Lives
- 3 Lives
Round Limit
- 3 Rounds
GENERAL SETTINGS
Scorestreaks
- Not Allowed
Dynamic Map Elements
- Optional
Mini-map
- Sweeping
Explosive Delay
- Off
Scorestreak Delay
- Off
SPAWN SETTINGS
Respawn Delay
- None
Force Respawn
- No
Wave Spawn Delay
- 5 Seconds
HEALTH AND DAMAGE SETTINGS
Health
- 130%
Health Regeneration
- Fast
CUSTOM CLASSES
️ RESTRICT SECONDARY WEAPONS
️ LAUNCHERS-
SECONDARY WEAPON RESTRICTIONS
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SMAW
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RPG
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PERK 1 RESTRICTIONS
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Ghost
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Blind Eye
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PERK 2 RESTRICTIONS
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Cold Blooded
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Hard Wired
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Scavenger (on Hardcore)
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PERK 3 RESTRICTIONS
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Dead Silence
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With these game rules, I should mention that, again, this is not how the Game Mode will actually, work. This is just the best way to design it in Black Ops 2 with vanilla settings. Advanced .gsc work and scripting may make this playable, but I wouldn't know how to code the things the vanilla remake wouldn't have.
Vanilla Game Mode Conflicts
Below are some of the disadvantages as a result of BO2's limitations on Game Mode customization. Some of these will change how you play the game, but I try to keep the idea active.
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If all players die and lose all 3 lives, the game will still continue as a result of it still being a TDM match. I, personally, would just manually end/stop the game.
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Because there isn't really a "difficulty changer", bots are exactly as good on round 9 as they are on round 1, no strategy or difficulty increases.
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In some cases, when all enemy bots are down, all of them will be out of lives but the round won't end, leading to an empty game with all spectating enemy bots and clueless survivors. In this instance, proceed to remove all 3 lives from yourself. I call being dead after the enemies in a round as an exception. If you get stuck like this in a bot lobby, a restart might be involved (or quit).
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1 point per kill and 25 points per death determine that the game should give victory to whichever team lives at last. This means that at Round 9, the scoreboard should read 8 for Survivors, and 0 for AI. If AI has >0 points, then technically you should have lost the game.
Outro
That's all for now. Thanks and maybe one day this Game Mode will somehow be playable.
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sounds funny, would play