[RELEASE] No Overheat Jet Gun/Paralyzer
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Here is a simple toggle on/off function for those who were wanting to have a no overheat/unlimited Jet Gun or Paralyzer works for both depending on what weapon your using. Example shown is with Jet Gun but works with Paralyzer non pap and pap'd.


mzNoOverheatToggle() { if(!isDefined(self.mznooverheat)) { self.mznooverheat = true; if(!isDefined(level.jetgun_explode_original)) { level.jetgun_explode_original = level.explode_overheated_jetgun; } self thread mzNoOverheat(); self iprintln("No Overheat: ^2Enabled"); } else { self.mznooverheat = undefined; self notify("mz_nooverheat_end"); if(isDefined(level.jetgun_explode_original)) { level.explode_overheated_jetgun = level.jetgun_explode_original; } self iprintln("No Overheat: ^1Disabled"); } } mzNoOverheat() { self endon("disconnect"); self endon("mz_nooverheat_end"); while(true) { currentWeapon = self getCurrentWeapon(); if(currentWeapon == "slowgun_zm" || currentWeapon == "slowgun_upgraded_zm") { self setWeaponOverHeating(0, 0); } else if(currentWeapon == "jetgun_zm") { self setWeaponOverHeating(0, 0); level.explode_overheated_jetgun = false; } wait 0.05; } }Video clip link
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