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  3. [RELEASE] No Overheat Jet Gun/Paralyzer

[RELEASE] No Overheat Jet Gun/Paralyzer

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  • m7574zundefined Offline
    m7574zundefined Offline
    m7574z
    wrote on last edited by
    #1

    Here is a simple toggle on/off function for those who were wanting to have a no overheat/unlimited Jet Gun or Paralyzer works for both depending on what weapon your using. Example shown is with Jet Gun but works with Paralyzer non pap and pap'd.

    t6zmnooverheat1.png
    t6zmnooverheat2.png

    mzNoOverheatToggle()
    {
        if(!isDefined(self.mznooverheat))
        {
            self.mznooverheat = true;
            if(!isDefined(level.jetgun_explode_original))
            {
                level.jetgun_explode_original = level.explode_overheated_jetgun;
            }
            self thread mzNoOverheat();
            self iprintln("No Overheat: ^2Enabled");
        }
        else
        {
            self.mznooverheat = undefined;
            self notify("mz_nooverheat_end");
            if(isDefined(level.jetgun_explode_original))
            {
                level.explode_overheated_jetgun = level.jetgun_explode_original;
            }
            self iprintln("No Overheat: ^1Disabled");
        }
    }
    
    mzNoOverheat()
    {
        self endon("disconnect");
        self endon("mz_nooverheat_end");
        
        while(true)
        {
            currentWeapon = self getCurrentWeapon();
            
            if(currentWeapon == "slowgun_zm" || currentWeapon == "slowgun_upgraded_zm")
            {
                self setWeaponOverHeating(0, 0);
            }
            else if(currentWeapon == "jetgun_zm")
            {
                self setWeaponOverHeating(0, 0);
                level.explode_overheated_jetgun = false;
            }
            
            wait 0.05;
        }
    }
    

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