Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Collapse

Plutonium

  1. Home
  2. General Discussion
  3. Working on a T6 Zombies Overhaul GSC - Coming soon!

Working on a T6 Zombies Overhaul GSC - Coming soon!

Scheduled Pinned Locked Moved General Discussion
6 Posts 3 Posters 238 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Erkikundefined Offline
    Erkikundefined Offline
    Erkik
    wrote last edited by
    #1

    Hey guys, I'm new here! I've been working hard on a QoL script for BO2 Zombies ( HUD, Hitmarkers, Auto-reload, Origins Staffs fixes, etc.). I'm currently tweaking the last bugs and I'll drop the full source code soon. What features do you guys usually look for in public servers?

    1 Reply Last reply
    0
    • Decundefined Offline
      Decundefined Offline
      Dec
      Contributor
      wrote last edited by
      #2

      For public servers it's mostly progression since going for rounds is pretty boring

      G0LD3N 4RMundefined 1 Reply Last reply
      0
      • Decundefined Dec

        For public servers it's mostly progression since going for rounds is pretty boring

        G0LD3N 4RMundefined Offline
        G0LD3N 4RMundefined Offline
        G0LD3N 4RM
        wrote last edited by
        #3

        Dec

        When you say "progression" do you mean like levels and experience? If so, I heavily agree. For a reason or another, playing a BO2 match without feeling like I'm accomplishing anything feels meaningless.

        1 Reply Last reply
        0
        • Erkikundefined Offline
          Erkikundefined Offline
          Erkik
          wrote last edited by
          #4

          Thanks for the feedback guys! Dec G0LD3N 4RM , I totally hear you. Vanilla BO2 can feel a bit 'empty' after round 20 if there's nothing to grind for.

          I'm actually looking into a persistent XP system or some kind of 'In-Game Shop' where players can unlock permanent perks or weapon tiers using their score. My goal is to make every match feel like you're building towards something bigger.

          I've been deep-diving into the BO2 engine code to understand how to manipulate the HUD and the game logic natively. I've just successfully applied a demo script to my test server to showcase this research.

          It includes some of the QoL features I mentioned, and I'm using it as a foundation to build the 'Progression System' you guys suggested. It feels much more rewarding already! I'll be sharing more details and the source code as soon as I polish the latest build.

          G0LD3N 4RMundefined 1 Reply Last reply
          0
          • Erkikundefined Erkik

            Thanks for the feedback guys! Dec G0LD3N 4RM , I totally hear you. Vanilla BO2 can feel a bit 'empty' after round 20 if there's nothing to grind for.

            I'm actually looking into a persistent XP system or some kind of 'In-Game Shop' where players can unlock permanent perks or weapon tiers using their score. My goal is to make every match feel like you're building towards something bigger.

            I've been deep-diving into the BO2 engine code to understand how to manipulate the HUD and the game logic natively. I've just successfully applied a demo script to my test server to showcase this research.

            It includes some of the QoL features I mentioned, and I'm using it as a foundation to build the 'Progression System' you guys suggested. It feels much more rewarding already! I'll be sharing more details and the source code as soon as I polish the latest build.

            G0LD3N 4RMundefined Offline
            G0LD3N 4RMundefined Offline
            G0LD3N 4RM
            wrote last edited by
            #5

            Erkik

            Alright, good to know 😂

            1 Reply Last reply
            1
            • Decundefined Offline
              Decundefined Offline
              Dec
              Contributor
              wrote last edited by
              #6

              My take on progression is splitting the bank from the player progression with XP system including guns for loadouts, Still working on it but im making an interface on the web for changing load outs and equipment kinda want it like coldwar but less overpowered

              1 Reply Last reply
              0

              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

              Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

              With your input, this post could be even better 💗

              Register Login
              Reply
              • Reply as topic
              Log in to reply
              • Oldest to Newest
              • Newest to Oldest
              • Most Votes


              • Login

              • Don't have an account? Register

              • Login or register to search.
              • First post
                Last post
              0
              • Unread 0
              • Recent
              • Tags
              • Popular
              • Users
              • Groups