Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. General Discussion
  3. Hadi's Collection

Hadi's Collection

Scheduled Pinned Locked Moved General Discussion
1 Posts 1 Posters 92 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Hadi77KSAundefined Online
    Hadi77KSAundefined Online
    Hadi77KSA
    Contributor
    wrote last edited by
    #1

    Just a collection of stuff I posted or made, some of which I do not feel that they need separate posts.

    Black Ops 2/T6

    Multiplayer Scripts

    • death_red_hitmarker.gsc: Shows a red hitmarker upon killing a player.
    • weaponStats.gsc: Increases weapon and optic stats for unlocking camos and reticles. Has notes for console commands to set weapon xp and prestige.

    Zombies

    • Any Player Easter Egg Mods
    • Easter Egg Quests in Easy Difficulty
    • Persistent Upgrades Tracker
    • T5 Moon Hacker Equipment Port to T6
    • Victis Maps Stat Commands: Console commands for setting stats of the following:
      • Easter Egg completions
      • Nav Table build status
      • Navcard application status
      • Held Navcard
      • Bank balance amount
      • Persistent Upgrades (Permaperks)
      • Weapon Locker/Fridge
    • Custom Scripts
      • buried_ee_rng_patch.gsc: Patches the following:
        • Host spawn location to be nearest to the hole
        • First 2 box hits to give Paralyzer then Time Bomb
        • First powerup always Nuke
        • First witch random perk to be Vulture Aid if the player does not have it
        • Max Ammo powerups to never drop until after returning from round infinity, then force one to be the next drop
        • Signs to always be DLC for Richtofen, GLB for Maxis (either combination can be used regardless of the side being attempted)
        • Richtofen wisp to always go from General Store to Candy Shop
        • Maze doors to always be in a specific layout
        • Maze switches to be on specific sides on the doors, and player inputs to always be correct
      • die_rise_ee_rng_patch.gsc: Patches the following:
        • Buildable part locations of Trample Steam and Sliquifier
        • Floor symbols player inputs to always be correct
        • First box hit to give Ballistic Knife
        • Tower order to be NWSE
      • motd_ee_rng_patch.gsc: Patches the following:
        • Key to be on the Cafeteria side
        • Powerups to be point based only (no 3% powerups)
        • First 3 powerups to be Double Points, Max Ammo, and Nuke, where the Nuke is guaranteed after the Max Ammo to be dropped by last zombie of the round if it was not already dropped
        • Bridge Brutus drops Insta-Kill only
        • Riggings code always 012
        • Infirmary Afterlife spawns only at the spot closest to the roof jump
      • disable_hud.gsc: Toggles most HUD elements through the message "tog_hud".
      • endless_rounds.gsc
      • toggle_pers_upgrades.gsc: Enables/disables ability to obtain, lose, and use Persistent Upgrades per Victis map.
      • weapon_locker_patch.gsc
      • zm_fov_despawn_fix.gsc: Fixes the zombie despawn behaviour that is affected by the server's/host's cg_fov value to be limited within the FoV value range of the vanilla Steam game where if cg_fov is less than 65.0, will make it behave like 65.0, and if it is more than 90.0, will make it behave like 90.0, otherwise will use the current cg_fov value.

    Black Ops 1/T5 Zombies

    • Replaced Nazi Symbols
    • Solo and Any Player Easter Egg Mods
    • Custom Scripts
      • box_rotation_fps_fix.csc: Fixes the box rotation to not be affected by player FPS. Requires playing either with a fs_game mod loaded or in LAN mode.
      • back_and_strafe_speed_patch.gsc
      • print_network_frame.gsc
      • sq_completion_check.gsc: Prints the Easter Egg completions of Call of the Dead and Shangri-La.
        For setting the completions without redoing the Easter Eggs, it is different between solo and co-op.
        For CotD solo, you would have to change a value in the dvar bg_collectibles to 1, specifically the 43rd value (7th from the end). I suggest you do that from %localappdata%\Plutonium\storage\t5\players\config.cfg
        The below command is for the co-op completions of CotD and Shangri-La.
        statSetByName ZOMBIE_COAST_EGG_COOP 1; statSetByName ZOMBIE_TEMPLE_SIDEQUEST 1
        
      • zm_random_char.gsc: Randomises player characters. On Moon, forces a random player to be Richtofen.

    World at War/T4 Zombies

    • zm_player_scorescolors.gsc: Makes the player score and gamertag colours follow the player's player.entity_num value (i.e. they follows the player characters). To be used with zm_random_char.gsc.
    • zm_random_char.gsc: Randomises player characters.
    1 Reply Last reply
    3
    Reply
    • Reply as topic
    Log in to reply
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes


    • Login

    • Don't have an account? Register

    • Login or register to search.
    • First post
      Last post
    0
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Donate