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BO2 reimagined error loading games

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • SirRonaldsWorthundefined Offline
    SirRonaldsWorthundefined Offline
    SirRonaldsWorth
    wrote last edited by
    #1

    I installed BO2 reimagined with plutonium but when I try and load into tranzit or any other maps I get an error screen saying

    **** 5 script errors
    **** Unresolved external: "divetonuke_precache" with 0 parameters in "scripts/zm/_zm_reimagined.gsc" at line 1 ****
    **** Unresolved external : "divetonuke_perk_machine_setup" with 0 parameters in "scripts/zm/_zm_reimagined.gsc" at line 1

    I have no idea what any of that means and I don't know what to do to fix it. Does anyone know how to solve my issue?

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    • Hadi77KSAundefined Online
      Hadi77KSAundefined Online
      Hadi77KSA
      Contributor
      wrote last edited by Hadi77KSA
      #2

      You didn’t install the correct files. Remove what you’ve installed and follow the suggestion from my comment in BO2 Zombies Reimagined:

      Download the release, not the source. https://github.com/Jbleezy/BO2-Reimagined/releases

      SirRonaldsWorthundefined 1 Reply Last reply
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      • Hadi77KSAundefined Hadi77KSA

        You didn’t install the correct files. Remove what you’ve installed and follow the suggestion from my comment in BO2 Zombies Reimagined:

        Download the release, not the source. https://github.com/Jbleezy/BO2-Reimagined/releases

        SirRonaldsWorthundefined Offline
        SirRonaldsWorthundefined Offline
        SirRonaldsWorth
        wrote last edited by
        #3

        Hadi77KSA thank you so so much your comments from the other post solved the issue and I was able to get it running smoothly. I have another question now, how do I swap back to having to manually get all the buildable parts instead of having it ready to go at any workbench? I'd rather have to gather all the parts one by one and build the turbines, jet gun and all those by hand instead of it being ready immediately.

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        • Hadi77KSAundefined Online
          Hadi77KSAundefined Online
          Hadi77KSA
          Contributor
          wrote last edited by
          #4

          You’d have to edit the mod or remove it to achieve that.

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          • SirRonaldsWorthundefined Offline
            SirRonaldsWorthundefined Offline
            SirRonaldsWorth
            wrote last edited by
            #5

            How would I edit the mod to achieve that? Do you know and thank you for answering my questions I really appreciate your help

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            • Hadi77KSAundefined Online
              Hadi77KSAundefined Online
              Hadi77KSA
              Contributor
              wrote last edited by
              #6

              You’d open the mod’s .gsc files and make the necessary changes to achieve what you’re looking for without breaking the mod, which requires scripting knowledge. I don’t know the change that needs to be done to achieve that.

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