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Issues with Player Spawning / Hot-joining in T5

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  • Son_of_Odinundefined Offline
    Son_of_Odinundefined Offline
    Son_of_Odin
    wrote on last edited by
    #1

    Hello everyone,

    I’m relatively new to T5 modding and I've run into a recurring issue that I can't seem to solve. I’m hoping someone with more experience can point me in the right direction.

    The Problem
    Randomly, when players join my server while a match is already in progress (hot-joining), they spawn at coordinates (0, 0, 0) (the center of the map).

    Current symptoms:

    • Stats: Player spawns with 0 points and no weapons.
    • Movement: Player is completely frozen/cannot move.
    • AI Interaction: Zombies completely ignore the player.
    • Location list item: Always at 0,0,0 (e.g., in the middle of the lobby in Kino der Toten).

    70b3751d-9ea4-4ccb-b816-d72af1105b9e-image.png

    I suspect this might be related to how Plutonium handles hot-joining or a conflict with my onPlayerSpawned() logic.

    • Platform: Plutonium T5 (Black Ops 1 Zombies)
    • Hypothesis: It seems like the script support for hot-joining is failing or being overridden by my custom spawn logic

    If I want to modify the player spawn positions without breaking the engine's default "hot-join" patches
    Is it strictly necessary to override onPlayerSpawned()?
    Are there specific Plutonium-specific functions I should call to ensure the player is correctly initialized when joining mid-round?

    How do you guys usually handle hot-joining in your mods to avoid this?

    Many thanks in advance to everyone for your time
    I've been struggling with this for a while and I just can't seem to find the solution.

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